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Author Topic: DeathQuest: Tale of the Remnants  (Read 63753 times)

LegoLord

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Re: DeathQuest: Tale of the Survivors
« Reply #135 on: December 03, 2008, 07:01:37 pm »

To get nobles you must do a certain number of jobs for a certain number of profession types before the dwarven caravan arrives.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #136 on: December 03, 2008, 07:03:37 pm »

I've always got nobles before, no matter what I did, but that was back on 38c or something like that.  Whatever!
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #137 on: December 04, 2008, 03:00:11 pm »

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2nd Granite, 207, Early-Spring:

One of our dwarves came to me and told me that he found a whole lot of bracelets from one of the dead goblins.  I went to check, it was the guard goblin, that spear one.

 

Seems he killed 6 humans, 1 dwarf, and 1 goblin before we killed him.

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9th Granite, 207, Early-Spring:

Wow, that was quick.  They came from the wrong way though.

 

Want my cloth!

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17th Granite, 207, Early-Spring:

The elfs made sense by leaving.

 

The danger is too high to fling them on the way out, a dwarf may get hurt and you know what happens around here. >_>

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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #138 on: December 04, 2008, 03:40:29 pm »

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24th Granite, 207, Early-Spring:

A kobold jumped the bridge somehow.

 

Realisticly though, he probably just sneaked in when we were raising the bridge.




Our three guard dogs all jumped on him.

 

I bet not even a bone will be left.

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26th Granite, 207, Early-Spring:

Agh, more babies.  I hate babies, some children are ok, but babies...HATE THEM!!!!!!!!!!!!!

 

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28th Granite, 207, Early-Spring:

Damn my cursed tongue.  The nobles are here.

 

 


The Tax Collector Minkot Osustasmel is here, I'm not minting coins, all we have is silver!
The Hammerer Lorbam Sazirkovest is here.
The Baroness Ast Kubukisgun is here.
Wise Amost Unibtobul is here, who is the wise?  A philospher?  I must speak to this 'wise'.

And total migrants, we got:

1 Tax Collector
1 Hammerer
1 Baroness
1 Baron Consort
1 Philospher (oh, ok)
1 FisherDwarf
1 Tanner
1 Planter
1 Engraver (your going to be doing alot now)
5 Peasants
1 MetalSmith
1 Lye Maker
2 Stone Workers (pet horse){pet dog}
1 Mechanic (like we have enough)
1 Animal Dissector
1 Jeweler
1 Thresher
1 Animal Trainer
1 Wood Burner
1 Trapper


TOTAL: 25


 

Pretty big group this time.  Lots of nobles to please, except the philosper who's the best noble I must say.

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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #139 on: December 04, 2008, 04:15:48 pm »

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10th Slate, 207, Mid-Spring:

We have all been working our butt off to please the nobles.

 


I'm the miner mining the jewels out.


Also, I guess we're a county now..

 

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Dragooble

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Re: DeathQuest: Tale of the Survivors
« Reply #140 on: December 04, 2008, 04:27:58 pm »

i put my money on death from a noble induced tantrum spiral.
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #141 on: December 04, 2008, 04:59:32 pm »

I demand to know the status of the milatary, plus my own dwarf!
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #142 on: December 04, 2008, 05:25:21 pm »

Military.  Uhhh...


7 Marksdwarves
1 Wrestler
1 Recruit


I have about 30 people total in both the guards and half of them are skilled dwarves.


And here's your status Creamcorn!


 

 








I'm planning on making the exterior's interior floored up, so that it looks nicer than grass.  Lots of rocks.......  Lots of statues.......   SteelAge..........
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Dragooble

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Re: DeathQuest: Tale of the Survivors
« Reply #143 on: December 04, 2008, 05:34:21 pm »

and more dwarven than grass.
dont forget the dwarf factor now!
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #144 on: December 04, 2008, 05:35:54 pm »

I make measurements in dwarfometers.  ;D
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #145 on: December 04, 2008, 06:12:38 pm »


I'm planning on making the exterior's interior floored up, so that it looks nicer than grass.  Lots of rocks.......  Lots of statues.......   SteelAge..........

You could mod liginite or bituminous coal to give up twice the amount of coke if you're going where I think you are.

Just make a backup of your DF folder incase something goes wrong, which did happen to me just to tell you.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #146 on: December 04, 2008, 06:26:34 pm »

No, SteelAge was my first succesful fort, it's in my sig.  I did the same thing in SteelAge with the statues everywhere and yaddha yaddha.
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #147 on: December 04, 2008, 09:06:09 pm »

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7th Hematite, 207, Early-Summer:

Our tub is starting to fill again, it's has almost been a year.  the event must of been so spectacular that a cheese maker had a girl!

 

The babies name is Tintreaties..



Oh why I hate nobles, I dug out 5 rooms and a huge dining hall for them and what do I get?  Not even a good job, complete ignorance.  This is something I have a problem with, if only this tub went into their rooms by accident while they slept.

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10th Hematite, 207, Early-Summer:

They have come.

 

 

Again, I'm not worried much, I don't how many there's, but our defense has taken a beating and been fine.


LATER......


Hahahah!!  They only brought three squads!  Success is going to be even easier then I thought.


 

 

    (300th picture!)




15 Orc Wrestlers
8 Orc Bowman
1 Stupid Naked Guard
 
12 Orc Spearman
9 Orc Axeman
1 Orc Mace Lord

TOTAL: 48?


Our guards burst out laughing when they saw a naked orc running at us.

"They truly are stupid"


No movie, because it's not that exciting.

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14th Hematite, 207, Early-Summer:

"They keep running back and forth into the weapon trap! Hahah!"

"Wait, they're going through the cage traps single file! We need to prepare."

 


LATER.............



We won, again.

 

The third squad didn't even show their faces, the one with the Mace Lord.  Maybe they realized that we can take them easily.  I don't think the next one will be as easy.

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Dragooble

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Re: DeathQuest: Tale of the Survivors
« Reply #148 on: December 04, 2008, 09:47:56 pm »

i think they were trying to demoralize you with their profanity.
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LegoLord

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Re: DeathQuest: Tale of the Survivors
« Reply #149 on: December 04, 2008, 09:50:24 pm »

i think they were trying to demoralize you with their profanity.
Well, it didn't work.  It just made them laugh.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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