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Author Topic: The perfect site  (Read 3990 times)

Inquisitor Saturn

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Re: The perfect site
« Reply #15 on: November 16, 2008, 05:45:01 pm »

Back when I first played DF, I mistook red sand for lakes of magma.

I was severely disappointed.
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GFXiNXS

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Re: The perfect site
« Reply #16 on: November 16, 2008, 05:59:38 pm »

I made a thread a while back with a bunch of gens I came up with that satisfied the majority of my needs at the time. Though none of these contain sedimentary layers, they have everything else. World gen parameters are included. See http://www.bay12games.com/forum/index.php?topic=25700.0
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Dragooble

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Re: The perfect site
« Reply #17 on: November 16, 2008, 06:41:45 pm »

those are pretty awesome.
if i do say so myself.  8)
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Axe27

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Re: The perfect site
« Reply #18 on: November 16, 2008, 06:54:03 pm »

Personally I'd want sand that isn't red

The one thing I never get...

I always mistake red sand for magma in screenshots so...

"DUDE WTF YOUR DWARVES ARE STANDING ON LAVA!!!!"

And then I realize that I'm a fucking idiot for putting that up and not realizing that it's sand.
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And thus did the dream of dwarven antigravity fade away, not with a massive explosion or a flood of magma, but with a whimper.

I'm going to be depressed all day now.

Magua

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Re: The perfect site
« Reply #19 on: November 17, 2008, 12:04:38 am »

3x3 area with pit, HFS, magma pipe, black sand, cave river (and cave pool, though I didn't go looking for that) and no aquifer.  Took awhile to find that one.  There's a very long thread on worldgen parameters in this forum that may help you find what you're looking for.

Pray tell, what are the values for finding this awesome area?

Here's the world_gen.txt params, Thadar Alu, the Planet of Winds:

Spoiler (click to show/hide)

Embark location:

Spoiler (click to show/hide)
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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

flabort

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Re: The perfect site
« Reply #20 on: November 18, 2008, 12:12:09 pm »

ugg... red sand... never embark with both red and white sand. just don't. the results are terible. sure, the checkerboard was neat, but i thought it was marble or limestone with tons of dying racoons. i never embark with sand at all anymore. that was also the first place i had with magma, and i kept confusing myself over that, too.
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Hawklaser

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Re: The perfect site
« Reply #21 on: November 22, 2008, 07:04:22 pm »

I found one that is really nice, just lacking sand, plentiful trees, and a source of bauxite. Has rhyolite, felsite,gabbro,marble, gnesis, granite, basalt, andesite and 2 soil layers. All in a 4x4 area.
Here is the picture of what I used in the finder to locate the site.
Spoiler (click to show/hide)
Here is the World Gen info. Note, will get a rejection for too many regions, allow it, and this world shows up.
Spoiler (click to show/hide)

This sould be a fun area to play in.
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Micro102

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Re: The perfect site
« Reply #22 on: November 23, 2008, 08:37:15 pm »

3x3 area with pit, HFS, magma pipe, black sand, cave river (and cave pool, though I didn't go looking for that) and no aquifer.  Took awhile to find that one.  There's a very long thread on worldgen parameters in this forum that may help you find what you're looking for.

Pray tell, what are the values for finding this awesome area?

Here's the world_gen.txt params, Thadar Alu, the Planet of Winds:

Spoiler (click to show/hide)

Embark location:

Spoiler (click to show/hide)

i tried this but the details were off...i though it was suppose to be exactly the same?
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darknight

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Re: The perfect site
« Reply #23 on: November 29, 2008, 12:14:59 pm »

How about magma, bottomless pit, underground river, sand, trees, flux, iron, tamable wildlife, and undead creatures all on a fairly flat map in a 3 by 3 area? But no HFS. You could even get it all in a 2 by 3 area, but would give up a lot of the iron ore.

I just posted about it on the world gen thread yesterday.The zombie and skeletal elephants are fun!
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Magua

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Re: The perfect site
« Reply #24 on: November 29, 2008, 01:44:06 pm »

i tried this but the details were off...i though it was suppose to be exactly the same?

What do you mean by "the details were off"?  It should be spot on, assuming that you're using 40d.  It was genned with no changes to the raws or anything.

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Micro102

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Re: The perfect site
« Reply #25 on: November 29, 2008, 05:24:28 pm »

i copied it excatly, it looked the same, but as the map zoomed in it changed more and more. on the most zoomed in it didnt have the same symbols.
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Magua

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Re: The perfect site
« Reply #26 on: November 29, 2008, 05:41:21 pm »

Screenshot?

Does the site finder still find that area if you set its params to 3x3, no aquifer, flux, magma pipe, underground river, HFS?
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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

userpay

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Re: The perfect site
« Reply #27 on: November 29, 2008, 06:50:40 pm »

I've got an excellent world to use. Its got a magma pool, underground river, underground pool, HFS, lots and lots of iron, buaxite, plenty of wood, and very big sieges, all in a very very high mountain. In other words the perfect place. Give me a few minutes while I find the community fort thread I made for it which has a link to the save file, no need to regen something that might have something slightly off.

edit
Heres the thread: http://www.bay12games.com/forum/index.php?topic=24229.0
Heres the save in particular (refer to thread for location): http://dffd.wimbli.com/file.php?id=514
The civ I used was the Elder Mechanisms and I was decking out just about everything in steel.

edit edit
Heres a map of the place sometime before I stopped playing DF a few months ago, might finish later (I am playing again but not on this map), as an example of the place.
http://mkv25.net/dfma/poi-9180-frontoffort
« Last Edit: November 29, 2008, 07:03:32 pm by userpay »
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Micro102

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Re: The perfect site
« Reply #28 on: November 29, 2008, 08:12:48 pm »

Screenshot?

Does the site finder still find that area if you set its params to 3x3, no aquifer, flux, magma pipe, underground river, HFS?

i dont feel like doing all that work. just tell me this. are the codes you set the only way to set a map? if i change the rate volcanoes appear, or the amount of evil on maps, will that change the landscape as well?

note i didnt do that for this map, but i have for others, though not small....do these changes effect all maps?
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Magua

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Re: The perfect site
« Reply #29 on: November 29, 2008, 09:30:11 pm »

Yes, all those may affect the map.  That's why I posted the world_gen.txt file in its entirety.
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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.
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