Leader: Eternal Queen, Lady Victoria
The first Queen of Tyrg, Lady Victoria, created a clockwork computer that stored her mind and experience. While her body is long-dead, her mind is preserved atop the citadel from which the Technocracy directs its operations, the Clock Tower. She is believed to be in contact with a higher being...
God: Berridan the Colossus
Spheres: Flame 2, Metal 3, Machinery 3
Berridan appears as a large steam-powered robot. It is said that He appeared in visions to the first Engineers, and all steam armors and clockwork automatons are based off of His aspects. His favored engineers tend not to have as many problems with their machinery. Berridan personally granted Lady Victoria what is supposedly a clockwork computer, but in fact stored her entire soul.
Executor: Lady Elizabeth "Geargrind" Archer
Lady Elizabeth is the de facto leader of the government, acting as an intermediary between the Eternal Queen and the rest of the Technocracy. She is a skilled engineer but mostly works in an administrative capacity now. She was recently witness to an appaerance by Berridan in person atop the Clock Tower.
Morphology
While the Technocracy is human, all Engineers (not peasants) are conditioned against high heat as a result of the high heats experienced from within a personal steam-powered armor suit.
Culture & Society
The Tyrgani Technocracy links social eminence and power directly with education and skill, with a system of deference and authority through eight loosely-organized pyramidal levels of skill measurement. At the top are the nobles, the Thanes, Dukes, Duchesses, Earls, and the like, who are trained as Engineers. In addition, early public schooling tests the capabilities of the populace and draws the top several percent into a program of rigorous academic program for Officers/Engineers.
Nobility is not guaranteed high standing in Tyrg - merely more opportunities. Notably, Tyrgani Head Engineer Lady Kim is a commoner picked up from the testing program. The masses are mainly kept satisfied through the conveniences they have that many other societies lack, such as hot running water to all homes and large quantities of meat and fish in the diet of the masses, provided by the nearby stretches of river and the large forests. The plumbing system is also used to distribute an experimental (but thus far highly successful and minimally dangerous) virility-boosting drug into the drinking water, used to counteract that most Knight Armor and all Augmentation Armor users are sterilized by the process that makes them able to use the armors.
At age 16, every civilian, female and male alike, receives extensive reloading training, which they repeat every four months for the rest of their lives. These form the base of the conscripted militia when they are needed.
Technology
The Technocracy uses steampunk and clockwork armor and automatons.
-Grand Armor: Grand Armor is the size of a giant, and is piloted by an officer or a trusted assistant of an officer. Equipped with medium-sized firearms, Grand Armors are the specialists of the non-augmented soldiers
-Knight Armor: Knight Armor uses purely-external strength-enhancing mechanisms, often with two or three integrated guns, assorted blades, and captive bolt pistols. However, their armor tends to be a bit bulky and very difficult to wear. In addition, it's easy to spot and provides no more protection than plate mail at a higher cost, though the integrated weapons do make it a fearsome piece of equipment.
-Augmentation Armor: The most feared of the Engineers' Guild's technological feats, Augmentation Armor is a combination of shielding and weapons largely WITHIN the Engineer. The Head Engineer of the Guild is known to be able to project blades from her joints, fire a scattergun burst from each hand (reloading is said to take nearly half a day for her to complete), and punch down trees. Naturally, as she is the Head Engineer, this is not representative of the average Augmentation Armor. Installation has an average fatality rate of 70%.
-Siege Weaponry: The Guild can assemble powerful catapults and trebuchets as well as ballistae. They also have reliable cannons.
-Snipers and monoscopes: Snipers use long rifle - very long rifles - with scopes integrated into their goggles. These snipers are more like weapons emplacements than mobile marksmen. A smart commander uses them defensively.
*The captive bolt pistol uses a buildup of high pressure gas behind a metallic spike. When the spike is released, it shoots out to the length of the user's forearm before the backstop mechanism on the spike catches it at the end of the deployment mechanism (usually a large bulky box affixed to a Knight Armor's forearm) and it bounces back in. Because of the care needed to build up the high-pressure gasses, it can only be re-armed outside of battle; thus, it is a one-shot weapon as far as any individual fight is concerned.
Magic & Divine Powers
All Engineers have a great deal of magical/divine power; the vast majority of their technology is useless to a non-Engineer, being an earthly manifestation of Berridan the Colossus. In the field, a Tyrgani soldier in dire need may be blessed by Berridan with the capacity to use a fallen officers external modifications.
Arrival in the world
Tyrg originated, it is believed, by divine intervention by Berridan the Colossus. It has 300 Starting Population.
Population support and growth
Growth Rate = 20%
Movement/Pop Caps
Mountain: 200/2 (F/N. Good for mining and mushroom farms. Not so much for travel. You get used to it after a while, though.)
Hill: 200/2 (F/N)
Plain: 200/3 (F/F. Sweet, sweet flat ground!)
Desert: 20/1 (U/U. Curses upon that sand!)
Forest: 200/3 (F/F. Food and wood? Awesome.)
Rainforest: 200/3 (F/F. More food, more wood?!)
River: +100/2 (xxx/Normal)
Water: 80/2
Glacier: 20/1 (U/U)
Swamp: 20/1 (U/U)
Tundra: 20/1 (U/U)
Symbol: Nn
City: Citadel Town
Coordinates: X5 : Y12
Population: 300
Pop Cap: Mountain + 2 Hills + 2 River + 3 Forest + 1 Plains = 1600
Military:
10% of civilians per turn become Engineers; Standard Engineers are slightly better at surviving battles if they're forced into, but are less likely to end up in a conscripted unit at all. They're also used for managing siege weaponry
20% of Standard Engineers per turn become Military Engineers (Use Knight Armor or Grand Armor), Siege Engineers (Use any Siege Weaponry) or Snipers
Producing an Augmentation Armor group requires selecting how many civilians or Engineers I want to armor. 70% of civilians will die instead; only 65% of Engineers (rounding up) die, due to their increased hardiness regarding steam-powered or clockwork mechanisms being installed within them.
Military Forces:
Champion
4 Military Engineers (2 Knight Armor, 2 Grand Armor)
1 Snipers
1 Siege Engineer
26 Engineers
270 Potential Conscripts
Champion: Isaiah, Thane of Ermyre
An unusually hardy Military Engineer who became three generations of Head Engineers' test subject for many augmentations, Isaiah was the first survivor of Augmentation Armor installation, as well as the first to have an internalized gun (difficult though reloading may be). Little of his original body remains - his bones and muscles have been totally replaced, and his skin is synthetic. Of his nervous system, only his brain, spine, and sensory organs are the ones he was born with. He has captive bolt pistols in his kneecaps and elbows, a scattergun in each palm, and an extendable short blade on the back of each wrist. He can reload his Captive Bolt Pistols and scatterguns in the field, given enough time. The scattergun, naturally, needs sufficient black powder and scrap metal to actually reload.