I have never done this, but looks like something I can handle
The Race of the Zarzin
Deity
Zarakroft
Zarakroft is a physical being, born many years before any can remember. He embodies Death, war and famine. Often seen at the front lines of war, he sees his people as tools of war, but as with tools you must take care of them if they are to work properly. Fire(4), Death(4).
Morphology
The Zarzin are humanoid shape, about 1.8m tall. They are described to resemble oversized cockroaches, but have no wings and have a thick orange tinted exoskeleton. Being physically large, they can weigh up to several hundred kilograms, with some weighing over 500 Kilograms. They have large eyes but have no hearing. They rely on sacs of air in which they can sense vibrations, giving them sudo-hearing. They only wear full suits of armor at all times and are all well trained in the ways of war. They are canivores, but during battle they do not eat, sometimes for weeks at a time. They favor warm climates over cold climates, but can survive with special precautions. Life expectancy is very low due to constant wars, but is estimated to be at 60 years old. Zarzin are always seen in their Armor and one has never been seen except for Zarakroft himself, but he could not even be a Zarzin himself.
Culture & Society
They solely believe in the leadership of Zarakroft, and total domination. They look forward to war and are always ready for a battle. They never interfere with other Zarzin's but will go out of their way to supress another culture. They do not value nature and build massive resource eating cities with large forges, often in the center of the city. They view the world as something to use. They do not have any other religious goals.
The society is organized in militaristic branches, each controlled by a Warlord. The people always follow what the Warlord tells them to do and will gladly sacrifice themselves to save the supreme being. They do not value their own life, but only the life of their leaders. if a leader is to die, the next relative of the warlord takes place. If the entire family is wiped out, a Warlord from a different sector picks one by their own choosing. There has never been a recorded conflict between Zarzin, but if such a event were to occur immediate death would result.
The greater goal of the Zarzin are to dominate the planet in any way. They do not practice alliances or truces even if their own society is stressed to the breaking point. Religion has no moral value for the Zarzin, but The god of Zarakroft is considered a Sudo-Religion.
Technology
The Zarzin technology is incredably advanced, with Suits of armor made of metals that can withstand many arrow hits. Their Armor crafting and metalworking skills are rumored to be the best in the world, but few have survived an encounter to relay such information. They rely on their broadswords and pikes to kill the enemy, with special divisions using flash rifles, a mysterious device that mystifies the Zarzin themselves.
Weapons: BroadSwords, Pikes, Spears, Tryveln (swords with a heated razorsharp wire and a supporting bar, supposedly strong enough to sever arms inside armor)
Ranged: Flash Rifles (Fast firing but wildly inaccurate and not very powerful)
Armor: Full body plating, rumored to be attached directly to the Zarzin itself.
Ammo: Steel and metal balls.
Magic
The Zarzin have no magical ability and the Zarzin deny any possibility of magic. The only item in the Zarzin culture that resembles any type of magical abilities is the Tryveln with its super heated wire. In its hilt it has a Ruby red crystal that glows when the Tryveln is held.
Arrival in the world
Zarzin are believed to have arrived to this world with Zarakroft and defeated their enemies as they slowly migrated to the mountaneous region for its resources.
23% Growth
mountain:220/3 (favored/favored)
hill:88/2 (normal/normal)
plain:88/2 (normal/normal)
desert:22/2 (normal/normal)
forest:220/3 (favored/favored)
rainforest:22/1 (unfavored/unfavored)
river:+100/3 (xxx/favored)
water:88/1(normal/unfavored)
glacier:22/1 (unfavored/unfavored)
swamp:220/3 (favored/favored)
tundra:22/2 (unfavoured/normal)
Hero:
Krechin the Destroyer
Krechin the Destroyer is the secondary leader of the Zarzin. He is often seen in battle on the front lines, and charges in with a Tryveln in each hand. Standing at over 3.65m tall and weighing well over 700 kilograms, Krechin the Destroyer lives up to his name.
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|~~~~~~~~~~~~≈≈≈≈≈≈⌠⌠⌂⌂▲▲⌂⌂...~..
|~~~~~~~~~~≈≈≈≈≈≈≈≈≈⌠┌─○▲▲⌂⌂.~~.~
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|~~~~|~~~~≈≈≈≈≈≈≈≈≈♠|⌂⌂▲▲▲⌂⌂♠~♠~~
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30|○───┘~~~~~~~♠♠♠♠♠♠♠♠♠♠⌂⌂▲▲⌂⌂≈≈≈≈Nation: Zarzin Empire
Cities:
M1xA (capital) X2Y16 (Volcano Mountain)
Inhabitants: 285
Population Cap: 1800
Hoping to balance out this race, here are some weaknesses of the Zarzin:
Zarzin are like armor plated marsh mellows, once you poke through the plating you can wreak havoc on the soft gooey insides
Piercing weapons are key against their armor (JOINTS).
They posses no magical ability.
Tryveln wires are prone to snapping.