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Author Topic: rocks  (Read 2288 times)

McDoomhammer

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Re: rocks
« Reply #15 on: November 15, 2008, 06:17:48 pm »

if i need an area cleared of rocks, i designate a nearby 1x1 garbage zone, dump them all, and then reclaim the pile.

That's what the "Quantum stockpiling" term refers to, I believe.
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Christes

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Re: rocks
« Reply #16 on: November 15, 2008, 07:45:01 pm »

I make a 10x10 stockpile on the surface and build huge surface structures around it while haulers constantly bring them up. 
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John Johnston

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Re: rocks
« Reply #17 on: November 15, 2008, 07:46:45 pm »

At present, I'm collecting them all regardless of type into stockpiles next to the masons shops, and turning them into blocks.  Lots of blocks.  Lots of blocks.
If I have too many blocks left over after the current construction project is finished, I'll drop 'em in the chasm, or more likely atom-smash them with a drawbridge.
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Oh
God it's been a lovely day
Everything's been going my way
I had so much fun today
And I'm on fire

E-mouse

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Re: rocks
« Reply #18 on: November 15, 2008, 08:02:58 pm »

Standard block farmer.

Mostly because I like having a safe tree farm aboveground, if any grow.

Before, I tended to use economic stone only for metal production; now I'm trying to use at least some of it for extra-valuable statues and other decorations. I prefer happy dwarves.
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Sareth

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Re: rocks
« Reply #19 on: November 16, 2008, 12:56:19 am »

At present, I'm collecting them all regardless of type into stockpiles next to the masons shops, and turning them into blocks.  Lots of blocks.  Lots of blocks.
If I have too many blocks left over after the current construction project is finished, I'll drop 'em in the chasm, or more likely atom-smash them with a drawbridge.

Or you could make your own manual stonefall traps.

Side view:

 -------[]
 I

Blocks falling on people are infinately cooler than boulders.
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Vucar Fikodastesh

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Re: rocks
« Reply #20 on: November 16, 2008, 12:28:36 pm »

Except items don't do damage when they fall on people.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Demonic Gophers

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Re: rocks
« Reply #21 on: November 16, 2008, 01:47:47 pm »

Constructed floors do damage when they fall on people.
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Teeto_K

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Re: rocks
« Reply #22 on: November 17, 2008, 07:47:19 pm »

I've taken to mass-hiding most rock, and any blocking a future stockpile area gets built into a constructed floor.

I used to quantum stockpile, until I ended up with 2000 stone on a square I needed to use for constructing. Took forever to move it all out of the way, and then I was STILL left with 8 tiles with ~250 each on them. Sigh.
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Arkose

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Re: rocks
« Reply #23 on: November 17, 2008, 09:32:15 pm »

Do you turn the surface world into a huge stone garden?

Zen Garden Fortress
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Time Kitten

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Re: rocks
« Reply #24 on: November 17, 2008, 11:48:00 pm »

WTF? How do you guys get spare rock?  I'm constantly strip mining the mountain to get more rocks.
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Hamster Man

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Re: rocks
« Reply #25 on: November 18, 2008, 08:52:28 am »

Legendary miners. They leave more rocks then you can ever possibly use, unless you plan on cutting the mountain down and then building it back up again... but this time with blocks!
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

Duke 2.0

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Re: rocks
« Reply #26 on: November 18, 2008, 09:20:22 am »

Legendary miners. They leave more rocks then you can ever possibly use, unless you plan on cutting the mountain down and then building it back up again... but this time with blocks!
And with spikes! And hanging rings! And completely hollow in order to fit the giant dwarf statue submerged entirely in magma.
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MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Time Kitten

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Re: rocks
« Reply #27 on: November 18, 2008, 05:55:43 pm »

Legendary miners. They leave more rocks then you can ever possibly use, unless you plan on cutting the mountain down and then building it back up again... but this time with blocks!
And with spikes! And hanging rings! And completely hollow in order to fit the giant dwarf statue submerged entirely in magma.
<.<

>.>

Who gave you my plans?
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MuonDecay

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Re: rocks
« Reply #28 on: November 25, 2008, 09:46:51 pm »

I used to make them into blocks habitually, until I realized my huge collection of obsidian blocks had a lot to do with the size of the ambushes I was getting.
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Tcei

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Re: rocks
« Reply #29 on: November 26, 2008, 09:09:37 am »

I leave them be, unless they are blocking a stockpile/farm or other such thing, then they are either quantum dumped or tossed into a chasm/magma.
My legendary stonecrafter and army of masons generally clear out the main living and working areas early on in my fort's life.
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....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.
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