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Author Topic: Humanoid pets and jobs / Multiple creature Civs  (Read 2855 times)

i2amroy

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  • Cats, ruling the world one dwarf at a time
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Re: Humanoid pets and jobs / Multiple creature Civs
« Reply #15 on: November 14, 2008, 08:00:05 pm »

[CHILDNAME:catkid:catkids] will change the name of a child of the species, this should then change all kids to being called catkids.
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Kageshin

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Re: Humanoid pets and jobs / Multiple creature Civs
« Reply #16 on: November 14, 2008, 08:05:50 pm »

[CHILDNAME:catkid:catkids] will change the name of a child of the species, this should then change all kids to being called catkids.


Recommend [CHILDNAME:kitten:kittens]
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Mokuren

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Re: Humanoid pets and jobs / Multiple creature Civs
« Reply #17 on: November 15, 2008, 06:03:00 pm »

Ok, I did some experimentation, and it doesn't work.

The fact that they were considered pets was due to their pet status being cached in the data folder despite they weren't anymore in the raw, so after modding a fresh installation they all weren't considered pets anymore.

From both personal experimentation and reading the legend section of worlds, I can establish that putting more than one creature type in a civilization means that towns and expeditions are composed by only one of the indicated creatures, chosen at random. In my case, there were either bunnygirls, catgirls or doggirls, and while they were the same entity, all towns were separate.

That's it, there appears to be no way I know of for integrating more controllable creatures in the same site. Unless somebody has better ideas, I'd say it's a no-go until the codebase becomes more moddable.
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IndonesiaWarMinister

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Re: Humanoid pets and jobs / Multiple creature Civs
« Reply #18 on: November 16, 2008, 03:46:22 am »

Yeah, add [FEMALE] to that shit.

Either that or add [SPECNAME:MALE:Catboy:Catboys:Catboy]

Course then male children will still be called loli catgirls. Which is way wrong.

Good point. Toady, we need a tag that will give special names to the young; if we have loli catgirls than it's only fair others get shota catboys

Whoa? Shotacon?! Nooooo!
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Warlord255

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Re: Humanoid pets and jobs / Multiple creature Civs
« Reply #19 on: November 16, 2008, 06:11:39 am »

A shame, this would be a great way to get sacrificial slaves.
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