Dwarfaholic: I go forward into the winding corridor. I draw a line behind me with my crayon, which by the way I remember picking up, but is not in my inventory. Dwarfaholic goes forward into the winding corridor, leaving a trail behind in yellow crayon. He soon comes to the stem in a T shape. Left he can see a fountain in a dead end and right he can see a corridor turning right again.Webadict: I use my mind powers to search for traps/buttons/monsters down the corridor with my rapier.4 -1 (no skill in sensing) = 3
Webadict tries to sense for mechanisms and monsters but doesn't really succeed. He only manages in making his mind tired. -1 to all actions for the next turn.
Kashyyk: I go back to Base camp [going back is an action].Kashyyk wanders back to base camp and quickly sees the green glass walls again.
Jay Kayell: I pick up the ring and examine it.6 = 6
Jay Kayell picks up the ring but doesn't notice anything strange about it. It is very old, silver and has a crest on it of a lion. It is smooth all around.
Cheeetar: I probe outwards with my mind trying to discover what will happen if I go forward.7 -1 (no skill at sensing) = 6
Cheeetar tries to sense the forward corridor and gets only the dim sensation of smooth steel with no mechanisms.Evil Voice: Give dwarfaholic a large waterskin.7 = 7
Suddenly, a large empty waterskin appears in dwarfaholic's backpack. It can hold 10 turns of water.Stats:Cheeetar: Skills:
+1 Mind Powers Healing
+3 Strength
+1 to fixing bones without his ring.
+1 to fixing bruises and sprains without his ring
Abilities:
Can suck energy from small mammals and insects.
Items:
1 dagger (-1 to damage, +1 to CTH))
1 hammer (+1 to crafting using a hammer, +1 to crafting small objects and surfaces)
1 red crayon
3 stone rings (+1 to healing)
(one of which is shiny brown)
Webadict:Skills:
+3 mind powers kinetic.
+1 to sensing geological formations.
+1 to healing or modifying bones.
+2 to severing jaw controlling nerves of mammals.
+1 to searching for plants
+1 to fixing burns
Abilities:
Can affect nearby living things without having to see them.
Can wield rapier with mind powers.
Can counter attack
Items:
1 Rapier (+1 to damage, +2 to CTH)
1 Black diamond (can perfectly control any 1 NPC, +2 to dodging mind powers)
Banzayatac's backpack
1 machete (+1 to damage, -1 to CTH)
1 dagger (-1 to damage, +1 to CTH.
3 picks (-3 to CTH, +3 to damage [as they pierce internal organs])
1 blue crayon
1 yellow crayon
1 blue stone ring (+1 to healing)
1 Adamant ring set with blue diamonds, 5 silver rings set with emeralds and a gold armband [All have no powers but are inscribed with a crest that looks ancient]
Adamant throwing knife (+3 to damage, can only be thrown by hand) [May have hidden powers]
Wounds:
Tired mind, -1 to all actions next turn.
Jay Kayell:Skills:
+3 mind power forces
+3 to cooking
+1 CTH with mind forces
+1 CTH when throwing things
+1 damage when using mind forces powers
Only -2 to creating golems.
Abilities:
Can extract energy from plants
Items:
1 dagger (-1 to damage, +1 to CTH)
1 quarter litre chunk of ice that has strange properties
1 green glass sword (+1 against flesh and bone, can shatter)
1 stone ring (+1 to healing)
1 old, silver ring with the crest of a lion on it.
Kashyyk:Skills:
+1 senses
+1 Mind powers kinetic
+1 CTH
+1 to butchering animals.
+1 to unarmed combat
+1 to dodging mind powers
+1 to slashing weapon attacks
Abilities:
Can disarm on a successful hit
Items:
has 1 machete (+1 to damage, -1 to CTH, +2 against flesh and bone, can shatter)
has wasp-gem ( +2 to dodge)
a snake skin
1 stone ring (+1 to healing)
Dwarfaholic:Skills:
+3 mind forces
+2 to dodging
+1 strength
Abilities:
Will die in 14 turns without water
Items:
1 machete (+1 to damage, -1 to CTH)
1 dagger (-1 to damage, +1 to CTH)
1 seeing stone
1 blood red gemstone (+2 to fire attacks, +2 to dodge, +2 to strength)
1 Red crayon
1 Blue crayon
1 Yellow crayon
1 Crayon Eraser
1 Empty waterskin
Abilities:
Immune to pain.
Can dodge mind powers even if he can't see them coming.
Supplies:Dwarfaholic:
13 turns of food
2 turns of water
Kashyyk:
17 turns of food
20 turns of raw meat
A water bottle with 0 turns of water
A root with 3 turns of water
Webadict:
43 turns of food
A water bottle with 1 turn of water
A water bottle with 4 turns of water
A root with 4 turns of water
A root with 4 turns of water
Jay Kayell:
17 turns of food
A water bottle with 0 turns of water
A root with 3 turns of water
Cheeetar:
9 turns of food
A water bottle with 0 turns of water
A root with 3 turns of water
Their base camp is in a slight clearing about 8m in radius. The other 2m is a 2m deep moat full of water walled off by an impure glasslike wall 3m high. At the South there is a large hole and the moat is filled with dirt. The hole is walled off with a gate of resiliently planted saplings trunks. Inside is a downwards staircase leading to a rock door.
Inside is a steel corridor that turns right. It is dimly lit by glowing orbs. There is a line drawn in white chalk on the floor leading into the maze. There is a line in blue crayon leading into the maze. At the end of the right turn the corridor continues and also turns right again. The white line follows the right turn. The blue crayon also follows the right turn. On the floor is a large-ish fire burning on the steel.
Jay is in the jungle next to 3 capybara.
Cheeetar is in the maze. He can either go forwards or right.
Kashyyk is in the base camp.
Webadict is in a T shape with the stem leading to the fountain. He can go left to the winding corridor following the bone trail or right following his crayon trail outwards.
Dwarfaholic is in the stem of a T-shape. On the left he can see a dead end and a fountain. On the right he can see a corridor that turns right again.