That troll stood no chance!
Heh heh heh. [/dry laughter]
Dwarfaholic: I go right, trying to avoid detection.Dwarfaholic starts sneaking. The other players won't know where he is unless they can see him. He'll get his location via pm. If his action would give him away, he should pm it me and post in the thread that he has sent it.Webadict: I go further down the hall of bones, preparing to attack anything with my mind rapier.Webadict goes down the winding corridor further, following the trail of gnawed bones. Soon he comes to a dead end. There's a massive dent in the side of the steel wall. But more importantly, there is a full suit of adamant plate mail along with an adamant longsword lying on the floor. The armour is soft and flexible, but strong enough to stop any blow. But because of it's flexibility it will cause no harm to an attacker, only stopping the attack. It also doesn't stop mind powers.
He can see the actual plate mail (-6 to damage in the chest, floored at 4 (no damage)); padded greaves (-6 to damage taken to legs, floored at 4. Prevents leg injuries from minor falls); padded high boots (-6 to damage to feet, floored at 4. Prevents feet injuries from minor falls); padded gauntlets (-6 to damage taken to hands, floored at 4); padded helm (-6 to damage taken to head, floored at 4).
The longsword is of an ancient design, inscribed with runes and encrusted with rubies. It cannot be affected by mind power with the exception of those of the wielder. And he can only move it, not change it in any way. It has +6 to damage (capped at 9).
The entire adamant armour and longsword is a set and can be picked up in 1 turn.
Webadict notices something else. A small door, thickly barred with steel. The bars can be removed from this side and the door opened but it must be nearly impregnable from the other side. Above is written. “This is a dead end. Literally. Though the rewards are greater than the treasure room of any king, it must only be opened by the strongest and the most arrogant. For no one can survive the horrors within and it is only just that arrogance be punished.”
Kashyyk: Fine, I shall continue swimming. 6 = 6
Kashyyk continues swimming and is getting tougher. Another turn and he has a stat boost.Jay Kayell: I create a waterskin from the capybara corpse.6 -1(no skill in leatherworking) = 5
Jay uses the untanned bloody skin of the capybara to make a sort of waterskin. It will hold 5 turns of water (making it bloody in the process). It will start rotting in 10 turns and then will become unable to hold water.
Cheeetar: I sit down [Your knowledge of sucking energy applies only if you can see the target] to try and see if there is anything around me. 10 -1 (no skill at sensing) = 9
Cheeetar tries to sense the other players and succeeds. With his back facing the fountain and looking at the steel wall he reaches out with his mind. To his left he senses webadict. A distance behind him and left he senses dwarfaholic. He is also feeling thirsty.Evil Voice: Give dwarfaholic a message.Dwarfaholic gets a message from the evil voice via pm.Stats:Cheeetar: Skills:
+1 Mind Powers Healing
+3 Strength
+1 to fixing bones without his ring.
+1 to fixing bruises and sprains without his ring
+1 to dodging webadict
Abilities:
Can suck energy from small mammals and insects.
Items:
1 dagger (-1 to damage, +1 to CTH))
1 hammer (+1 to crafting using a hammer, +1 to crafting small objects and surfaces)
1 red crayon
3 stone rings (+1 to healing)
(one of which is shiny brown)
Webadict:Skills:
+3 mind powers kinetic.
+1 to sensing geological formations.
+1 to healing or modifying bones.
+2 to severing jaw controlling nerves of mammals.
+1 to searching for plants
+1 to fixing burns
Abilities:
Can affect nearby living things without having to see them.
Can wield rapier with mind powers.
Can counter attack
Items:
1 Rapier (+1 to damage, +2 to CTH)
1 Black diamond (can perfectly control any 1 NPC, +2 to dodging mind powers)
Banzayatac's backpack
1 machete (+1 to damage, -1 to CTH)
1 dagger (-1 to damage, +1 to CTH.
3 picks (-3 to CTH, +3 to damage [as they pierce internal organs])
1 blue crayon
1 yellow crayon
1 blue stone ring (+1 to healing)
1 Adamant ring set with blue diamonds, 5 silver rings set with emeralds and a gold armband [All have no powers but are inscribed with a crest that looks ancient]
Adamant throwing knife (+3 to damage, can only be thrown by hand) [May have hidden powers]
Jay Kayell:Skills:
+3 mind power forces
+3 to cooking
+1 CTH with mind forces
+1 CTH when throwing things
+1 damage when using mind forces powers
Only -2 to creating golems.
Abilities:
Can extract energy from plants
Items:
1 dagger (-1 to damage, +1 to CTH)
1 quarter litre chunk of ice that has strange properties
1 green glass sword (+1 against flesh and bone, can shatter)
1 stone ring (+1 to healing)
1 old, silver ring with the crest of a lion on it.
1 bloody waterskin which will rot in 10 turns.
Kashyyk:Skills:
+1 senses
+1 Mind powers kinetic
+1 CTH
+1 to butchering animals.
+1 to unarmed combat
+1 to dodging mind powers
+1 to slashing weapon attacks
Abilities:
Can disarm on a successful hit
Items:
has 1 machete (+1 to damage, -1 to CTH, +2 against flesh and bone, can shatter)
has wasp-gem ( +2 to dodge)
a snake skin
1 stone ring (+1 to healing)
Dwarfaholic:Skills:
+3 mind forces
+2 to dodging
+1 strength
Abilities:
Will die in 14 turns without water
Items:
1 machete (+1 to damage, -1 to CTH)
1 dagger (-1 to damage, +1 to CTH)
1 seeing stone
1 blood red gemstone (+2 to fire attacks, +2 to dodge, +2 to strength)
1 Red crayon
1 Blue crayon
1 Yellow crayon
1 Crayon Eraser
1 Empty waterskin
Abilities:
Immune to pain.
Can dodge mind powers even if he can't see them coming.
Supplies:Dwarfaholic:
19 turns of food
12 turns of water
Kashyyk:
13 turns of food
20 turns of Capybara Jerky
A water bottle with 0 turns of water
A root with 0 turns of water
Needs water in 8 turns
Webadict:
39 turns of food
A water bottle with 0 turns of water
A water bottle with 0 turns of water
A root with 4 turns of water
A root with 4 turns of water
Jay Kayell:
13 turns of food
A water bottle with 2 turns of water
A root with 4 turns of water
Cheeetar:
5 turns of food
A water bottle with 0 turns of water
A root with 0 turns of water
Needs water in 8 turns
Their base camp is in a slight clearing about 8m in radius. The other 2m is a 2m deep moat full of water walled off by an impure glasslike wall 3m high. At the South there is a large hole and the moat is filled with dirt. The hole is walled off with a gate of resiliently planted saplings trunks. Inside is a downwards staircase leading to a rock door.
Inside is a steel corridor that turns right. It is dimly lit by glowing orbs. There is a line drawn in white chalk on the floor leading into the maze. There is a line in blue crayon leading into the maze. At the end of the right turn the corridor continues and also turns right again. The white line follows the right turn. The blue crayon also follows the right turn. On the floor is a large-ish fire burning on the steel.
Jay is in the jungle next to a skinned capybara corpse.
Cheeetar is in the maze behind webadict. He can go forwards into the winding corridor or left where he can hear a fountain.
Kashyyk is swimming in the muddy water in the moat.
Webadict is in a dead end with a small barred door. He is next to adamant plate mail and an adamant longsword.
Dwarfaholic is sneaking.