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Author Topic: Stranded II - God damnit I need two more vines.  (Read 78584 times)

GreyMario

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Re: Stranded II - God damnit I need two more vines.
« Reply #90 on: May 16, 2008, 07:38:00 pm »

Ja, that. Thanks.
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Delamore

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Re: Stranded II - God damnit I need two more vines.
« Reply #91 on: May 16, 2008, 07:52:00 pm »

The problem isn't creating entrys, its the fact that ALL entrys already in the game do not work, such as when I play adventure mode the hammer entry shows, but no others from such as going close to the wheat, and bloodrush never goes away.
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GreyMario

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Re: Stranded II - God damnit I need two more vines.
« Reply #92 on: May 16, 2008, 07:59:00 pm »

Delamore: Odd. Reinstall, perhaps?

Deon: Okay, can you provide the script you used to do that? I've already got a dialogue set up, just how do I get to the part where I can trade with the professor?

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Delamore

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Re: Stranded II - God damnit I need two more vines.
« Reply #93 on: May 16, 2008, 08:12:00 pm »

quote:
Originally posted by GreyMario:
<STRONG>Delamore: Odd. Reinstall, perhaps?

Deon: Okay, can you provide the script you used to do that? I've already got a dialogue set up, just how do I get to the part where I can trade with the professor?</STRONG>


I currently have 3 copies downloaded, no matter how many times I do it nothing changes.

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Deon

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Re: Stranded II - God damnit I need two more vines.
« Reply #94 on: May 16, 2008, 10:32:00 pm »

Delamore:
Do you mean that you can't play the original adventure mode?


My trading script (ignore text after <- it's comment don't type it):
You should type it in your txt file and then change it's extention to .s2s
Put it anywhere in ../mods/Stranded II folder (I use /mod/scripts custom folder) and remember the path for future use.

code:

//~nativebo <- name of the script in he file
page=start
title=Bo <- title on top of popup window.
text=start
Hello! <-text the creature tells
I'm Bo!
I breed fish in my backyard.
What do you want?
text=end
button=trade,I want to get some fish. <- buttons (button=parameter,text)
button=action:close,Nothing, bye!

page=trade <- action summoned by button with "trade" parameter
title=Trade with Bo <- title on top of popup window
### Shell -> Fish <-comment for yourself
trade=start <-start of 1 trading block
sell=102,1 <-item to sell, quantity
buy=89,1 <-item to get for it, quantity
trade=end <- end of 1 trading block

### Pearl -> Fish
trade=start
sell=108,1
buy=89,3
trade=end


Then you type the following text in the "script" box of the creature (you can save this in .txt file and "Import" in editor; also note that the path to file is the path from ../mods/Stranded II/ directory to file with the just written ^ script):

code:

on:use{
dialogue "start", "mod/scripts/volcano_village_people.s2s","nativebo"
}

[ May 16, 2008: Message edited by: Deon ]

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GreyMario

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Re: Stranded II - God damnit I need two more vines.
« Reply #95 on: May 16, 2008, 10:38:00 pm »

Copypasta and thankies.  :D
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Deon

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Re: Stranded II - God damnit I need two more vines.
« Reply #96 on: May 16, 2008, 10:42:00 pm »

Don't forget to remove the "<- text" if you copy-paste it.
If you want to know the item numbers, search the "sys" folder, it has "objects.inf" file in it.
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Deon

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Re: Stranded II - God damnit I need two more vines.
« Reply #97 on: May 16, 2008, 10:49:00 pm »

I've finished 1/4 of my island's places of interest  (not by quantity, I plan more; I've basically covered about 1/4 of my island with special features) =). You've already seen the volcano (from distance though).
add to this the mushroom circle
       
village
       
Lone oasis
       
Grand Canyon
       
Black Marsh
       

and a few more funny places.
I've used a few custom createdlandscape items and I desperately need new creatres (I'll make them by myself maybe, but definitely not yet).
The main "problem" i that I use a huge island for better realism and want to make every place unique.  Thus it takes a lot of time, and even now I'm not satisfied enough with already created places becase it's hard to add small details when you make something HUGE.

[ May 16, 2008: Message edited by: Deon ]

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GreyMario

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Re: Stranded II - God damnit I need two more vines.
« Reply #98 on: May 16, 2008, 11:32:00 pm »

See, this is why I used the smallest medium map.

It's easier to work with and can still be fun to play.

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Delamore

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Re: Stranded II - God damnit I need two more vines.
« Reply #99 on: May 16, 2008, 11:34:00 pm »

The exact problem is that no triggers work on me.
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Deon

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Re: Stranded II - God damnit I need two more vines.
« Reply #100 on: May 17, 2008, 12:29:00 am »

Do you mean that when you spawn of the 1st island you have no diary dialogues popping up?
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Deon

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Re: Stranded II - God damnit I need two more vines.
« Reply #101 on: May 17, 2008, 12:39:00 am »

quote:
Originally posted by Cthulhu:
<STRONG>Stranded has the randomization/world size thing down, the islands I've seen are indeterminably large.  The problem is a lack of realism(It takes 35 sticks to build a torch, wtf?), extremely annoying difficulty(Easy has no enemies and plenty of health, Medium has so many enemies it's impossible to find a place to camp, and Hard has so many enemies you can't even walk, and when you jump into the water to get away, two or three sharks grab you.)  It also has the aforementioned graphical suckiness.</STRONG>

The random islands are bad, but this is because the game uses very simple algorythms for this.
You could make a perfect world creator, but it'd take a VAGON OF VAGONS of your scripting time.

But I like in this game: 1) easy scripting, you can literally make any item/behaviour/script; 2) easy modding.
The things I ignore: bad graphics, the landscapes are nice though, it's just about models. As I said, you can spend a lot of time making  nice models with nice animations and putting them in, the game supports it. The creator just skipped this step.
The things I hate: 255 limit. Yeah, such a stupid thing. ID cant be more than 255. It means maximum 256 items/objects/units... Weird. The last thing I expected.

About "35 branches in a torch", in my current map I'm making I already changed a lot of things, like 3 branches + 1 rope + 1 resin for a torch.

[ May 17, 2008: Message edited by: Deon ]

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Delamore

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Re: Stranded II - God damnit I need two more vines.
« Reply #102 on: May 17, 2008, 12:47:00 am »

quote:
Originally posted by Deon:
<STRONG>Do you mean that when you spawn of the 1st island you have no diary dialogues popping up?</STRONG>

For example on the first island when you spawn you get a diary, doesn't show.
When you first see wheat, you get a diary, doesn't show.
When you make a hammer you get a diary, DOES SHOW.
Survival guide? None of them show either.

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Deon

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Re: Stranded II - God damnit I need two more vines.
« Reply #103 on: May 17, 2008, 08:48:00 am »

This is a new creature I've added (officially 2 but they are just reskinned versions of 1 model)
Black and red ants.
With full animations.
Here you see the corpse of a black ant and a red ant movning by a bit further.
       

I've made an alpha version of my map, it has all main features plus randomly generated dung... I mean jungle -) full of acid plants and carnivore plants. I plan to add raptors there.
By the way I've increased the speed and damage of lions so they move faster than man, and they dwell in big savanna on my island, thus the lionhunt became dangerous and thrilling =).

P.S. The map is ready but I'm rehauling the buildings/adding new items and also I want to find nice models of steppe/savanna herbivore animals for hunt. Thus the release is postponed.

This is a "color" map of my island.
       

There's a volcano in the center, and different biomes around it. The white is a kind of Alaska (damn I spoiled resources placement =)). The brown line from the center to the edge actually is a color of the bottom of the freshwater river.
P.S. The island is round intentionally =).

[ May 17, 2008: Message edited by: Deon ]

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Cthulhu

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Re: Stranded II - God damnit I need two more vines.
« Reply #104 on: May 17, 2008, 09:08:00 am »

Want.

How did you make the models?  As in, what program did you use?

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