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Author Topic: Kobold Camp  (Read 155149 times)

Tigershark13

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Re: Kobold Camp
« Reply #285 on: February 17, 2009, 12:04:58 am »

I love this mod... the graphics are slightly odd on my comp but still love it :D
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GlyphGryph

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Re: Kobold Camp
« Reply #286 on: March 01, 2009, 03:47:04 pm »

I decided to try my hand at Gobbo's kobold style.

This is the result. Not exactly good, but... the one on the far right is a mama kobold with all her babies. Also, I think I now enjoy kobolds even more than dwarves. Kobold camp for the win.
« Last Edit: March 01, 2009, 03:55:05 pm by GlyphGryph »
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G-Flex

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Re: Kobold Camp
« Reply #287 on: March 01, 2009, 03:55:44 pm »

Not to insinuate gobbo is a thief or anything, but every pic in this thread comes form 4chan. Not sure if he's just copy-pasting them to us or if he actually drew them.

Also,

http://www.anonib.com/_dwarffortress/index.php?b=3

However, it's full of horrible pop-up ads, trojans, and other crap. But if you have confidence in your system's firewall and antivirus it has lots of pictures.

Anonib is horrible. I don't trust that site within ten routing hops of my computer. :<

And like others have said, it's pretty evident that Gobbo actually did make those, and that he or someone else is posting them to imageboards.
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Twad

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Re: Kobold Camp
« Reply #288 on: March 05, 2009, 10:27:43 pm »

So CUTE!

Finding the latest version.. which is it? i took the one on page 3. I also used the boosted graphics on this thread.

I like the mod so far. My main problem; they want a well i cant build since i dont have rope/chain.. nor any way to produce it..
I find this mod a nice change of pace.

Do they have moods?
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The Doctor

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Re: Kobold Camp
« Reply #289 on: March 05, 2009, 10:36:51 pm »

Mod the files to give yourself Mechanics and Farmers.

And some sort of thread.
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Time Kitten

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Re: Kobold Camp
« Reply #290 on: March 07, 2009, 02:21:27 pm »

I think there's a tag to have moods, but you'll probably just lose a bunch of um if you do since you aren't likely to have metal bars, or any sort of thread product.
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Moddington

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Re: Kobold Camp
« Reply #291 on: March 07, 2009, 03:32:25 pm »

The [trANCES] tag gives both strange moods and martial trances to a creature, and only dwarves have it in vanilla DF. 
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suicidal_dorf

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Re: Kobold Camp
« Reply #292 on: March 13, 2009, 03:06:45 pm »

So, anyone have any good camps?
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dbfuru

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Re: Kobold Camp
« Reply #293 on: March 19, 2009, 03:54:03 am »

Loving it so far, lost one Kobold to a Lamprey already! Do Kobolds need alcohol?
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Twad

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Re: Kobold Camp
« Reply #294 on: March 19, 2009, 09:02:11 pm »

thye dont NEED it, but they will drink it anyway.
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dbfuru

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Re: Kobold Camp
« Reply #295 on: March 21, 2009, 04:35:18 am »

I am currently using a gfx pack with graphics I like, but It does not have a complete set of Kobold sprites. How can I use the Kobold gfx from this mod? As in keep everything else just change the kobolds.

Thanks.
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Maggarg - Eater of chicke

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Re: Kobold Camp
« Reply #296 on: March 21, 2009, 12:15:18 pm »

Thanks to all those kobold pictures I always let them get away with stealing the old trousers and cloaks.
They need XFrogman leather trousersX more than my dwarves.
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...I keep searching for my family's raw files, for modding them.

Gobbo

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Re: Kobold Camp
« Reply #297 on: March 24, 2009, 02:44:19 am »

That Steampunk Kobold Camp mod is coming along. Right now we're at the steam-powered water vehicles section.
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Techhead

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Re: Kobold Camp
« Reply #298 on: March 24, 2009, 06:24:17 am »

Gobbo, you continue to draw awesome stuff.
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WJLIII3

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Re: Kobold Camp
« Reply #299 on: March 24, 2009, 12:18:52 pm »

The mod posted includes two primitive versions --  a chopper, which is a simple stone/copper axe, and a shovel -- but I'm sure more couldn't hurt. Either way, I prefer having weapons in such short supply that each caravan is anxiously awaited. With no stone and bone/leather in high demand as armor, you find yourself with very little in the way of trade goods and scrounging to make up for a few copper shortswords.

It's much more of a challenge than, say, being able to crank out all the stone swords you want for your entire village.

I think its pretty reasonable to give, say, maces(or hammers) and spears [CAN_STONE]. It's pretty easy to tie a rock to a stick and use it as a weapon. Give those weapons terrible damage values, but the weapons themselves should exist. Not swords, though, swords are more complicated, probably too tough for Kobolds.
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