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Author Topic: Kobold Camp  (Read 155362 times)

RebelZhouYuWu

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Re: Kobold Camp
« Reply #195 on: December 04, 2008, 06:54:42 am »

Man I love kobolds, becuase despite rain, no bed, friends being slaughtered, and being forced to watch that friend decay, all my champions are elastic only from a sparing session and taking joy in slaughter.  I plan to invade this massive cave soon with a legendary ettin, so far I have 4 champions, 3 in-training hunters, and 1 bed-ridden hunter (suppose to be a champion but his spine went snap).  All this out of a population of 19.
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Kagus

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Re: Kobold Camp
« Reply #196 on: December 04, 2008, 12:09:49 pm »

all my champions are elastic only from a sparing session and taking joy in slaughter. 

...   

I really want to say something, but I don't know if I can make that any better than it is.

Pruvan

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Re: Kobold Camp
« Reply #197 on: December 04, 2008, 02:40:35 pm »

I didn't want to say anything either, it's epic enough as-is
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I don't see dicks...  I'd hate to ask people to point them out.

Time Kitten

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Re: Kobold Camp
« Reply #198 on: December 04, 2008, 11:45:48 pm »

... My champions are all moderately good swimmers.

I suppose that they've been throwing each other down the well, giving me a bunch of dangerous terrain spam, and training in that one square of water.

So, now I assume swimming can be trained by carving troughs through the barracks so that they always dodge into them?
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G-Flex

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Re: Kobold Camp
« Reply #199 on: December 04, 2008, 11:48:30 pm »

Yeah, as long as you make sure they can get out. Lots of ramps/stairs may be in order.

Also, I think 4/7 water allows the dwarves to train swimming while also allowing them to drown less.
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Hakar

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Re: Kobold Camp
« Reply #200 on: December 23, 2008, 02:45:41 am »

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A dwarf's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me. We long for a caring Fortress which will save us from our childish mistakes, and in the face of mountains of evidence to the contrary we will pin all our hopes on the slimmest of doubts. Gold has not been proven not to exist, therefore it must exist.
Philosopher Prokhor Zakharov,
"For I Have Tasted The Plump Helmet"

Aqizzar

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Re: Kobold Camp
« Reply #201 on: December 23, 2008, 03:10:11 am »

Wow.  I remember hearing that back in the 2D days, dwarfs would tame and adopt vermin, and sometimes they would wear the vermin they tamed.  I didn't know they could still do that.

Also, is this mod still alive?
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Deon

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Re: Kobold Camp
« Reply #202 on: December 23, 2008, 08:01:10 am »

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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Groveller

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The raccoon's still there, though.  Just chilling out.  Being a raccoon in some rocks.

Grov: Grovness is a Grov (A Grov Grov)

Jurassiced

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Re: Kobold Camp
« Reply #204 on: December 23, 2008, 11:31:39 am »

haha roach hat you didnt know there all the rage
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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

woose1

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Re: Kobold Camp
« Reply #205 on: December 23, 2008, 11:36:48 am »

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Maggarg - Eater of chicke

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Re: Kobold Camp
« Reply #206 on: December 23, 2008, 12:25:14 pm »

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...I keep searching for my family's raw files, for modding them.

Dorten

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Re: Kobold Camp
« Reply #207 on: December 24, 2008, 01:03:39 am »

Could anyone please post only modified raws somewhere? And worldgen, if it's changed. I really want to try this out, but downloading full game is not an option for me...
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LegoLord

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Re: Kobold Camp
« Reply #208 on: December 24, 2008, 01:38:58 am »

Ummmm...



http://i292.photobucket.com/albums/mm36/Hakar_Kerarmor/Roaach.jpg

What duck?
I actually laughed.
It's probably a bit sad that I got that immediately.
No it's not, the Duck Man is a recurring character in the Disc World books.  That said, ducks must be added in as tamable vermin.
Nice looking mod, by the way.  I'm gonna try it out.

Okay, tried it out.  Why can't we make stone spears, shovels, and daggers?  Aside from that it's great.
« Last Edit: December 24, 2008, 04:42:20 pm by LegoLord »
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Im_Sparks

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Re: Kobold Camp
« Reply #209 on: December 30, 2008, 07:30:08 pm »

I have to say, this mod is the best I've ever seen. Ever.

Something about the helplessness and blind optimism combined with the comics/sprites makes me unbelievably attached to the horrid buggers  :D Also, it has potential to totally rock DF's core if done right.

EDIT: How come it appears I can't go down or up Z-levels? This is crippling.
« Last Edit: December 30, 2008, 08:51:41 pm by Im_Sparks »
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Well treat me like the disease like the rats and the fleas, A-ha-ha! A-ha-ha!
Well treat me like the sea oh so salty and mean, A-ha-ha! A-ha-ha!
Let's shake hands if you want but soon both hands are gone, A-ha-ha!
Cut me down like a tree like the lumber or weeds, well discard who you please like the leaves off a tree. Drag me out of the sea and then teach me to breath. Give me forced health till I wish death on myself. Ah! Ha! Ha!
March on! March on! March on! March on! MARCH ON!
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