Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 42

Author Topic: Kobold Camp  (Read 159234 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Kobold Camp
« Reply #90 on: November 18, 2008, 07:34:58 pm »

Just in case, had you closed your DF application before you genned a new world? It could happen that you tweaked the text files but forgot to reload the game itself... Just a single possibility.

Show us your entity_ file, please!
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Doctor

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #91 on: November 18, 2008, 07:39:36 pm »

Code: [Select]
entity_default

[OBJECT:ENTITY]

[ENTITY:SKULKING]
[CREATURE:KOBOLD]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[ADVENTURE_TIER:4]
[DIGGER:ITEM_WEAPON_SHOVEL]
[WEAPON:ITEM_WEAPON_CHOPPER]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[MINOR_METAL]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[CAN_HAVE_MILITARY_LEADER]
[CAN_HAVE_MILITARY_SITE_LEADER]
[START_BIOME:MOUNTAIN]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ITEM_THIEF]
[SKULKING]
[MAX_STARTING_CIV_NUMBER:100]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:120]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:TRADER]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]

Thar.
Logged

The Doctor

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #92 on: November 18, 2008, 07:57:34 pm »

Hm.

I made some mistake. I checked my Bowyers shop, I can't make ANYTHING with it.

:(
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Kobold Camp
« Reply #93 on: November 18, 2008, 07:59:31 pm »

Anything at all?  Or just the modded stuff?

If it's the modded stuff, you probably need to update the weapon allowances in the entity file.

If you mean there's just nothing listed to make in the bowyer shop, then you've got a real problem, and may want to consider a fresh installation.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

The Doctor

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #94 on: November 18, 2008, 08:00:57 pm »

I'm gonna take the weapons file from a fresh install, put it in my copy, and fix it how I want.
Logged

The Doctor

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #95 on: November 18, 2008, 08:27:43 pm »

Finally! It worked! :D

It's crude, but efficient. I can now make wooden/bone spears, daggers, short swords, and choppers. And bows, apparently.


... But not shovels, even though I added [RANGED:NO_MATGLOSS:NO_MATGLOSS] to it....

Ah well, who wants a bone shovel anyway?
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Kobold Camp
« Reply #96 on: November 18, 2008, 08:30:57 pm »

NO_MATGLOSS?  What?  You can't just throw any crap in there, it has to be [RANGED:<skill token>:<ammo category>].  I *think* you can use a fake ammo category, but you definitely need a real skill token.
Logged

The Doctor

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #97 on: November 18, 2008, 09:52:40 pm »

Still worked, though. So I don't know what you're saying.
Logged

Lairian

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #98 on: November 18, 2008, 09:58:01 pm »

Added some more graphics, since I can't stand multiple jobs using the same tile.

Hopefully this image hosting will work...

Easy-viewed size


Convert-to-bmp size


If the images don't load:
http://lairian.wordpress.com/2008/11/19/kobold-camp/

Not all sprites mine, etc., meant to aid the community, not hurt feelings.  Still, a good number are original.

Peasant, Child, Infant
Zombie, Skeleton, Default, Thief, Master Thief
Miner, Carpenter, Woodcutter, Architect, Herbalist, Cook, Brewer
Trapper, Trainer, Ranger, Fisherman, Fish Cleaner, Butcher, Tanner
Stonecarver, Bonecarver, Woodcarver, Leatherworker, Merchant, Broker, Tax Collector
Mayor, Manager, Recordkeeper, Sheriff, Dungeonkeeper
Baron, Consort Thereto, King, Consort Thereto, Adviser, Philosopher, Hammerer
Military as before
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Kobold Camp
« Reply #99 on: November 18, 2008, 10:11:43 pm »

I guess no one liked my macekobolds and hammerkobolds huh?
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Gobbo

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #100 on: November 18, 2008, 10:26:05 pm »

You could always post the code with that. Also, some things lack shading (e.g. chef hats, money bags) and it looks really weird. Just add a little darkness.
Logged
You'll never be able to look at the chains in your Fortress the same way again.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Kobold Camp
« Reply #101 on: November 18, 2008, 10:37:22 pm »

Still worked, though. So I don't know what you're saying.

What worked?  You just said the shovels didn't work, that's what I was responding to.
Logged

Lairian

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #102 on: November 18, 2008, 10:41:58 pm »

You could always post the code with that. Also, some things lack shading (e.g. chef hats, money bags) and it looks really weird. Just add a little darkness.

Thanks for feedback, I'll work on it some more.

It's also been pointed out to me that most of the nobles will never turn up, since apparently kobolds will not hold elections, and baron and above will never arrive.  Never survived far enough to test that myself.
Logged

Lairian

  • Bay Watcher
    • View Profile
Re: Kobold Camp
« Reply #103 on: November 18, 2008, 11:17:40 pm »

I guess no one liked my macekobolds and hammerkobolds huh?

I wouldn't say that Aqizzar.  =D

Convert-to-BMP-size


For-your-viewing-pleasure size


Let's see if I can figure out the code posting thing... edit of graphics_mayday.txt

Code: [Select]
[TILE_PAGE:KOBOLDS]
[FILE:mayday/kobolds.bmp]
[TILE_DIM:16:16]
[PAGE_DIM:8:9]

[CREATURE_GRAPHICS:KOBOLD]

[DEFAULT:KOBOLDS:0:0:ADD_COLOR]
[STANDARD:KOBOLDS:2:1:AS_IS:DEFAULT]
[CHILD:KOBOLDS:1:0:AS_IS:DEFAULT]
[BABY:KOBOLDS:2:0:AS_IS:DEFAULT]
[CHAMPION:KOBOLDS:0:8:AS_IS:DEFAULT]
[THIEF:KOBOLDS:4:1:AS_IS:DEFAULT]
[MASTER_THIEF:KOBOLDS:5:1:AS_IS:DEFAULT]
[STANDARD:KOBOLDS:0:1:AS_IS:ZOMBIE]
[STANDARD:KOBOLDS:1:1:AS_IS:SKELETON]
[ADMINISTRATOR:KOBOLDS:0:5:AS_IS:DEFAULT]
[MERCHANT:KOBOLDS:4:4:AS_IS:DEFAULT]
[TRADER:KOBOLDS:4:4:AS_IS:DEFAULT]
[OUTPOSTLIAISON:KOBOLDS:4:4:AS_IS:DEFAULT]
[CLERK:KOBOLDS:2:5:AS_IS:DEFAULT]
[TAXCOLLECTOR:KOBOLDS:6:4:AS_IS:DEFAULT]
[PHILOSOPHER:KOBOLDS:5:6:AS_IS:DEFAULT]
[DIPLOMAT:KOBOLDS:0:5:AS_IS:DEFAULT]
[EXECUTIONER:KOBOLDS:6:6:AS_IS:DEFAULT]
[DUNGEONMASTER:KOBOLDS:4:5:AS_IS:DEFAULT]
[ALCHEMIST:KOBOLDS:4:2:AS_IS:DEFAULT]
[ADVISOR:KOBOLDS:4:6:AS_IS:DEFAULT]
[GUILDREP:KOBOLDS:4:4:AS_IS:DEFAULT]
[BARON:KOBOLDS:0:6:AS_IS:DEFAULT]
[BARON_CONSORT:KOBOLDS:1:6:AS_IS:DEFAULT]
[COUNT:KOBOLDS:0:6:AS_IS:DEFAULT]
[COUNT_CONSORT:KOBOLDS:1:6:AS_IS:DEFAULT]
[DUKE:KOBOLDS:0:6:AS_IS:DEFAULT]
[DUKE_CONSORT:KOBOLDS:1:6:AS_IS:DEFAULT]
[KING:KOBOLDS:2:6:AS_IS:DEFAULT]
[KING_CONSORT:KOBOLDS:2:6:AS_IS:DEFAULT]
[MAYOR:KOBOLDS:0:5:AS_IS:DEFAULT]
[LEADER:KOBOLDS:0:5:AS_IS:DEFAULT]
[CAPTAIN_OF_THE_GUARD:KOBOLDS:3:5:AS_IS:DEFAULT]
[SHERIFF:KOBOLDS:3:5:AS_IS:DEFAULT]
[MANAGER:KOBOLDS:1:5:AS_IS:DEFAULT]
[BOOKKEEPER:KOBOLDS:2:5:AS_IS:DEFAULT]
[BROKER:KOBOLDS:5:4:AS_IS:DEFAULT]
[HIGH_PRIEST:KOBOLDS:4:6:AS_IS:DEFAULT]
[PRIEST:KOBOLDS:4:6:AS_IS:DEFAULT]
[SHOPKEEPER:KOBOLDS:4:4:AS_IS:DEFAULT]
[MINER:KOBOLDS:0:2:AS_IS:DEFAULT]
[FISHERMAN:KOBOLDS:3:3:AS_IS:DEFAULT]
[FISHERY_WORKER:KOBOLDS:4:3:AS_IS:DEFAULT]
[FISH_CLEANER:KOBOLDS:4:3:AS_IS:DEFAULT]
[BUTCHER:KOBOLDS:5:3:AS_IS:DEFAULT]
[BREWER:KOBOLDS:6:2:AS_IS:DEFAULT]
[COOK:KOBOLDS:7:2:AS_IS:DEFAULT]
[CRAFTSMAN:KOBOLDS:1:2:AS_IS:DEFAULT]
[WOODCRAFTER:KOBOLDS:1:2:AS_IS:DEFAULT]
[STONECRAFTER:KOBOLDS:0:4:AS_IS:DEFAULT]
[BONE_CARVER:KOBOLDS:1:4:AS_IS:DEFAULT]
[STONEWORKER:KOBOLDS:0:4:AS_IS:DEFAULT]
[LEATHERWORKER:KOBOLDS:3:4:AS_IS:DEFAULT]
[TANNER:KOBOLDS:6:3:AS_IS:DEFAULT]
[RANGER:KOBOLDS:2:3:AS_IS:DEFAULT]
[HUNTER:KOBOLDS:2:3:AS_IS:DEFAULT]
[TRAPPER:KOBOLDS:0:3:AS_IS:DEFAULT]
[ANIMAL_TRAINER:KOBOLDS:1:3:AS_IS:DEFAULT]
[ANIMAL_CARETAKER:KOBOLDS:1:3:AS_IS:DEFAULT]
[HERBALIST:KOBOLDS:4:2:AS_IS:DEFAULT]
[WOODCUTTER:KOBOLDS:2:2:AS_IS:DEFAULT]
[WOODWORKER:KOBOLDS:2:4:AS_IS:DEFAULT]
[CARPENTER:KOBOLDS:1:2:AS_IS:DEFAULT]
[ARCHITECT:KOBOLDS:3:2:AS_IS:DEFAULT]

[RECRUIT:KOBOLDS:0:7:AS_IS:DEFAULT]
[WRESTLER:KOBOLDS:1:7:AS_IS:DEFAULT]
[SWORDSMAN:KOBOLDS:2:7:AS_IS:DEFAULT]
[SPEARMAN:KOBOLDS:3:7:AS_IS:DEFAULT]
[AXEMAN:KOBOLDS:4:7:AS_IS:DEFAULT]
[BOWMAN:KOBOLDS:5:7:AS_IS:DEFAULT]
[CROSSBOWMAN:KOBOLDS:6:7:AS_IS:DEFAULT]
[HAMMERMAN:KOBOLDS:7:5:AS_IS:DEFAULT]
[MACEMAN:KOBOLDS:7:7:AS_IS:DEFAULT]

[MASTER_WRESTLER:KOBOLDS:1:8:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:KOBOLDS:2:8:AS_IS:DEFAULT]
[MASTER_SPEARMAN:KOBOLDS:3:8:AS_IS:DEFAULT]
[MASTER_AXEMAN:KOBOLDS:4:8:AS_IS:DEFAULT]
[MASTER_BOWMAN:KOBOLDS:5:8:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:KOBOLDS:6:8:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:KOBOLDS:7:6:AS_IS:DEFAULT]
[MASTER_MACEMAN:KOBOLDS:7:8:AS_IS:DEFAULT]
« Last Edit: November 18, 2008, 11:27:45 pm by Lairian »
Logged

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: Kobold Camp
« Reply #104 on: November 18, 2008, 11:29:51 pm »

Why do Crossbow-kobolds have normal bows?
Like its hard to make one with a vertical bow and one with a horizontal.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.
Pages: 1 ... 5 6 [7] 8 9 ... 42