Enjoying the Kobold Camp mod and thought I would show what has been happening so far.
http://mkv25.net/dfma/map-4015-glidreerbisIt was a very rough start. Got a few immigrants in and had 10 kobolds, then the carp got interested and lost 2, then the grizzly bear showed up and lost 2 more and then the elves showed up and lost on more. Was down to just 5 scrawny little kobolds trying desperately to not be noticed by anything larger than a rabbit. Managed to finish the first long house and at least had a place to hide and things started to turn around. First couple of shooters managed to clear the worst of the carp out and the soon to be warrior chief solved the bear problem. Once the local hazards were not so hazardous the natural reproductive nature of kobolds took over. They dont get many immigrants (not many survive the journey I am guessing) but they more than make up for it with homegrown population. Almost half the total population of 78 is pups. Will have to spread out soon. Maybe another camp on the other side of the stream.
Excellent mod!!! Really enjoying the changes. Now to just change the artwork to look more Koboldy(?), make things look more tribal and stone age like. Will work on that hopefully when I get back from Thanksgiving break.
One note... no shields? or am I missing something? And copper plate mail armor seems a little over the top. I had pictured them as more in line with American Indian tech level. No big deal. Would also think that animal training might be doable for them. No large animals but something like small lizards or ferrets would be not to powerful as hunter/war animals and maybe a small lizards/frog/toad animal to be their sheep analog. The dreaded kobold woolly toad maybe
Just throwing out ideas.
Yoj