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Author Topic: The greatest threat to Dwarfkind...  (Read 3096 times)

DJ

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Re: The greatest threat to Dwarfkind...
« Reply #15 on: November 10, 2008, 12:13:53 pm »

Build a palisade. I'm playing in a jungle, and I've run out of trees while attempting to build one. And that's with just two woodcutters.
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kurisukun

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Re: The greatest threat to Dwarfkind...
« Reply #16 on: November 10, 2008, 12:31:52 pm »

One woodcutter can/will deforest an area within a couple of years, no problem.

You won't NEED that much wood, but it's doable.

Your other option is to just not hunt.   You don't need the supplementary meat anyway.

Instead, build some bottle-necked areas (trees can be helpful in this regard since animals can't walk through them)  And cage-trap them all.  Then you can tame them, butcher them, and/or use them in your illegal wolf/unicorn fighting pits.

DJ

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Re: The greatest threat to Dwarfkind...
« Reply #17 on: November 10, 2008, 12:48:35 pm »

If you're building an aboveground fortress, you *will* need all that wood, and much more. I've deforested every map I've played by the end of year 2, and I never had enough wood for building everything I need (every useful dwarf gets his own house), not even when I used wood just for floors.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

AlienChickenPie

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Re: The greatest threat to Dwarfkind...
« Reply #18 on: November 10, 2008, 12:54:42 pm »

You could build regularly spaced watchtowers, about 3 tiles high, connected to each other and possibly to your main fort through an underground tunnel system. Depending on your needs, they could have bridge-based entrances. It would be hard but very rewarding to cover a reasonable portion of the map with those.
An option that requires less initial work but some micromanagement is the walling-out (with drawbridges to allow animals to replenish) of a manageable chunk of the forest. When you want to hunt or cut wood, send dwarves there, seal them in, let them work and get them out. A hunter's lodge built in the area could make this easier, especially if it's connected directly to the main fortress.

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Jake

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Re: The greatest threat to Dwarfkind...
« Reply #19 on: November 10, 2008, 01:44:25 pm »

Assign your hunters some dogs, and make sure you've got ample metal bolts on hand. Or do what I did and mod in a crossbow with a bayonet.
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Duke 2.0

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Re: The greatest threat to Dwarfkind...
« Reply #20 on: November 10, 2008, 02:38:48 pm »


 A note about training wolves: They are basically the same as dogs. This made my human wolf fortress somewhat... not as awesome. It was then I made Giant Eagles cost one point and allow myself to embark with them.

 Oh lord, not even the trees mattered then.
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AlienChickenPie

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Re: The greatest threat to Dwarfkind...
« Reply #21 on: November 10, 2008, 02:45:46 pm »


 A note about training wolves: They are basically the same as dogs. This made my human wolf fortress somewhat... not as awesome. It was then I made Giant Eagles cost one point and allow myself to embark with them.

 Oh lord, not even the trees mattered then.
Screw eagles, mod in tamable falcons and equip your hunters with hunting falcons.
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Rilder

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Re: The greatest threat to Dwarfkind...
« Reply #22 on: November 10, 2008, 02:55:16 pm »

The best course of action is to encase the entire surface in obsidian.
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Earthquake Damage

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Re: The greatest threat to Dwarfkind...
« Reply #23 on: November 11, 2008, 01:43:10 pm »

The thousand branches of the pine forest descend upon you!  Our needles will blot out the sun!

Then we will fight in the glade.  :D
« Last Edit: November 11, 2008, 01:49:47 pm by Earthquake Damage »
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Doppel

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Re: The greatest threat to Dwarfkind...
« Reply #24 on: November 11, 2008, 01:59:59 pm »

Option b: Cave-in the whole map.
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SombreChapaeu

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Re: The greatest threat to Dwarfkind...
« Reply #25 on: November 11, 2008, 02:01:36 pm »

If you're building an aboveground fortress, you *will* need all that wood, and much more. I've deforested every map I've played by the end of year 2, and I never had enough wood for building everything I need (every useful dwarf gets his own house), not even when I used wood just for floors.

or when you have 6 legendary woodcrafters churning out a constant supply of masterwork wooden goodies because fuck the elves.
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Time Kitten

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Re: The greatest threat to Dwarfkind...
« Reply #26 on: November 11, 2008, 09:12:43 pm »

I'd say a single tile wide/2 high walkway over the forest, with pet non-passable hatches protecting frequent stairways up.  That way you can get civilians to safety fast, and your marksdwarves won't dodge off it.

Bonus points if you hook it to a level for when you're done/seiged by elves.
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Joseph Miles

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Re: The greatest threat to Dwarfkind...
« Reply #27 on: November 11, 2008, 09:55:59 pm »

Personally, I'd mine out the area under the wolves and collapse them if at all possible. Failing that, axe dwarf escorts for the woodsman with an archer tower(as suggested before.)

As well, the player is a much greater threat to dwarfkind  ;D
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forsaken1111

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Re: The greatest threat to Dwarfkind...
« Reply #28 on: November 11, 2008, 11:30:45 pm »

Step 1: Dig a hole in the ground.

Step 2: Cut down all of the trees.

Step 3: Build 10 wood furnaces.

Step 4: Make all logs into ash.

Step 5: Stuff it all into the ground's ash-hole. Take THAT spirit of the forest!

Bonus Points: Pave the forest with the ashes of trees.
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Warmduscher

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Re: The greatest threat to Dwarfkind...
« Reply #29 on: November 12, 2008, 01:30:55 am »

Bonus Points: Pave the forest with the ashes of trees.

That I was going to recommend as well. Declare war on the wood with a dozen or so woodcutters and pave it over with all the mining refuse. Solves your tree- and the usual stone-problem at the same time and gives you a nice stockpile of coal for metalworking with the help of a few woodburners! Of course you need a ridiciulus amount of dwarfpower for that, but over 100 or so population you usually have way too many idlers anyway.

Another possibility would be direct war on the wildlife. Every useless dwarf gets hunting task activated and grabs a weapon. There will be plenty of death when soamakers go into the wild with shoddy copper axes to hunt down wolves, but who cares? If they wanted to live so badly they'd have learned an useful skill.
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