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Author Topic: Cats  (Read 1972 times)

WJLIII3

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Cats
« on: November 09, 2008, 06:35:22 am »

Could I have a detailed description of how to add that mouth tag and get rid of the constant cat too injured messages?
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IndonesiaWarMinister

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Re: Cats
« Reply #1 on: November 09, 2008, 08:09:07 am »

while you do that change them into cat-girls!  :-X
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Jay

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Re: Cats
« Reply #2 on: November 09, 2008, 01:52:21 pm »

1. Find the [BODY:MOUTH] in body_default.
2. Make a copy of it and everything below it until the double linebreak
3. Change that to [BODY:CAT_MOUTH]
4. Add [GRASP] to the line with [BP:MOUTH:mouth] that you just copied.
5. Go to creature_domestic and change the MOUTH in the cat definition to CAT_MOUTH.
6. Generate a new world.
Done.
Alternately, replace steps 1-4 with this:
Add the following to body_default.txt
Code: [Select]
[BODY:CAT_MOUTH]
[BP:MOUTH:mouth][CONTYPE:HEAD][MOUTH][GRASP][EMBEDDED][APERTURE][SMALL]
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Dhargk

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Re: Cats
« Reply #3 on: November 09, 2008, 02:09:19 pm »

Or, if you don't want to have to generate a new world, find the cat entry in creature_domestic.txt and add UPPERBODY_PINCERS to the body line.

You'll have lobster crabs cats, but you won't need to re-gen the world.
« Last Edit: November 09, 2008, 07:01:13 pm by Dhargk »
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Neoskel

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Re: Cats
« Reply #4 on: November 09, 2008, 02:19:30 pm »

Or, if you don't want to have to generate a new world, find the cat entry in creature_domestic.txt and add UPPERBODY_PINCERS to the body line.

You'll have lobster crabs, but you won't need to re-gen the world.

Actually, the CAT_MOUTH method also doesn't need to re-gen the world.
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Warlord255

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Re: Cats
« Reply #5 on: November 09, 2008, 03:03:04 pm »

Or, if you don't want to have to generate a new world, find the cat entry in creature_domestic.txt and add UPPERBODY_PINCERS to the body line.

You'll have lobster crabs, but you won't need to re-gen the world.

Actually, the CAT_MOUTH method also doesn't need to re-gen the world.

Another method that doesn't require a new world:

Trappers > Cats.
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Jay

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Re: Cats
« Reply #6 on: November 09, 2008, 03:07:07 pm »

Or, if you don't want to have to generate a new world, find the cat entry in creature_domestic.txt and add UPPERBODY_PINCERS to the body line.

You'll have lobster crabs, but you won't need to re-gen the world.

Actually, the CAT_MOUTH method also doesn't need to re-gen the world.
Yes, it does, you're adding a new entry so as to prevent EVERYTHING with mouths being able to grab stuff with the mouth.
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penguinofhonor

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Re: Cats
« Reply #7 on: November 09, 2008, 03:29:36 pm »

Wrong, I made a [MOUTH_GRASP] and added it to cats early in my fortress. Six years later, it's obviously fixed the problem.
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WJLIII3

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Re: Cats
« Reply #8 on: November 09, 2008, 04:28:32 pm »

1. Find the [BODY:MOUTH] in body_default.
2. Make a copy of it and everything below it until the double linebreak
3. Change that to [BODY:CAT_MOUTH]
4. Add [GRASP] to the line with [BP:MOUTH:mouth] that you just copied.
5. Go to creature_domestic and change the MOUTH in the cat definition to CAT_MOUTH.
6. Generate a new world.
Done.
Alternately, replace steps 1-4 with this:
Add the following to body_default.txt
Code: [Select]
[BODY:CAT_MOUTH]
[BP:MOUTH:mouth][CONTYPE:HEAD][MOUTH][GRASP][EMBEDDED][APERTURE][SMALL]

Thank you muchly!

EDIT: Er...to my embarrassment, I cannot figure out how to even open body_default...opening it with notepad just gives me noise, do I need a special program?
« Last Edit: November 09, 2008, 04:33:52 pm by WJLIII3 »
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Duke 2.0

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Re: Cats
« Reply #9 on: November 09, 2008, 04:33:43 pm »

while you do that change them into cat-girls!  :-X

 I think the point is to make us want to kill them less.

 And these are dwarves we are talking about. If they saw our images of catgirls they would likely suggest A Modest Proposal.
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Thuellai

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Re: Cats
« Reply #10 on: November 09, 2008, 05:06:40 pm »

The one in Raws, not Objects, OP
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Jay

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Re: Cats
« Reply #11 on: November 09, 2008, 07:13:33 pm »

Wrong, I made a [MOUTH_GRASP] and added it to cats early in my fortress. Six years later, it's obviously fixed the problem.
Uh, well, that defies all logic concerning the raws & new worlds that we've established so many times before...
You know what I mean:
Adding/removing entire entries = New world
Renaming entries = New world
Entity changes = New world
Changing tags within entries = Same world
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Neoskel

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Re: Cats
« Reply #12 on: November 09, 2008, 08:56:31 pm »

Wrong, I made a [MOUTH_GRASP] and added it to cats early in my fortress. Six years later, it's obviously fixed the problem.
Uh, well, that defies all logic concerning the raws & new worlds that we've established so many times before...
You know what I mean:
Adding/removing entire entries = New world
Renaming entries = New world
Entity changes = New world
Changing tags within entries = Same world

Logic ain't got nuthin' on actual testing.

Creating new creatures would require a regen.
Making a new body tag and adding it to an existing creature doesn't.
Deal with it.
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Footkerchief

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Re: Cats
« Reply #13 on: November 10, 2008, 02:30:31 am »

Wrong, I made a [MOUTH_GRASP] and added it to cats early in my fortress. Six years later, it's obviously fixed the problem.
Uh, well, that defies all logic concerning the raws & new worlds that we've established so many times before...
You know what I mean:
Adding/removing entire entries = New world
Renaming entries = New world
Entity changes = New world
Changing tags within entries = Same world

That is the rule of thumb, yes, but bodies seem to be handled differently.  Go figure, but he's right.
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