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Author Topic: Elona: Roguelike.  (Read 487879 times)

Myroc

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Re: Elona: Roguelike.
« Reply #1545 on: November 03, 2009, 01:37:46 pm »

I do have quite a bit of healing rods.
How low/high is 46 hp?
Depends on your level.
I'm level 7.
Hmm, i THINK that is below average, though i'm insane and can be wrong.
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Blaze

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Re: Elona: Roguelike.
« Reply #1546 on: November 03, 2009, 01:41:08 pm »

I'd agree that it is a bit low. What race are you using?
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Jack_Bread

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Re: Elona: Roguelike.
« Reply #1547 on: November 03, 2009, 01:44:09 pm »

I'm using Elea.

EDIT: Also, is there a way I can get remove cursed items from NPC inventories? The general vendor, arena master, identifier, and library woman all have cursed equipment in Palmia and it's making things very difficult. DX
« Last Edit: November 03, 2009, 01:50:44 pm by Jack_Bread »
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Myroc

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Re: Elona: Roguelike.
« Reply #1548 on: November 03, 2009, 01:51:04 pm »

EDIT: Also, is there a way I can get remove curses from NPC inventories? The general vendor, arena master, identifier, and library woman all have cursed equipment in Palmia and it's making things very difficult. DX
Buy a scroll of uncurse and give it to them. They should read it. Bear in mind that as always, there's a chance that the item(s) in question will resist uncursing.
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Blaze

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Re: Elona: Roguelike.
« Reply #1549 on: November 03, 2009, 01:52:36 pm »

Eleans have 90 life, so that explains it.

If your magic device ability is high enough, I suggest you use the second bow. Though most of it would depend on the monsters you encounter and how high your DV/PV is.
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Jack_Bread

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Re: Elona: Roguelike.
« Reply #1550 on: November 03, 2009, 01:59:05 pm »

With magic device being my lowest skill, I'll stick with the first one, I guess. :P

Mindmaker

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Re: Elona: Roguelike.
« Reply #1551 on: November 03, 2009, 02:01:08 pm »

I just found a nice artifact bow with the "brings and end"-ability.
From what the wiki says this sounds really fun.

So what kind of interesting things did you make with such stuff?
I'd try it out, but I fear the games autosave will set in and that it will have some consequences...
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Myroc

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Re: Elona: Roguelike.
« Reply #1552 on: November 03, 2009, 02:04:08 pm »

I just found a nice artifact bow with the "brings and end"-ability.
From what the wiki says this sounds really fun.

So what kind of interesting things did you make with such stuff?
I'd try it out, but I fear the games autosave will set in and that it will have some consequences...
Whenever i find something with "It Brings an end", i dump it FAR AWAY in my storage house behind several layers of walls, and never touch it again.
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Jack_Bread

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Re: Elona: Roguelike.
« Reply #1553 on: November 03, 2009, 02:06:54 pm »

There're more artifacts that has "It brings an end"?
Awesome! ;D

Blaze

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Re: Elona: Roguelike.
« Reply #1554 on: November 03, 2009, 02:07:40 pm »

It is definitely NOT fun, but it is very FUN.

I suggest selling it, shopkeepers won't used the equipment you sell them, and artifacts are sometimes worth large amount of money.

As of 1.16, "It Bring an End" is now a random artifact ability.
Yet another reason to never equip unidentified weapons, ISN'T THAT RIGHT MYROC?
« Last Edit: November 03, 2009, 02:13:44 pm by Blaze »
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Myroc

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Re: Elona: Roguelike.
« Reply #1555 on: November 03, 2009, 02:17:37 pm »

Yet another reason to never equip unidentified weapons, ISN'T THAT RIGHT MYROC?
>_>
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We all have problems. Some people just have more awesome problems than others.
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Mindmaker

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Re: Elona: Roguelike.
« Reply #1556 on: November 03, 2009, 03:00:59 pm »

There're more artifacts that has "It brings an end"?
Awesome! ;D

Yep, here it is:


My lvl 5 character found it through a treasure map (which i get quite often in my sleep, since i took all the lucky feats).
Maybe I'll keep it as a parting gift, if I should decide to dump my warrior...
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Jack_Bread

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Re: Elona: Roguelike.
« Reply #1557 on: November 03, 2009, 08:45:25 pm »

Cursed items appear to be the "in" thing on one of my characters. Most people, mainly innkeepers, general vendors, identifier wizards, and arena masters, keep screaming and teleporting everywhere.

In one cruel example, after traveling to Noyel to finish a quest and my character was really hungy(at Starving) and I had no food so I go to the innkeeper. Right when I walk up to him, he teleports. :( My character died of starvation.

sonerohi

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Re: Elona: Roguelike.
« Reply #1558 on: November 03, 2009, 09:27:23 pm »

Is Juere/Dwarf warrior the most stable class? I'm asking because most combos I do have a very tenuous grasp on the situation when they're doing good, and it is all too easy to throw them under the bus.
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Blaze

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Re: Elona: Roguelike.
« Reply #1559 on: November 03, 2009, 09:43:03 pm »

Juere are more of a rogue-esque type. Their strength and constitution are average, but they've got a medium boost to all their other attributes.

If you're going to be a warrior, I'd recommend a dwarf for their str/con bonuses.
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