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Author Topic: Elona: Roguelike.  (Read 487323 times)

penguinofhonor

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Re: Elona; Roguelike
« Reply #495 on: November 28, 2008, 05:11:20 pm »

Yeah, panties are a powerful throwing weapon somehow.
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Rhodan

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Re: Elona; Roguelike
« Reply #496 on: November 28, 2008, 06:07:53 pm »

I suspect it's a combination of the panties being shot with their elastic, and the absence of a  "Laundry" skill.
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sonerohi

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Re: Elona; Roguelike
« Reply #497 on: November 28, 2008, 09:30:33 pm »

I suspect it's a combination of the panties being shot with their elastic, and the absence of a  "Laundry" skill.

That made my day. I always figured that with the Shena's Panties artifact, and how Vernis (a whole town!) always raves about her ass, that it invoked deep feelings of inadequacy in both genders from either knowing they can't get her, or that their ass isn't great, and so they suicided. Mental trauma that invokes suicide from being hit by panties, oh god this game rocks.
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kcwong

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Re: Elona; Roguelike
« Reply #498 on: November 29, 2008, 02:14:37 am »

I suspect it's a combination of the panties being shot with their elastic, and the absence of a  "Laundry" skill.

I'd think it's just a result of the target's dirty mind... all panties in Elona deal Mind damage.
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eerr

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Re: Elona; Roguelike
« Reply #499 on: November 30, 2008, 01:07:09 am »

why not play nethack instead?
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beorn080

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Re: Elona; Roguelike
« Reply #500 on: November 30, 2008, 01:14:39 am »

Because Elona has more DF like humor then Nethack. I mean when in nethack have you ever seen a person suicide from sex.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Okenido

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Re: Elona; Roguelike
« Reply #501 on: November 30, 2008, 01:32:55 am »

I personally haven't seen that happen in Dwarf Fortress either...
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beorn080

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Re: Elona; Roguelike
« Reply #502 on: November 30, 2008, 01:38:10 am »

Ok then. You can throw panties in elona and thongs in DF. Closest you come to throwing underwear is a t-shirt in nethack.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

kcwong

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Re: Elona; Roguelike
« Reply #503 on: November 30, 2008, 10:46:38 pm »

why not play nethack instead?

Because Elona is a different game. It's more of a Rogue-lite. A cross between JRPG and Roguelike if you will.

In Elona you can start a farm, own a house, museum, shop, and ranches where you breed little girls and catgirls, and then gene-splice them with horses to make centaur girls and centaur catgirls.

No other games I've heard of have those implemented! ;)

Note: I'm a NetHack player as well as an Elona player.
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Keiseth

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Re: Elona; Roguelike
« Reply #504 on: December 01, 2008, 03:28:03 am »

NetHack is the kind of game you pick up and play now and then, at least after the initial runs. Elona is the kind of game you pick up, play like crazy, put down for a good while, then repeat. At least, this is what I think.

In Elona you can start a farm, own a house, museum, shop, and ranches where you breed little girls and catgirls, and then gene-splice them with horses to make centaur girls and centaur catgirls.


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kcwong

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Re: Elona; Roguelike
« Reply #505 on: December 01, 2008, 08:37:46 am »

NetHack is the kind of game you pick up and play now and then, at least after the initial runs. Elona is the kind of game you pick up, play like crazy, put down for a good while, then repeat. At least, this is what I think.

In Elona you can start a farm, own a house, museum, shop, and ranches where you breed little girls and catgirls, and then gene-splice them with horses to make centaur girls and centaur catgirls.




Yup, and I forgot to mention you can then marry them all, feed them love potion and have them drop some milk and eggs for you...  :P
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Abyss

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Re: Elona; Roguelike
« Reply #506 on: December 05, 2008, 11:34:56 am »

Don't forget that your lovechild can be a completely different species than either you or your spouse. Even a snail. Or a robot.
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Keiseth

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Re: Elona; Roguelike
« Reply #507 on: December 05, 2008, 03:43:40 pm »

I have to start playing this again. I gave up for a while after my machine-gun wielding pianist bit the bullet and lost all of his stuff.

*sniffle* My glass machine gun was so incredibly powerful, too. Shame my armor wasn't.
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Aquillion

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Re: Elona; Roguelike
« Reply #508 on: December 09, 2008, 12:30:20 am »

why not play nethack instead?
Elona is actually much closer to ADOM than nethack (several things in it, from its spell system to the tower of fire to most of the etherwind effects, are taken directly from ADOM.)

However, Elona is much more free-form than those games; it's less about following one specific adventure or exploring one specific dungeon, and more about freeform adventuring, following an adventurer's entire career.  The world map has lots of random dungeons which constantly appear and disappear; you can collect valuable items, statues, and so forth and show them off in your museum or sell them in your own personal shop.  You can get lots of randomly-generated quests, too.

It also makes an effort to give you the sense that this is a real, 'working' world, and that it doesn't revolve around you -- there are NPC adventurers who go on their own (presumably abstracted-out) adventures, finding artifacts, making achievements, and rising up on a complete adventurer 'high score table' which grants various rewards (of course, if you're evil you can also rise the table yourself by killing other adventurers -- assuming you can beat them.)  You can also trade with other NPC adventurers for the items and artifacts they collected, or recruit them for your own travels.
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Keiseth

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Re: Elona; Roguelike
« Reply #509 on: December 09, 2008, 01:08:33 am »

NetHack is a great game, but comparing NetHack to Elona is like comparing a first person shooter to an RTS.

Frankly, I like Elona's unrestrained insanity. Roguelikes are generally, by their nature, damn weird. Take ToME, Tales of Middle-earth, for example. It's technically set in a Tolkien environment but here you have the four arch-angels teaming up with Sauron on floor 80 of Angband, summoning chaos vortexes and grues and god knows what else. But it still tries to maintain its environment, which makes no sense at all. It kinda feels like it's trying to be something it's not.

Take Elona, however. It's *clearly* an eleven on the one-to-five bat-crap insaneometer. And oddly enough most of the inhabitants seem well aware of this. It doesn't try to hide its inherent madness. There's nothing stopping glass machine-guns from popping up all over the place, parents wanting to buy their kids a "crap" for their birthday, a young lady begging you to escort her father to the doctor, when her father is infact a rather attractive female nurse... it's very much the Earthbound of roguelikes.
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