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Author Topic: Elona: Roguelike.  (Read 484120 times)

Logical2u

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Re: Elona: Roguelike.
« Reply #1980 on: January 30, 2010, 04:38:31 pm »

before it's too late! quests, though the latter tends to be extremely hard unless you move diagonally on the world map (helps you get to places faster)


Three words - Seven League Boots.

Seriously, if you want a permanent character, just save-scum your way to wishes in the early game and get Seven League Boots. The deadlines become a small issue. Just don't do other escort missions, because one version of them has a mandatory fight in them. It's too easy to get destroyed on those, I find. Before It's Too Late has no fight requirement, you can just run from every battle with no repercussions. (Granted, if you get into a fight, there's a good chance your escort will die unless you have luck+teleportation scrolls, or otherwise good speed/equips).

Also if you do delivery missions, don't sell anything in the middle of them D: I did that... multiple times. Got pretty serious bad karma.

I've done simple party time quests with a skill of... about 7 or 8, I think. Pretty hard, and damaging, but possible.
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sonerohi

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Re: Elona: Roguelike.
« Reply #1981 on: January 30, 2010, 07:54:09 pm »

When doing escort quests, I dump everything that doesn't give me a speed bonus at home and then just sprint my way through everything.
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Virroken

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Re: Elona: Roguelike.
« Reply #1982 on: March 14, 2010, 02:03:27 am »

So I recently transferred a 1.13 character over to version 1.16, without backing up or thinking about the consequences. After all, it's the same game. How much could have changed in 3 versions?

Immediately after the transfer, I notice BAD things happening. I'm unable to go into towns, my house, and sometimes the puppy cave. Elona instacrashed each time I tried entering new maps, telling me to copy-paste an error report onto the forums, where it could be ignored like the other 10000 similar error reports created by people fucking themselves in the face without thinking about it. Eventually, I got things to work by doing a couple harvest/hunting quests, which somehow magically fixed most of my mapload issues.

Most.

After a month of play, I realized something horrible: I couldn't pay taxes because I crashed upon entering the embassy. That's okay, I'll farm small medals, and get a box from Miral and Garok -- OH WAIT, I CAN'T GET IN THERE EITHER. Something about persistent, non-regenerating maps bugged the hell out of Elona whenever I got close to them. Eventually, after 9001 crash and reload trials, I somehow managed to get into the embassy to pay two months worth of taxes. I have yet to reproduce this miracle.

During this time, I noticed more version transfer oddities. For example, I had a high level adventurer following me EVERYWHERE. When I say everywhere, I mean everywhere. This guy is in my house, he follows me on hunt quests, he shows up when I get jumped by bandits, and he finishes half of my high-end arena fights for me by spamming some bajillion damage arrow spell.

At first, this is great. Having an adventurer "companion" without having to pay or use a party slot (2 charisma mutant) was the epitome of awesome, especially considering he could rape everything on sight. Unfortunately, as with all things Elona, good eventually turned horribly and irreversibly shitty. After running around with this guy for about 3 months, I started treating him like a companion, aside from the equipping and engagement-ringing. I forgot he would get angry if I hit him. This was a horrible, horrible mistake.

During a random hunt quest, one of my swords invoked nether breath twice. Both breaths hit the adventurer, turning him hostile. Now, instead of having a badass companion raping everything for me, I have a level 50 or so caster who SPAWNS ON EVERY MAP I ENTER AND MAKES A BEELINE FOR ME SO HE CAN RAPE MY FACE. Yup, I am fucked.

My first response was to start savescumming madly. I already savescummed to create the perfect 27-armed mutant, but now I savescummed because getting killed one turn after you respawn at your house sucks pretty hard. My next move was to get all my epic gear together so I could shove them into an heir character. Of course, making an heir requires a soul mate pet. Having a soul mate pet requires farming and engagement rings. At first, I tried to raise relationship by farming the puppy cave for kills. This failed pretty hard after aforementioned adventurer started spawning in the PC and killing me ten steps from the staircase.

The only solution left to me at this point was to grab unlimited numbers of engagement rings and feed them to my pet. This brought up another complication. I couldn't bring my pet anywhere, since he'd be instantly killed if I ever got ambushed halfway. I might be able to savescum and teleport to escape, but there was no way my pet could survive. In the end, I just dismissed the pet while I made the Noyel runs. To feed the pet, I would dash into town, talk to bartender, talk to pet, dump rings, dismiss pet, and then teleport out. My success rate with that strategy was about 60%, with a whole ton of getting killed and savescumming.

Also, repeated ring-dumping pet runs results in the adventurer following me out of town ONTO THE WORLD MAP, where he proceeds to kill me. I've reproduced this a couple times. If this was anyone else but me, I would laugh.

Anyway, I'm at my wit's end here. I'm running out of gold and inventory slots to dump engagement rings with, and I only realized I could hire a bigger adventurer to kill the hostile one after I dumped all my money into rings. Zip out of ideas and methods to stay alive, but if you guys have any, please share. PLEAAAASSSEEEE.

tl;dr Buggy Elona is some weird stuff. Please help.
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kcwong

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Re: Elona: Roguelike.
« Reply #1983 on: March 14, 2010, 03:51:52 am »

So I recently transferred a 1.13 character over to version 1.16, without backing up or thinking about the consequences. After all, it's the same game. How much could have changed in 3 versions?

I think buried in the forum somewhere is that it breaks old saves... but generally you wouldn't expect save compatibility - too much effort for little gain - it's a roguelike, players die a lot so starting over is no big deal.

The only solution left to me at this point was to grab unlimited numbers of engagement rings and feed them to my pet.

You haven't mentioned love potion. You can mix love potion with food and feed it to your pet. Costs you karma, but that is easily recoverable by doing quests.

Also note that you can't transfer items with "It is precious" property to your heirs. "My precious... mine! MINE!"
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EuchreJack

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Re: Elona: Roguelike.
« Reply #1984 on: March 14, 2010, 08:31:15 am »

Elona isn't a real roguelike in regards to dying, as there is no permanent death.  You can always crawl back up, and continue using your character.

baruk

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Re: Elona: Roguelike.
« Reply #1985 on: March 14, 2010, 08:56:36 am »

In order to do the party time! quests you need over 30 perf or you'll get killed.

 Is there any death penalty for dieing during the instanced quests (eg. party time, gardening, hunting)? You seem to just lose fame for failing the quest (no having to crawl back up), so it never bothered me taking quests that would probably kill me (apart from hunting quests which can seriously damage your equipment).

 I started doing performance quests at about 8 perf - I would die most of the time, but I would get a very nice skill increase for any successful performance - much better than practising at home. Now at 20 perf I complete the quests most of the time - the trick is to identify and avoid the high level audience members. Sometimes I teleport away the most troublesome individuals when they are within wandering distance of my low-level audience.

buckets

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Re: Elona: Roguelike.
« Reply #1986 on: March 14, 2010, 09:35:15 am »

before it's too late! quests, though the latter tends to be extremely hard unless you move diagonally on the world map (helps you get to places faster)


Three words - Seven League Boots.


I could write poems about how much I love them boots.
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skaltum

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Re: Elona: Roguelike.
« Reply #1987 on: March 31, 2010, 04:47:45 am »

ether disease. how Fun!
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

PsyberianHusky

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Re: Elona: Roguelike.
« Reply #1988 on: March 31, 2010, 07:31:45 am »

I'v downloaded this game a while back, learning to play it is a different story
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kcwong

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Re: Elona: Roguelike.
« Reply #1989 on: March 31, 2010, 07:38:29 am »

ether disease. how Fun!

Some are *really* good... like the centaur legs. Too bad you have to heal them eventually.
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LordBucket

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Re: Elona: Roguelike.
« Reply #1990 on: March 31, 2010, 07:50:53 am »

Too bad you have to heal them eventually.

Do you? I've found that regular cure corrptuions potions always seem to remove two corruptions, so I've managed to get the good ones in the topmost slots, and always wait for two bad ones before I drink a potion.

...or does part of the storyline involve being cured?

Akura

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Re: Elona: Roguelike.
« Reply #1991 on: March 31, 2010, 09:48:51 am »

Just downloaded. First thing I did when I got the first town was somehow get it on with some random woman. In the street. My character looked happy afterwards, she looked sick.

Epic. :D
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skaltum

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Re: Elona: Roguelike.
« Reply #1992 on: March 31, 2010, 10:16:39 am »

ah yes the great prostitution. great for getting the odd bit of money by only giving one crimp ale to the target. and then  ;). the performer is a good class mostly for starting with weightlifting and a good piano.

Did you know that if you drop a bottle of water on an altar it will become blessed. which you can use to bless your weapons armor and other goodies :D
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

kcwong

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Re: Elona: Roguelike.
« Reply #1993 on: March 31, 2010, 11:10:35 am »

Too bad you have to heal them eventually.

Do you? I've found that regular cure corrptuions potions always seem to remove two corruptions, so I've managed to get the good ones in the topmost slots, and always wait for two bad ones before I drink a potion.

...or does part of the storyline involve being cured?

IIRC the ether diseases are cured in the order of getting them. So if you get centaur legs first, it will be the first to go. If you get too much ether diseases at once (IIRC 4) you'll die.
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Akura

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Re: Elona: Roguelike.
« Reply #1994 on: March 31, 2010, 11:27:36 am »

ah yes the great prostitution. great for getting the odd bit of money by only giving one crimp ale to the target.
Actually, I didn't even pay her. The option to proposition sex was just there on the list.

In fact, I think she paid me, and then went insane for a few minutes.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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