There seem to be ways to regain karma, although it seems not very quickly - off the top of my head, if you find dead adventurers while in dungeons, you can bury them to gain 5 karma.
I saved up enough for a ranch.... And assigned a 'little girl' as the 'breeder'. Apparently the translation is more in the sense of the things doing the breeding, because I now have a lolifarm O.o I'm thinking this game would make Jack Thompson's head explode if it weren't so poorly translated. Regardless, it combines some of IVAN's material system with something approaching Harvest Moon, with a smattering of japanese pop culture references thrown in, so I've got a new favorite, assuming the english version ever becomes more than half translated.
I've found rogues, not warriors, are the easiest to play as far as combat goes. They have a nice balance of stats and useful skills in the beginning, and hit fairly hard with dual wield. The lowered death penalty at lower levels is also nice to get some good equipment - dungeon diving isn't nearly as risky as it would be in other roguelikes, where failure means permanent death, but you still seem to have a chance of losing items if you die. If you see something shiny, you're better off bringing it back right away than searching more.
[ May 11, 2008: Message edited by: Eagleon ]