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Author Topic: Elona: Roguelike.  (Read 486968 times)

LordBucket

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Re: Elona: Roguelike.
« Reply #1875 on: December 19, 2009, 10:59:49 pm »

since it's made of ether, by wielding it, I would gradually
develop ether diseases, wouldn't I?

You start the game already infected. If you read the opening story text, it explains that your ship gets caught in the etherwind. Over time you'll start picking up symptoms in the form of [disease]s that will show up on your shift-f screen. Standing in the etherwind or using ether gear will simply speed up the process.

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to actually cure the diseases, I
need Potion of Cure Corruption

Ether disease cannot be cured (that I know of) but you can eliminate the disease symptoms when they show up by drinking a potion of cure corruption, yes.

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is this potion hard to get?

There's a free potion that you'll get moderately early in the game. Other than that, the potions start out kind of difficult to get, but become progressively easier as the game develops. The two most reliable early game sources are gambling and adventurers. There are gambling halls in both Derphy and Palmia. Casino chips are considered "materials" that you'll find randomly at resource sites. To get a potion, you'll need to win 5+ hands in a row, though if you win too many you'll often not get one. So once you've won your 6th or so hand in a row, deliberately lose to be sure to get a potion. The other option is adventurers. Hire a maid for your cave/house and guests will start showing up over time. Adventurers often carry potions that you can trade for or steal. Sometimes you'll also find adventurers in towns.

In any case...I wouldn't especially worry about the side effects of the railgun. It will be quite some time before you're able to get it.

beorn080

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Re: Elona: Roguelike.
« Reply #1876 on: December 20, 2009, 12:52:44 am »

Also note that you get ten free casino chips when you first play at one, and if you wait for a lucky day, you should have almost no problem winning 10 5+ hand rounds, which would net you ten potions. Note that some of them can be fairly useful.

Also, you may want to consider a golem gunslinger. While they aren't great for the stats you need, golems are immune to the dim status effect, which is a doozy.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Tradanbattlan

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Re: Elona: Roguelike.
« Reply #1877 on: December 20, 2009, 10:55:17 am »

I can just imagine this giant monster shooting an eety beety weapon.
Reminds me alot of a certain man I know...
Spoiler (click to show/hide)

dragnar

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Re: Elona: Roguelike.
« Reply #1878 on: December 20, 2009, 02:08:08 pm »

I can just imagine this giant monster shooting an eety beety weapon.
Reminds me alot of a certain man I know...
Spoiler (click to show/hide)
You dare call Sasha eety beety?! Sandvich vill make you pay!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Tradanbattlan

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Re: Elona: Roguelike.
« Reply #1879 on: December 20, 2009, 02:08:39 pm »

I can just imagine this giant monster shooting an eety beety weapon.
Reminds me alot of a certain man I know...
Spoiler (click to show/hide)
You dare call Sasha eety beety?! Sandvich vill make you pay!
I was talking about the Shotgun.

Blaze

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Re: Elona: Roguelike.
« Reply #1880 on: December 27, 2009, 01:40:14 pm »

Bump for Christmas version.
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dragnar

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Re: Elona: Roguelike.
« Reply #1881 on: December 27, 2009, 03:13:35 pm »

I can just imagine this giant monster shooting an eety beety weapon.
Reminds me alot of a certain man I know...
Spoiler (click to show/hide)
You dare call Sasha eety beety?! Sandvich vill make you pay!
I was talking about the Shotgun.
...uh ...well sandvich still make you pay!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

kilakan

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Re: Elona: Roguelike.
« Reply #1882 on: January 03, 2010, 04:23:49 pm »

Is there anyway to make a half-decent amount of money other then jobs?  Cause I find anytime I try to sell items it's insanely low and identification costs more then the item sells for....
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Tradanbattlan

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Re: Elona: Roguelike.
« Reply #1883 on: January 03, 2010, 04:56:47 pm »

Performer skill, if it's high enough. Money can just be a piano away, if you do it right.

LordBucket

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Re: Elona: Roguelike.
« Reply #1884 on: January 03, 2010, 05:25:53 pm »

Is there anyway to make a half-decent amount of money other then jobs?

Yes, but you need to do quests anyway for the platinum, so you may as well. I Want It and Delivery quests are really the simplest, fastest and probably best way for a new character to make money. The road between towns is mostly safe, so even at level one you can do delivery quests with minimal risk. In the early game, only accept deliveries to Vernis, Yowyn and Palmis. Possibly Derphy and Port Kapul once you get comfortable. The other towns are a bit further away, and it's sometimes difficult to each them in time. Also be sure to check the time allowed to complete the quest. Four days is usually enough time. For I Want It quests, just buy some crim ale from an innkeeper and trade for the item you need. Entire stacks can be traded, so if one ale isn't enough, offer them two, then three, etc.

Other options:

* Everyone and their mother and their cat and their cats second counsin will recommend you take up performing. Yes, performer skill can make money. But you'll need probably at least 20 performing skill before it's worthwhile. I recommend you do it. But it's not a fast solution.

* It is possible (though not easy) to make a profit by selling tradegoods. Purchase low cost goods from a trader in one town and sell to a trader in another town. Not really recommended because carrying high value trade goods will increase your chances of being ambushed by rogue bosses, which at low level is a bad thing.

* If you happen to have a character with relatively high charisma, you can use 'i'nteract to give alcohol to npcs, and then have sex with them for money. Rumor has it it's possible to acquire diseases by doing this, but I don't think I've ever seen it happen.

* You can increase your bi-monthly salary by a number of methods: upgrading and/or adding furniture to your cave to increase its level, gaining ranks by winning arena matches, having pets gain rank by winning pet arena matches, building and upgrading a museum, and stores will generate a small income even if they don't sell anything.

 * Store. Read below.

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identification costs more then the item sells for

The following may help:

 * Don't identify bones, crystals, ore, junk stone, or any other things that sell for completely trivial amounts of gold. Don't bother. Crystals and ore have uses (god offerings, I Want It quests, etc.) but there's no point in selling these things, so don't pay to identify them. Drop them off at your cave and forget about them until you find a use for them.
 * Buy cargo food from an innkeeper. It is cheap. It can only be eaten aboveground, so eat it aboveground. Don't pay 500 gold for vanity food from a chef until you can afford it.
 * For monster body parts (skin of rabbit, eye of flying frog, etc.) identification is only required once per item type. Once you've paid to identify a skin, all skins can be sold for full value regardless of the monster it came from. This can be a sizable portion of your income during the first few levels.
 * Go to Port Kapul and get the fighter's guild quest. It wil take you probably five or ten levels to get around to completing it, but once you do, all ID costs are cut in half
 * Negotiation skill will increase the efficiency of all transactions
 * Note that contrary to what the wiki says, ranches and farms are not really very profitable.
 * Psuedo-id in elona is somewhat deceptive, as potion and spellbook flavor descriptors are not unique. Once you ID a spellbook of magic arrow, next time you find a spellbook of magic arrow you'll automatically know that it is one. However, flavors are recycled. So you might ID a mossy spellbook to find it's magic arrow, but then find another mossy spellbook and find that it's something else.
 * Once you've identified most of the basic potions/scroll/spellbook types, you'll find that some of these items sell for a great deal of gold, and do not require any further identification beyond knowing what it is. For example, find a scroll. Identify it, it's a scroll of oracle. Now, next time you find a scroll of oracle, it will be unidentified, but you'll know that it's a scroll of oracle. You can sell it without identifying it for around 1700-2000 gold. Identifying that second scroll will only tell you if it happens to be blessed or cursed, but if you're not going to read it, you probably don't care. Just sell it.
 * Once you can arrange it, purchase a shop deed, recruit either a rogue archer or a Juere swordman to staff it. If you happen upon a rod of domination, Juere swordmen routinely appear in hunting quests. If not, rogue archers are available from the slave trader in Derphy starting at level 10, and Juere swordsmen become available at level 20. Note that it will probably take a couple months of game time for your shop to become profitable, and you'll need to keep it supplied with things to sell. Shops are usually a losing proposition to begin with, but they do become very much worthwhile.
 * The price that vendors will pay for all armor and weapons is cut by 95%. Even artifacts will routinely not sell for enough to pay for the cost to identify them. The only way I'm aware of to sell equippable items for a reasonable price is to sell them at your own store.


Quote
money

Finally...read this thread. Gold is not very important. There are things that are fun and/or useful to do that require hundreds of thousands of gold, or millions if you're planning on doing heavy investing...but in terms of basic early game play...once you get past the first couple levels, learning what to identify and what to not, how to get food, etc., gold really isn't very important until you decide you want to start buying deeds. At that point, yes...unless you went with a charisma-heavy / performer character build you'll need lots of gold to get started. Personally, I got past that hump by sitting down and grinding quests for six hours. Again...you'll need the platinum anyway, so you may as well start while you're short on gold too.

kilakan

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Re: Elona: Roguelike.
« Reply #1885 on: January 03, 2010, 07:48:17 pm »

Thanks ALOT!!!!!
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skaltum

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Re: Elona: Roguelike.
« Reply #1886 on: January 05, 2010, 01:32:13 pm »

whats the quickest way too get married? i'm level 49 and i want to have some spouses to continue my legacy. (note i've used several inheritence deeds so that they get some hi-powered stuff)
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Blaze

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Re: Elona: Roguelike.
« Reply #1887 on: January 05, 2010, 01:47:39 pm »

Get a pet, then collect as many gifts, love potions, and engagement jewelry as possible.

Toss the love potions at them, give them the jewelry/gifts to increase their affection.

You can also mix love potions with food to make an aphrodisiac, but they'll only eat one item in any given amount of time - any extra food just sits in their inventory; note that this also lowers your karma, but seeing as you're attempting to create a gene, that doesn't matter too much.

Oh, and your heir needs to read the deed of heirship, you reading it doesn't do anything unless you have ancestors.
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skaltum

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Re: Elona: Roguelike.
« Reply #1888 on: January 05, 2010, 01:50:19 pm »

Get a pet, then collect as many gifts, love potions, and engagement jewelry as possible.

Toss the love potions at them, give them the jewelry/gifts to increase their affection.

You can also mix love potions with food to make an aphrodisiac, but they'll only eat one item in any given amount of time - any extra food just sits in their inventory; note that this also lowers your karma, but seeing as you're attempting to create a gene, that doesn't matter too much.

Oh, and your heir needs to read the deed of heirship, you reading it doesn't do anything unless you have ancestors.


Facepalm

EDIT: so where are the best places for these items then?
« Last Edit: January 05, 2010, 03:11:22 pm by skaltum »
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Ivefan

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Re: Elona: Roguelike.
« Reply #1889 on: January 05, 2010, 05:54:42 pm »

If you want to use the pet for anything else than marriage, then you should not give engagement rings to them because they will fill their inventory and you can't take them away.
But if you do not mind that, go farm rings in puppy dungeon.
Buy the love potions or find them randomly.
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