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Author Topic: Elona: Roguelike.  (Read 487617 times)

Cerej

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Re: Elona: Roguelike.
« Reply #1065 on: April 09, 2009, 07:25:43 pm »

If you're having trouble treading water, here's my advice.  Drop your fame.  Your level does not significantly increase the difficulty of the game.  Fame does by a huge amount.  Your taxes are based on fame, wilderness enemies (but not ambushes) are based on fame, and the quests you're offered are based on fame.  Fame is extremely costly and dangerous.

Making money is all about the delivery quests and escort quests (except for Beauty and Beast quests).  Dungeoneering is perhaps the biggest way to lose money in the game.  And your monthly salary is going to be a pittance in the beginning of the game, so most taxes will be paid as a delivery person.

Running all those jobs will give you plenty of platinum, and it will recover the karma lost from the occasional misdeed.  It will also shoot your fame through the roof, so fail a good number of quests too.  Easy quests to fail without consequences are I Want It! and Birthday quests.  Hunting quests can be failed quickly, but carry a risk to your equipment.  Harvest Time quests have weak enemies to train on, pots which may contain loot, and free food lying around (you can't take it with you though).
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Vucar Fikodastesh

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Re: Elona: Roguelike.
« Reply #1066 on: April 09, 2009, 07:32:04 pm »

On my new characters I always try every "Party time!" quest I see. I do this to farm the beggars. Eventually one will drop the Beggars pendant.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Sowelu

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Re: Elona: Roguelike.
« Reply #1067 on: April 09, 2009, 07:37:48 pm »

That's...

That's crazily overpowered.

I saw someone SOMEwhere (might have been this thread) talking about not killing beggars until you have some item or ability that lets you actually tell which one is carrying it...  Does anyone have a clue what I'm speaking of?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
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Vucar Fikodastesh

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Re: Elona: Roguelike.
« Reply #1068 on: April 09, 2009, 07:41:35 pm »

Yeah, he was talking about the beggars wandering around in the streets. It doesn't matter for the beggars in the parties though, so go out and bag some beggars for me.

EDIT: Also, know that there are two different beggars with two different sprites, and they both have a chance of dropping the pendant.
« Last Edit: April 09, 2009, 07:43:30 pm by Vucar Fikodastesh »
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Neonivek

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Re: Elona: Roguelike.
« Reply #1069 on: April 09, 2009, 10:00:38 pm »

The Beggar's pendent is a very nice item for you to carry especially for the long hual.

Here is something that would shave off a lot of my annoyance. Is there a good way to wake people up? Whistle perhaps?
« Last Edit: April 09, 2009, 11:04:09 pm by Neonivek »
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Sowelu

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Re: Elona: Roguelike.
« Reply #1070 on: April 10, 2009, 01:16:31 am »

Doesn't the game say you can bash people to wake them up, but it annoys them?  Never tried.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Vucar Fikodastesh

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Re: Elona: Roguelike.
« Reply #1071 on: April 10, 2009, 02:13:07 am »

The whistle is the only good way to wake people up. Bashing people tends to make them hostile, so they try to kill you.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Floirt

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Re: Elona: Roguelike.
« Reply #1072 on: April 10, 2009, 08:00:17 am »

I thought it was the other way: bashing is safer, but the  whistle can cause hostility.
Anyways, bashing someone to make him wake up incurs a -1 karma penalty.
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Myroc

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Re: Elona: Roguelike.
« Reply #1073 on: April 10, 2009, 09:50:54 am »

I usually wait 'til people wake up, unless I'm in a hurry.
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Sowelu

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Re: Elona: Roguelike.
« Reply #1074 on: April 10, 2009, 01:16:34 pm »

I tried bashing someone to wake them up.  It gave me -1 karma, but did not make them hostile or even hurt my relation to them.

I've got a new character...dwarf, uh, fighter or warrior or whatever they call the main str+con class.  I've discovered that playing this game safely, IE just missions, reducing fame frequently, and avoiding combat when possible, really takes a fun game and makes it boring as feck!  Also from running around I'm level 5 already.

At least I'm pretty rich.  Had about 60k gold when I found my first kitty bank, and by now I'm probably 2/3 of the way to a museum.  Though I don't know if that's something I even want right now.  In fact I'm kind of aiming for some better allies...Hmm...
« Last Edit: April 10, 2009, 01:32:10 pm by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Vucar Fikodastesh

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Re: Elona: Roguelike.
« Reply #1075 on: April 10, 2009, 01:27:33 pm »

The first and only time I tried bashing someone awake, they murdered me, but i have used the whistle hundreds of times with only one incident.

I think that both bashing and whistling have a chance of making them hostile, but it is much more likely to happen if you bash them.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

dei

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Re: Elona: Roguelike.
« Reply #1076 on: April 10, 2009, 03:04:12 pm »

I'm so restarting my game... I have to pay 3k in bills due to 2k fame o.o

Any recommendations for good builds?
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Neonivek

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Re: Elona: Roguelike.
« Reply #1077 on: April 10, 2009, 03:04:55 pm »

From what I read in the Wiki, if you use the Whistle while they cannot see you. They will not attack
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Sowelu

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Re: Elona: Roguelike.
« Reply #1078 on: April 10, 2009, 03:10:20 pm »

I'll point out that the fame you lose from failed missions seems proportionate to your current fame, at least in part.  So don't bother keeping it at zero.  If your fame is around 100-200 * your level, you are probably doing just fine.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Jusal

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Re: Elona: Roguelike.
« Reply #1079 on: April 12, 2009, 06:48:43 am »



My wizard got incredibly lucky and found this a couple of days back. Apparently it's a neweish fixed artifact that's only included in the few latest versions. I have no idea what the last property does, though, this is the first time I've seen an item that "Catches signals from God".
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