Turn 31!Augh!
I hate the reversal!
I nurse my broken foot.
I also command my phoenix to attack while Akroma is weakened.
[3 → 4] You manage to splint your foot with a piece of the ceiling.
Phoenix[5 → 2] The Phoenix is still dazed from the crash.
this reversal stuff is starting to get annoying. I try to get to the treehouse to help a random person who is assosiated with darkness
[1 → 6] You roll up the walls, into the canyon room, and out the door. You then proceed to roll all the way to the treehouse.
Time to cause an electro-magnetic pulse. A big one, hopefully.
[6 1] You send out an EMP! [6]/[Old Man: 2 + 2] Even with the old man's adroitness, he can't dodge the blast! [Old Man: 2] The old man's body shuts down! [Old Man]: {EMP'd: -4 to dodge, -4 to accuracy, -4 to damage}
I impale the old man in the stomach anyway.
[5] You hold up your sword and rush the old man! [6 1]/[5 + 2 4] The old man can't get his body moving! [1 + 1 + 1]/[6 + 2 4] He doesn't feels much from the blow, though.
Shouldn't the reversal only affect those in the Zoo?
I will absorb as much material of a non-gaseous kind as I can.
[5 → 2] Unfortunately, you don't.
I'll rest my tired self and try to learn something from my attempts at tree manipulation.
The knees of the old man will perish.. soon.
[4] You rest up. You manage to learn how you made the tree bigger, but nothing else.
Continuing on with my stint as master and commander of the zoo:
COMMAND 222
[5 → 2] Nothing happens. Odd...
Hmmm.... I'm going to use the assumption that the Dewprism is latent with magical energy.. I'll try to kind of 'feel out' with the bit of me that is attached to the Dewprism, and instead of putting my magic energy in, pull its energy out and make it into a large asplosion.
[6] You're not attached to the Dewprism anymore, but you still try anyway. A big esplosion happens!
Explosion Roll
[Old Man: 1 + 2 4]/[sonerohi: 6]/[Nurir Torir: 1]/[Cheeetar: 1 3 (bright) 1] (
EPIC FAILURE DODGE!) (
OMEGA (-2) FAILURE!) You were far away from Dewprism, avoiding the blast entirely. However, Cheetar was standing on it next to the old man and just a little bit further from Nirur Torir. [Old Man: 4 3 + 2 4]/[Nurir Torir: 5 2]/[Cheeetar: 3 4 3 (bright) + 1 + 1 + 1 + 1] (
EPIC FAILURE DAMAGE!) x2 Nirur Torir seems to resist the magical blast due to his ghostliness, but the old man and Cheeetar are blown to bits!
Suddenly, the old man appears! A voice resonates throughout the treehouse.
You never defeated me!A cloaked figure appears and slashes the old man! He disappears! The old man is vanquished!
I break the chain using my mental prowess.
[3] Try as you might, you just can't seem to break that chain. Maybe next time (+1 to break chain next round)
NPC Actions:None
Challenges:
Challenge 17: Two Gods and some ScorpionsPlayers:
Boogerman,
Akroma, and
Jay KayellStarting Turn: 23
The new half-blob-half-dragon Akroma looks much more deadly, as it manages to wobble to its feet. Jay's army, or what's left of it, stands by his side. However, the ball of fire known as Boogerman comes forth. A Shadow Spike barrage is launched at Boogerman, whose shields manage to block every attack. Akroma looks very mad...
Challenge 20: C-c-c-combo Breaker!Players: Frelock, Akroma, Boogerman, Jay Kayell, and anyone else in the Zoo.
Starting Turn: 27
Frelock looks frantically around at the now sounding siren. A voice plays throughout the Zoo.
Protocol Reversal activated.
Status Rolls:
Status:A small Blob with several flailing arms.A Dragonesque Blob.Shadow Parasol in a hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Can Reflect.Holding a gun.
Has mini shadow minions.
Has a strange Device.Can Absorb things.Enraged.Steamy Room.In the gravity room.
Reversal of Luck.Covered in Black Ooze. Wearing a Flaming Hat.Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.Steamy Room.Has a Broken Left Foot.Has a Phoenix.
In the gravity room.
Reversal of Luck. A ghost.In the tree house.
Wearing pajamas.
Bruised legs.Under effects of Bull's Strength.Near a tree house.
Wearing pajamas.
Left hand is a Swiss Army Hand.Glowing.Has Swiss Army Hand Knife.Has a Black Eye.Has Extra Arms.Has a Giant Stone Sword.In the control room.
Reversal of Luck.A ghost.Knows some karate.Scared of Akroma.Has a Reverse Fire Shield.In the forest.
Reversal of Luck. A blue ghost.Can hold time back.Has Telekinesis.In a tree house.
Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.Under effects of Bull's Strength.Chained to scythe.Near a tree house.
A ghost.No arms.
In a tree house.
NPC Status:Following Org.
Light Servants.Have Deathly Chains connecting to Org's Death's Scythe.Can Hover.
Under effects of Bull's Strength.Near a tree house.
Unsummoned.
Following Cheeetar.
Shadow Horse.Following Boogerman.
Phoenix.Wet.Steamy Room.In the gravity room.
Reversal of Luck. Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir [Summoned]
A couple of Shadows [Summoned] [Chained]
A couple more shadows from the White Washcloth [Summoned]
Amulet of ShadowsWhite Soft WashclothGiant Stone SwordArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.
The clearing:
The clearing is north of the forest. It is empty except for a fire pit, which is still lit. There is nobody around that you can see.
The tree house:
There is a giant tree with a sizable house in it southeast of the forest. A staircase descends from the doorway. Various portions of the house are made from metal, including the staircase. Cameras are placed in several places around the house.