Turn 27Alright, we'll try 3210, followed by 43210
[6] You type in 3210. Suddenly, you sprout two extra arms! Sweet! [5] You even know how to use them! You type in 43210. [AUTO 7] (
EPIC OVERSHOT!) A sword appears in the floor! You pull it out, holding it in your two extra arms! It's heavy, but it looks like it could cleave someone in two! {Extra Arms: two attacks per turn, +1 to damage} {Giant Stone Sword: -1 to accuracy, +2 to attack, Unknown properties}
yay. As the bomb scattered many many parts of me all over the area, I now can use my infectous dark energy and let darkness infiltrate the entire area, and hopefully, everyone within it
[3] The room gets darker, but the darkness doesn't affect anyone in it, as it was pretty dark before then, and everyone else is either on fire or a ghost. You manage to give yourself a little bit of extra cover though. (+1 to dodge)
Let's try something simpler then.
I summon a volleyball named Wilson and throw it at Akroma.
[4] You summon a Volleyball with a handprint face on it. Unfortunately, his name is Voit. [5 + 1]/[Akroma: 5 1 + 2 + 1] (REFLECT!) You throw it at Akroma! [6 + 1]/[Akroma: 3 + 2 + 1] Well, she's a blob and she doesn't feel pain, so it doesn't really do much damage anyway. Well... maybe not yet...
I'm going to continue playing with time, making the old man as slow as possible.
[6 + 2] (
EPIC OVERSHOT!) You slow down the old man! [Old Man: 6] He, however, notices you! (-2 to accuracy, -2 to dodge)
There's two of them?!?He reaches out for you! [6 3]/[Old Man: 4 + 2 2] You try to move, but the task of holding time back makes it tough. [3 + 1]/[Old Man: 5 + 2] (
EPIC OVERSHOT ATTACK!) He grabs you, despite your lack of real form! He then sucks you up into the vacuum! {In a ghost vacuum: -3 to physical actions}
I can't fight the old man with a broken arm, so I'll spend my time trying to communicate with the voice. I supose I'll be asking for help or information.
Avenge my arm Cheeetar, finish him!
[1] You try to communicate with the voice, asking for help. Suddenly a loud piercing noise booms in your head! [1] The intensity of the headache that you get causes so much pain that you vomit. You can't even make out what's happening around you, let alone in your head. You collapse to the ground, unconscious. {Unconscious: -3 to physical actions, roll for consciousness}
I run up to the old man, implant my shield in his stomach and summon Midnight to burst through his stomach.
If not possible, I grab my sword and stab upwards into his stomach.
[5] You run up to the old man! [2 + 1]/[Old Man: 2 + 2 2] The old man gets ready to block you... [1 + 1]/[Old Man: 6 1 + 2] You try and hit him with your shield, but miss! [6] But Midnight is still summoned! [4]/[Old Man: 2 2 + 2] The horse lands on top of the old man! [6]/[Old Man: 6 1 + 2 2] The horse manages to knock the old man to the floor, but nothing more.
I'll try to turn my ethereal essence into a magical essence (a floating, sentient ball of magic energy. Hmph) and then try to attach myself to the dewprism if that suceeds.
[4] You manage to turn yourself into magic. [2] However, the container still keeps you just as contained, [5] but you do manage to attach your essence to Dewprism. [3] Nothing else happens.
I order my Light servants to recover from their weakness.
I then summon the souls of the shadows that are in the white washcloth and bind them like my other servants.
[6] You throw up the White Washcloth and slice it in midair! [6] A rift appears where the White Washcloth was sliced in half! [1] Nothing comes out of the rift however. You summon the Shadows up from the Washcloth, [2] but you don't get them connected to the scythe.
Light Servants[4] The few that remain manage to re-patch themselves successfully!
I use a fire shield as an umbrella against the inclement weather.
[5 1] You manage to block the rain with your fire shield, steaming up the room with a thick layer of... steam. {Steam: -1 to accuracy}
Phoenix[3 1] The Phoenix gets lost in the steamy room.
NPC Actions:Scientists [5] One of the Scientists hits the 0 command! A siren activates! The lights flash red!
Old Man [3] The old man hooks up the vacuum container to a machine! He starts punching codes!
Challenges:
Challenge 15: The Control PanelPlayers:
FrelockInside the control room are the Shadowized versions of your former fellow Scientists. You feel lucky, seeing as how you might have been one of them were it not for your light aura. There are four Shadow Scientists, all ready to attack.
Challenge 16: The RainPlayers:
Cheeetar,
Dark,
Kashyyk,
sonerohi, and anyone outside.
Starting Turn: 23
A raindrop falls from the sky, landing on the floor of the forest. Another falls a few yards away from it, followed by several more. It begins raining harder, until the rain pours down in a in what can only be described as a sheet. Dark hides underneath a nearby tree with sonerohi nearby, the log now extinguished. Cheeetar and Kashyyk are only slightly covered by the forest, but it's still not doing much. Nirur Torir doesn't even feel the rain pass right through him.
Challenge 17: Two Gods and some ScorpionsPlayers:
Boogerman,
Akroma, and
Jay KayellStarting Turn: 23
The new half-blob-half-dragon Akroma looks much more deadly, as it manages to wobble to its feet. Jay's army, or what's left of it, stands by his side. However, the ball of fire known as Boogerman comes forth. A Shadow Spike barrage is launched at Boogerman, whose shields manage to block every attack. Akroma looks very mad...
Challenge 19: Old Man and the 'ChinePlayers:
sonerohi and anyone else in the tree house.
Starting Turn: 24
The old man aim his gun at sonerohi. He flips a switch, vacuuming his ghost into the gun. You've got the wrong guy! sonerohi tries to protest. The old man ignores his cries.
Yes... Now I can harness your abilities.
Challenge 20: C-c-c-combo Breaker!Players: Frelock, Akroma, Boogerman, Jay Kayell, and anyone else in the Zoo.
Starting Turn: 27
Frelock looks frantically around at the now sounding siren. A voice plays throughout the Zoo.
Protocol Reversal activated.
Status Rolls:
Old Man [5] The old man manages to patch himself up.
Status:A small Blob with several flailing arms.A Dragonesque Blob.Shadow Parasol in a hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Can Reflect.Holding a gun.
Has mini shadow minions.
Has a strange Device.Can Absorb things.Enraged.Steamy Room.In the gravity room.
Reversal of Luck. Wearing a Flaming Hat.Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.Steamy Room.Has a Phoenix.
In the gravity room.
Reversal of Luck. Has Minor Levitation.Can summon Shadow Spikes.King of Shadows.Metal-meshed.Wielding Crested, Attuned Shadow Shield.Wearing Shadow Armor.Under effects of Bull's Strength.In the tree house.
Wearing pajamas.
Bruised legs.Under effects of Bull's Strength.Has a broken right arm.Near a tree house.
Unconscious.Wearing pajamas.
Left hand is a Swiss Army Hand.Glowing.Has Swiss Army Hand Knife.Has a Black Eye.Has Extra Arms.Has a Giant Stone Sword.In the control room.
Reversal of Luck.A ghost.Knows some karate.Scared of Akroma.Steamy Room.In the gravity room.
Reversal of Luck. Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.Under effects of Bull's Strength.Winded.Near a tree house.
A ghost.Can hold time back.Time Apprentice.Has Telekinesis.Discouraged.Under effects of Bull's Strength.In a ghost vacuum. A ghost.Beat Death.No arms.
In a ghost vacuum. NPC Status:Following Kashyyk.
Light Servants.Have Deathly Chains connecting to Kashyyk's Death's Scythe.Can Hover.
Under effects of Bull's Strength.Near a tree house.
Unsummoned.
Following Cheeetar.
Shadow Horse.Following Boogerman.
Phoenix.Wet.Steamy Room.In the gravity room.
Reversal of Luck.Mechanized.Has Dewprism.
In the tree house.
Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir [Summoned]
A couple of Shadows [Summoned] [Chained]
A couple more shadows from the White Washcloth [Summoned]
Amulet of ShadowsWhite Soft WashclothGiant Stone SwordArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.
The clearing:
The clearing is north of the forest. It is empty except for a fire pit, which is still lit. There is nobody around that you can see.
The tree house:
There is a giant tree with a sizable house in it southeast of the forest. A staircase descends from the doorway. Various portions of the house is made from metal, including the staircase. Cameras are placed in several places around the house.