Turn 26I order my light servants to attack the old man while I aid Cheeetar
I struggle with the old man for my sword, trying to smack him with the handle or slash him while I struggle.
[Kashyyk: 3]/[Cheeetar: 1] – Cheeetar struggles valiantly for his sword, but the old man is surprisingly stronger than expected. [Cheeetar: 5 – 2 + 2 – 1] Cheeetar is thrown against the wall. [Cheeetar: 3 + 2 + 1 + 1 + 1] (
EPIC OVERSHOT DAMAGE!) His armor takes most of the impact. Kashyyk rushes into the house and jumps on the man's back, knocking the sword out of the old man's hands. [Kashyyk: 3]/[Old Man: 6 + 2] (
EPIC OVERSHOT ATTACK!) The old man throws Kashyyk over his shoulder [Kashyyk: 4 + 1]/[Old Man: 6 + 3 + 2] (
OMEGA (10+) OVERSHOT!), sending Kashyyk through the floor and into the ground. [5] Luckily, Kashyyk lands flat on his stomach, only knocking the wind out of him. {[Kashyyk]: Winded: -2 to dodge, -1 to damage, -1 to accuracy next turn}
I'll back Cheetar up then. I head up into the treehouse and help him get his sword back. This will probably involve violence, with which I shall use the Dewprism for. That old man is going down!
[5] – You rush into the tree house! [5]/[Old Man: 6 + 2] (
EPIC OVERSHOT DODGE!) You slash at the old man! He makes no effort to dodge... [2 + 1 + 1]/[Old Man: 5 + 3 + 2] (
OMEGA (10+) OVERSHOT!) Instead, the old man grabs your wrist, picks you up, and throws you through the wall! [6] Before you hit the wall, you manage to throw the knife at the old man [1 + 2] who is hit in the stomach! [3 + 1 – 1] You fly through the air! [1 + 1] You try to catch yourself on the way down, breaking your right arm. {Broken right arm: -3 to using your right arm, -1 to accuracy}
I'll use my powers of time to help in the killing of that bad man who stole my previous powers.
[
Light Servants: 4]/[Nirur Torir: 4 + 2] – Nirur Torir floats up to the Light Servants and slows down time for them. ([light Servants]: +1 to dodge, +1 to accuracy) [light Servants: 2 + 1]/[Old Man: 1 + 2] The Light Servants rush the old man, [light Servants: 3 + 1]/[Old Man: 4 + 2] The old man avoids the Light Servants, moving faster than their time-slowed perceptions can even hit. [Old Man: 4 + 2]/[light Servants: 3 + 1] The old man retaliates! [Old Man: 3 + 2 + 2]/[light Servants: 5 + 1] (
EPIC OVERSHOT ATTACK!) He grabs the
ethereal chains connecting them to the scythe, throwing them through the floorboards next to Kashyyk. [2] Several of them explode in light. A few manage to survive the fall. {[light Servants]: Severely Weakened: -1 to accuracy, -1 to attack, -1 to dodge, -1 to damage}
I'll try out as many commands as I can this turn, starting with numbers that feel significant for some reason I just can't quite remember (not 0).
[6] – You type the first important number you can think of... which is, of course, 10, since it's right after 0. Upon execution, a thunderous boom echoes throughout the Zoo. Suddenly, it begins raining. {Code 10: Thunderstorm}
I absorb the shadow block, hopefully granting me explosive powers
[2 + 1] – You abort your assault on Boogerman, jumping onto the Shadow Block. Your body start to absorb the block, but the lack of organic matter makes the process complicated. Your body partially rejects the bomb, absorbing part of it while keeping the bomb from fully being absorbed. {Bomb Partially Absorbed: -1 to dodge, Unstable}
If Akroma does not absorb the block, I try to set it off with a fireball.
Otherwise, I order my phoenix to claw Akroma, while I take a (very) short rest.
[1] –
Boogerman Cancels Rest: Interrupted by Rain {Wet: -1 to all rolls}
Phoenix[5] – The Phoenix dive bombs at Akroma! [2 + 1]/[Akroma: 2 – 1 + 2 – 1] Akroma has trouble dodging after trying to absorb the bomb! [5 + 1]/[Akroma: 6 – 1 + 1 + 2 + 1] (
EPIC OVERSHOT DAMAGE!) The Phoenix bounces harmlessly off Akroma, [4] dodging the many flailing arms of Akroma. The rain then hits the Phoenix. {Wet: -1 to all rolls}
I try to summon 300 spartans.
[2] – You try, but unfortunately THIS IS NOT SPARTA!
I'll try to mentally identify and unify every iota of energy and magical energy that exists near me, hopefully something cool will happen.
[2] – You try to pool all the magical energy around you, but are uncertain of how to do so.
NPC Actions:Scientists [3] – The Scientists decide to ask if Frelock needs help. One of the Scientists suggest using 3210.
Challenges:
Challenge 15: The Control PanelPlayers:
FrelockInside the control room are the Shadowized versions of your former fellow Scientists. You feel lucky, seeing as how you might have been one of them were it not for your light aura. There are four Shadow Scientists, all ready to attack.
Challenge 16: The RainPlayers:
Cheeetar,
Dark,
Kashyyk,
sonerohi, and anyone outside.
Starting Turn: 23
A raindrop falls from the sky, landing on the floor of the forest. Another falls a few yards away from it, followed by several more. It begins raining harder, until the rain pours down in a in what can only be described as a sheet. Dark hides underneath a nearby tree with sonerohi nearby, the log now extinguished. Cheeetar and Kashyyk are only slightly covered by the forest, but it's still not doing much. Nirur Torir doesn't even feel the rain pass right through him.
Challenge 17: Two Gods and some ScorpionsPlayers:
Boogerman,
Akroma, and
Jay KayellStarting Turn: 23
The new half-blob-half-dragon Akroma looks much more deadly, as it manages to wobble to its feet. Jay's army, or what's left of it, stands by his side. However, the ball of fire known as Boogerman comes forth. A Shadow Spike barrage is launched at Boogerman, whose shields manage to block every attack. Akroma looks very mad...
Challenge 18: It's a bomb!Players:
Akroma and
BoogermanStarting Turn: 24
The Shadow Block begins counting down...
Challenge 19: Old Man and the 'ChinePlayers:
sonerohi and anyone else in the tree house.
Starting Turn: 24
The old man aim his gun at sonerohi. He flips a switch, vacuuming his ghost into the gun. “You've got the wrong guy!” sonerohi tries to protest. The old man ignores his cries.
Yes... Now I can harness your abilities.
Status Rolls:
Old Man [2] – The old man's stomach wound worsens! {Moderate Bleeding: -1 to damage, roll for control}
Shadow Bomb [1] – Tick, tick, tick... BOOM! The bomb explodes! [Akroma: AUTO 2]/[Boogerman: 5 – 1]/[Phoenix: 5 – 1] The force blows apart Akroma. However, since she's a blob to begin with, it only makes her a lot smaller. The Phoenix shields Boogerman from the blast, regenerating from the blow.
Status:A small Blob with several flailing arms.A Dragonesque Blob.Shadow Parasol in a hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Can Reflect.Holding a gun.
Has mini shadow minions.
Has a strange Device.Can Absorb things.Enraged.In the gravity room.
Wearing a Flaming Hat.Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.Wet.Has a Phoenix.
In the gravity room.
Has Minor Levitation.Can summon Shadow Spikes.King of Shadows.Metal-meshed.Wielding Crested, Attuned Shadow Shield.Wearing Shadow Armor.Under effects of Bull's Strength.In the tree house.
Wearing pajamas.
Bruised legs.Under effects of Bull's Strength.Has a broken right arm.Near a tree house.
Wearing pajamas.
Left hand is a Swiss Army Hand.Glowing.Has Swiss Army Hand Knife.Has a Black Eye.In the control room.
A ghost.Knows some karate.Scared of Akroma.In the gravity room.
Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.Under effects of Bull's Strength.Winded.Near a tree house.
A ghost.Can hold time back.Time Apprentice.Has Telekinesis.Discouraged.Under effects of Bull's Strength.Near a tree house.
A ghost.Beat Death.No arms.
In a ghost vacuum. NPC Status:Following Kashyyk.
Light Servants.Have Deathly Chains connecting to Kashyyk's Death's Scythe.Can Hover.
Under effects of Bull's Strength.Near a tree house.
Unsummoned.
Following Cheeetar.
Shadow Horse.Following Boogerman.
Phoenix.Wet.In the gravity room.
Mechanized.Bleeding moderately.Has Dewprism.
In the tree house.
Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir [Summoned]
A couple of Shadows [Summoned]
Amulet of ShadowsWhite Soft WashclothArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.
The clearing:
The clearing is north of the forest. It is empty except for a fire pit, which is still lit. There is nobody around that you can see.
The tree house:
There is a giant tree with a sizable house in it southeast of the forest. A staircase descends from the doorway. Various portions of the house is made from metal, including the staircase. Cameras are placed in several places around the house.