Turn 24!Glad to hear that the choking has stopped. Still, two 1's in a row...my luck has to go up!
I examine the control panels, trying to remember what does what.
[6] – It might be the lack of choking, but you figure out which buttons do what.
Unfortunately, the commands use a very few amount of keys in certain patterns, followed by an execution key. The execution key differs depending on the type of action, but you seem to remember which execution to press without thinking about it. You only forget the code for the actions.
There are 5 different action buttons (which, for the sake of ease, will be labeled 0 – 4.) The first key determines the number of following keys. (Example: 14 or 43201)
Each action modifies the Zoo in some fashion.
You remember one critical piece of information:
Do not press the 0 command!I calmly walk towards the treehouse, and when there get onto Midnight.
[3] – You walk to the tree house, but the rain makes it very difficult to move. When you make it there, your horse seems to have disappeared.
I steal Akroma's body by means of soul-switching. My army shall distract her so she can't protect herself. Come here and die for my fleeting tactical advantage!
Btw, I haven't actually succeeded in an action for six turns now.
[1] (The sad thing is I felt bad, so I rerolled... twice. All three were 1's. You have the worst luck.) – You abandon the scorpion body and try to possess Akroma. Unfortunately, she'll be damned if anyone, let alone you, take over her body. All you manage to do is no longer possess a body.
Scorpion Army[5] – Your Scorpion Army tries their best to keep your body out of Akroma's way! {Carrying/Carried: -1 to dodge}
Fear attracts me like a bonefire in the night
I attack kill Jay Kayell
edit: determination matters
[1] – You have difficulty moving with your new form. You launch some sloppy Shadow Spikes! [4 – 1 + 1 – 1]/[Jay Kayell: 1 – 1] (
EPIC FAILURE DODGE!) Jay's Scorpion Army coordinate terribly, moving Jay's body
into a spikes way! [5]/[Jay Kayell: 3 – 3 + 1] Jay's scorpion is torn apart by spikes! The Scorpion Army suddenly lose all their morale, fleeing from the room. They head down through the mirrored hallway.
I make my way to Dark, while I send my servants ahead to help Dark in his tree manipulation.
[5] – You make your way to Dark, shielding yourself from the rain. You then take cover underneath the tree canopies.
Light Servants [4] – The Light Servants make it to Dark. Unfortunately, they don't have any real help for Dark.
Perhaps moulding an entire tree into a shelter was a bit ambitious. I'll try something smaller then, I'll urge the leaves to weave themselves together into a simple canopy to keep the rain off. Then I'll wait for Kashyyk and Cheeetar to arrive.
[4] – You try and use your powers to mold the tree again; however, the tree shifts of its own accord! Another tree offers its leaves as well, protecting you, Kashyyk, and the Light Servants!
I mount my phoenix. I command it to break through the roof. Hopefully the height gives me an advantage When I lob a few fireballs at Akroma.
[1]/[Phoenix: 4] – You mount your phoenix. Of course, your phoenix flies up and prepares to crash through the ceiling. [6 – 2] Your back hits the ceiling! [2 – 1 – 1 + 2] The wind is knocked out of you. You fall to the ground! [3] [4 – 1 – 1 + 2] You hit the ground. You don't feel all to injured. {Winded: -2 to dodge, -1 to damage, -1 to accuracy next turn}
I actually finished the song in one walk? Amazing. I'll practice telekinesis by moving raindrops out of the way of whoever is closest. Nothing is impossible for the one who has sang 999 kegs of rum on the wall!
[5] – You manage to keep Dark rather dry by slowing down time and concentrating
very hard on raindrops. {Telekinesis: You can move objects with your mind}
Sorry everyone! I didn't realize it was raining so I guess the whole bringing fire idea failed... . Well I guess I'll just see whats up inside the treehouse, before I rust out in the rain.
[6] – You run up the staircase and make it to the door. You run through it. A net flies over your head! [4 + 2 + 1] (
EPIC OVERSHOT DODGE!) Luckily, you run right past it. [4 + 1] Suddenly, you are hit but a mechanical fist! [6 + 1 – 1] You are thrown into a wall. There appears to be no real damage. Instead, an old man with a half mechanical body looms over you.
Ah, so you're back...This time the net lands on top of you!
NPC Actions:Scientists [2] – The Scientists sit down to try and recollect their thoughts. They fail to even notice Frelock taking over the controls.
Shadow Block [3] – The block lets out a piercing screech! The screech is then followed by a countdown...
Challenges:
Challenge 15: The Control PanelPlayers:
FrelockInside the control room are the Shadowized versions of your former fellow Scientists. You feel lucky, seeing as how you might have been one of them were it not for your light aura. There are four Shadow Scientists, all ready to attack.
Challenge 16: The RainPlayers:
Cheeetar,
Dark,
Kashyyk,
sonerohi, and anyone outside.
Starting Turn: 23
A raindrop falls from the sky, landing on the floor of the forest. Another falls a few yards away from it, followed by several more. It begins raining harder, until the rain pours down in a in what can only be described as a sheet. Dark hides underneath a nearby tree with sonerohi nearby, the log now extinguished. Cheeetar and Kashyyk are only slightly covered by the forest, but it's still not doing much. Nirur Torir doesn't even feel the rain pass right through him.
Challenge 17: Two Gods and some ScorpionsPlayers:
Boogerman,
Akroma, and
Jay KayellStarting Turn: 23
The new half-blob-half-dragon Akroma looks much more deadly, as it manages to wobble to its feet. Jay's army, or what's left of it, stands by his side. However, the ball of fire known as Boogerman comes forth. A Shadow Spike barrage is launched at Boogerman, whose shields manage to block every attack. Akroma looks very mad...
Challenge 18: It's a bomb!Players:
Akroma and
BoogermanStarting Turn: 24
The Shadow Block begins counting down...
Challenge 19: Old Man and the 'ChinePlayers:
sonerohi and anyone else in the tree house.
Starting Turn: 24
The old man aim his gun at sonerohi. He flips a switch, vacuuming his ghost into the gun. “You've got the wrong guy!” sonerohi tries to protest. The old man ignores his cries.
Yes... Now I can harness your abilities.
Status Rolls:
None
Status:A Blob with several flailing arms.A Dragonesque Blob.Shadow Parasol in a hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Can Reflect.Holding a gun.
Has mini shadow minions.
Has a strange Device.Can Absorb things.Enraged.In the gravity room.
Wearing a Flaming Hat.Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.Winded.Has a Phoenix.
In the gravity room.
Has Minor Levitation.Can summon Shadow Spikes.King of Shadows.Metal-meshed.Wielding Attuned Shadow Sword.Wielding Crested, Attuned Shadow Shield.Wearing Shadow Armor.Near a tree house.
Wearing pajamas.
Injured legs.Holding Dewprism.A Healer.Near a tree house.
Wearing pajamas.
Left hand is a Swiss Army Hand.Glowing.Has Swiss Army Hand Knife.Has a Black Eye.In the control room.
A ghost.Knows some karate.Scared of Akroma.In the gravity room.
Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.Near a tree house.
A ghost.Can hold time back.Time Apprentice.Has Telekinesis.Near a tree house.
A ghost.Beat Death.No arms.
In a ghost vacuum. NPC Status:AWOL
In the mirrored hallway.
Has Fire Shields.Weakened.Following Kashyyk.
Light Servants.Have Deathly Chains connecting to Kashyyk's Death's Scythe.Can Hover.
Near a tree house.
Unsummoned.
Following Cheeetar.
Shadow Horse.Following Boogerman.
Phoenix.In the gravity room.
Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir [Summoned]
A couple of Shadows [Summoned]
Amulet of ShadowsWhite Soft WashclothArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.
The clearing:
The clearing is north of the forest. It is empty except for a fire pit, which is still lit. There is nobody around that you can see.
The tree house:
There is a giant tree with a sizable house in it southeast of the forest. A staircase descends from the doorway. Various portions of the house is made from metal, including the staircase. Cameras are placed in several places around the house.