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Author Topic: Sell-out's RTD Turn 31 and Death of an Old Man!  (Read 77554 times)

Dark

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Re: Sell-out's RTD Turn 23 and Akroma the Blob!
« Reply #465 on: January 07, 2009, 08:30:45 pm »

You're faster than me.
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Fire of Algir Mountain - A quest that doesn't involve getting a crown.

webadict

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Re: Sell-out's RTD Turn 23 and Akroma the Blob!
« Reply #466 on: January 08, 2009, 02:31:48 am »

Turn 23

Damn, being Shadow King is kickass.
I shall ride Midnight towards the tree house.
[2]/[Midnight: 4] – You get up on Midnight and yell, “Giddy up!” Midnight rears, causing you to fall off. Midnight then rides on to the tree house without you.

time to consume

I attempt to absorb the shadow dragon into the endless darkness that I am
[6] – You ooze over to the Shadow Dragon. [6 + 2 – 1]/[Shadow Dragon: 1 + 2] (EPIC OVERSHOT ACCURACY!) Your tentacles act fast, wrapping around the Dragon! [6 + 3 + 1]/[Shadow Dragon: 3 + 2] (OMEGA (10+) OVERSHOT ATTACK!) The dragon can't move nor can the scorpions surrounding him save him from Akroma's absorption. [Scorpion Army: 6 – 3] Some of Jay's Army manages to jump off the dragon before being absorbed. Akroma's entire form surrounds the dragon. The dragon makes several loud roars, until a sickening crunch is heard within Akroma. Akroma's blob form takes on a dragonesque form, while absorbing some of the dragon's powers. Akroma learns a lot about absorbing things. Jay and his army are suddenly not possessed by the Shadows! In fact, the world seems a little bit less Shadow-filled... {Dragonesque Blob: +1 to attack, +1 to accuracy} {Absorption: +1 to absorbing things}

I'm a ghost now, HAHAHAHA! Maybe I was a ghost before, but now I'm more ghostly.

I'll go towards the treehouse while singing "999 barrels of rum on the wall."
[6] – You sing as you move toward the tree house. You manage to slow down time enough to let you get to 0. {+1 to Time Slowing}

I'll try to move as much flaming debris and branches as I possibly can, and move it in a south-southeast direction. Because when I arrive (at the treehouse) I'll bring the fire, make you come alive..
[5] – You manage to carry a flaming log from the fire place. Your iron body heats up a little bit, but your fast speed keeps you cool enough to stop you from melting.

I attempt to channel my strange powers into a nearby tree, urging it to grow into a suitible shelter large enough for me and a few others.

Frelock, get yourself out of there! Everyone else in the forest, come over to where I am!
[2] – You try, but the tree doesn't want to grow that way.

I try to turn into a physical manifestation of pure darkness.

My army heals itself.
[1] – You try, but Akroma seems to have beaten you to the punch. She, also, is downright frightening! {Frightened: -1 to dodge Akroma}

Scorpion Army
[4] – Your army manages to patch themselves up. Well, the ones that aren't absorbed anyway...

I find the control panel, and use it to shut down the shadows.
[1] – You stumble, fumbling through the buttons on the panels. For some reason, you're having trouble figuring out which button does what. Possibly because you're choking. Suddenly the choking stops!

New actions:

I order my servants to learn to fly, and I aid them in doing so.
[3]/[light Servants: 3] – They try and fly, managing to hover a little bit before hitting the ground. After a while, it's all they manage to do. {Can Hover.}

I'll just command my phoenix to attack, while I focus on turning my pajama pants into a special hat.
[5] – You take off your pants and fold them into a hat! It's also on fire! {Flaming Hat: -1 to opponent accuracy}

Phoenix
[1] – The Phoenix would attack, except for that the dragon isn't alive anymore, and it sure as heck isn't gonna try fighting Akroma alone.

NPC Actions:
Scientists [3] – The Scientists are unsure of what to do anymore. The one choking Frelock has stopped.

Shadow Block [AUTO 4] – The Shadow Block continues to sit there, doing nothing at the moment.

Challenges:

Challenge 9: Light and Dark?
Players: Frelock and Akroma
Spoiler (click to show/hide)

Challenge 15: The Control Panel
Players: Frelock
Spoiler (click to show/hide)

Challenge 16: The Rain
Players: Cheeetar, Dark, Kashyyk, sonerohi, and anyone outside.
Starting Turn: 23
Spoiler (click to show/hide)

Challenge 17: Two Gods and some Scorpions
Players: Boogerman, Akroma, and Jay Kayell.
Starting Turn: 23
Spoiler (click to show/hide)

Status Rolls:
None

Status:
Spoiler: Akroma (click to show/hide)

Spoiler: Boogerman (click to show/hide)

Spoiler: Cheeetar (click to show/hide)

Spoiler: Dark (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Jay Kayell (click to show/hide)

Spoiler: Kashyyk (click to show/hide)

Spoiler: Nurir Torir (click to show/hide)

Spoiler: sonerohi (click to show/hide)

NPC Status:
Spoiler: Scorpion Army (click to show/hide)

Spoiler: Light Servants (click to show/hide)

Spoiler: Midnight (click to show/hide)

Spoiler: Shadow Block (click to show/hide)

Spoiler: Phoenix (click to show/hide)

Artifacts:
Dewprism (Nurir Torir's Knife)
Death's Scythe
Amulet of Shadows
White Soft Washcloth

Area:
Spoiler: The Zoo (click to show/hide)
Spoiler: The Forest (click to show/hide)
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Frelock

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #467 on: January 08, 2009, 03:31:47 am »

Glad to hear that the choking has stopped.  Still, two 1's in a row...my luck has to go up!

I examine the control panels, trying to remember what does what.
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Cheeetar

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #468 on: January 08, 2009, 05:37:27 am »

I calmly walk towards the treehouse, and when there get onto Midnight.
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Akroma

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #469 on: January 08, 2009, 08:33:22 am »

Fear attracts me like a bonefire in the night

I attack kill Jay Kayell

edit: determination matters
« Last Edit: January 08, 2009, 01:53:38 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Dark

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #470 on: January 08, 2009, 08:45:21 am »

Perhaps moulding an entire tree into a shelter was a bit ambitious. I'll try something smaller then, I'll urge the leaves to weave themselves together into a simple canopy to keep the rain off. Then I'll wait for Kashyyk and Cheeetar to arrive.
« Last Edit: January 08, 2009, 08:47:33 am by Dark »
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Fire of Algir Mountain - A quest that doesn't involve getting a crown.

Kashyyk

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #471 on: January 08, 2009, 11:10:19 am »

I make my way to Dark, while I send my servants ahead to help Dark in his tree manipulation.
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Boogerman

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #472 on: January 08, 2009, 12:19:08 pm »

I mount my phoenix. I command it to break through the roof. Hopefully the height gives me an advantage When I lob a few fireballs at Akroma.
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Jay Kayell

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #473 on: January 08, 2009, 01:37:30 pm »

Fear attracts me like a bonfire in the night

I attack Jay Kayell
I steal Akroma's body by means of soul-switching. My army shall distract her so she can't protect herself. Come here and die for my fleeting tactical advantage!

Btw, I haven't actually succeeded in an action for six turns now.
« Last Edit: January 08, 2009, 03:11:06 pm by Jay Kayell »
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Kashyyk

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #474 on: January 08, 2009, 02:15:24 pm »

I so want to see what happens if you get a 1
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Jay Kayell

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #475 on: January 08, 2009, 02:30:01 pm »

What's the worst that can happen? :P
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Akroma

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #476 on: January 08, 2009, 02:40:55 pm »

I like how your signature gives a perfect answer
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Jay Kayell

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #477 on: January 08, 2009, 03:01:48 pm »

True, but I swear by the gods that I shall punish you for what you did to George! Even if I die while doing it.

Besides, I am distracting you from the person who can actually harm you.
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Akroma

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #478 on: January 08, 2009, 03:03:59 pm »

nothing hurts darkness incarnate
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Jay Kayell

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Re: Sell-out's RTD Turn 24 and Can A Fire Shield Stop Akroma?
« Reply #479 on: January 08, 2009, 03:06:49 pm »

A flashlight.
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Decapitation - enjoy the difference
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