Turn 23Damn, being Shadow King is kickass.
I shall ride Midnight towards the tree house.
[2]/[Midnight: 4] You get up on Midnight and yell, Giddy up! Midnight rears, causing you to fall off. Midnight then rides on to the tree house without you.
time to consume
I attempt to absorb the shadow dragon into the endless darkness that I am
[6] You ooze over to the Shadow Dragon. [6 + 2 1]/[Shadow Dragon: 1 + 2] (
EPIC OVERSHOT ACCURACY!) Your tentacles act fast, wrapping around the Dragon! [6 + 3 + 1]/[Shadow Dragon: 3 + 2] (
OMEGA (10+) OVERSHOT ATTACK!) The dragon can't move nor can the scorpions surrounding him save him from Akroma's absorption. [Scorpion Army: 6 3] Some of Jay's Army manages to jump off the dragon before being absorbed. Akroma's entire form surrounds the dragon. The dragon makes several loud roars, until a sickening crunch is heard within Akroma. Akroma's blob form takes on a dragonesque form, while absorbing some of the dragon's powers. Akroma learns a lot about absorbing things. Jay and his army are suddenly not possessed by the Shadows! In fact, the world seems a little bit less Shadow-filled... {Dragonesque Blob: +1 to attack, +1 to accuracy} {Absorption: +1 to absorbing things}
I'm a ghost now, HAHAHAHA! Maybe I was a ghost before, but now I'm more ghostly.
I'll go towards the treehouse while singing "999 barrels of rum on the wall."
[6] You sing as you move toward the tree house. You manage to slow down time enough to let you get to 0. {+1 to Time Slowing}
I'll try to move as much flaming debris and branches as I possibly can, and move it in a south-southeast direction. Because when I arrive (at the treehouse) I'll bring the fire, make you come alive..
[5] You manage to carry a flaming log from the fire place. Your iron body heats up a little bit, but your fast speed keeps you cool enough to stop you from melting.
I attempt to channel my strange powers into a nearby tree, urging it to grow into a suitible shelter large enough for me and a few others.
Frelock, get yourself out of there! Everyone else in the forest, come over to where I am!
[2] You try, but the tree doesn't want to grow that way.
I try to turn into a physical manifestation of pure darkness.
My army heals itself.
[1] You try, but Akroma seems to have beaten you to the punch. She, also, is downright frightening! {Frightened: -1 to dodge Akroma}
Scorpion Army
[4] Your army manages to patch themselves up. Well, the ones that aren't absorbed anyway...
I find the control panel, and use it to shut down the shadows.
[1] You stumble, fumbling through the buttons on the panels. For some reason, you're having trouble figuring out which button does what. Possibly because you're choking. Suddenly the choking stops!
New actions:
I order my servants to learn to fly, and I aid them in doing so.
[3]/[light Servants: 3] They try and fly, managing to hover a little bit before hitting the ground. After a while, it's all they manage to do. {Can Hover.}
I'll just command my phoenix to attack, while I focus on turning my pajama pants into a special hat.
[5] You take off your pants and fold them into a hat! It's also on fire! {Flaming Hat: -1 to opponent accuracy}
Phoenix
[1] The Phoenix would attack, except for that the dragon isn't alive anymore, and it sure as heck isn't gonna try fighting Akroma alone.
NPC Actions:Scientists [3] The Scientists are unsure of what to do anymore. The one choking Frelock has stopped.
Shadow Block [AUTO 4] The Shadow Block continues to sit there, doing nothing at the moment.
Challenges:
Challenge 9: Light and Dark?Players:
Frelock and
AkromaFrelock and Akroma both appear in a black and white world. Frelock is slightly faster than Akroma at adjusting to the new world, and is able to get to Akroma. He raises his Swiss Army Knife Hand and swings, only to freeze within centimeters of her face. Frelock and Akroma can't seem to move, as if somebody had frozen them both.
A voice rings out, The key and the lock are now present, but where is the door?
Another voice answers the first, I thought the door was on its way.
The first voice replies, It's impossible now. The key is changed. It's been warped.
Second voice: What about the wisher? He might be able to make a new key.
First: No. It'd never work.
Second: The whole set is messed up. We may need to start all over.
First: There seems to be a new lock forming... Odd.
Second: And the key to that one is clearly untainted.
First: I suppose, but there's hardly any time.
A new third voice sounds out. What do we do with these ones?
First: Hmm... We'll let them fight it out. Whoever survives will be allowed back into the zoo.
Reality seems to begin letting you move again. Akroma pushes out of the way of the knife and stands up.
Challenge 15: The Control PanelPlayers:
FrelockInside the control room are the Shadowized versions of your former fellow Scientists. You feel lucky, seeing as how you might have been one of them were it not for your light aura. There are four Shadow Scientists, all ready to attack.
Challenge 16: The RainPlayers:
Cheeetar,
Dark,
Kashyyk,
sonerohi, and anyone outside.
Starting Turn: 23
A raindrop falls from the sky, landing on the floor of the forest. Another falls a few yards away from it, followed by several more. It begins raining harder, until the rain pours down in a in what can only be described as a sheet. Dark hides underneath a nearby tree with sonerohi nearby, the log now extinguished. Cheeetar and Kashyyk are only slightly covered by the forest, but it's still not doing much. Nirur Torir doesn't even feel the rain pass right through him.
Challenge 17: Two Gods and some ScorpionsPlayers:
Boogerman,
Akroma, and
Jay Kayell.
Starting Turn: 23
The new half-blob-half-dragon Akroma looks much more deadly, as it manages to wobble to its feet. Jay's army, or what's left of it, stands by his side. However, the ball of fire known as Boogerman comes forth. A Shadow Spike barrage is launched at Boogerman, whose shields manage to block every attack. Akroma looks very mad...
Status Rolls:
None
Status:A Blob with several flailing arms.A Dragonesque Blob.Shadow Parasol in a hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Can Reflect.Holding a gun.
Has mini shadow minions.
Has a strange Device.Can Absorb things.Enraged.In the gravity room.
Wearing a Flaming Hat.Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.Has a Phoenix.
In the gravity room.
Has Minor Levitation.Can summon Shadow Spikes.King of Shadows.Metal-meshed.Wielding Attuned Shadow Sword.Wielding Crested, Attuned Shadow Shield.Wearing Shadow Armor.In a forest.
Wearing pajamas.
Injured legs.Holding Dewprism.A Healer.Near a tree house.
Wearing pajamas.
Left hand is a Swiss Army Hand.Glowing.Has Swiss Army Hand Knife.Has a Black Eye.In the control room.
A large scorpion.Knows some karate.Scorpion General.Has a Fire Shield.Four broken legs.Scared of Akroma.In the gravity room.
Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.In a forest.
A ghost.Can hold time back.Time Apprentice.Near a tree house.
A ghost.Beat Death.No arms.
Possessing a Tiny Iron Golem.Near a tree house.
NPC Status:Following Jay Kayell.
In the canyon room.
Has Fire Shields.Weakened.Following Kashyyk.
Light Servants.Have Deathly Chains connecting to Kashyyk's Death's Scythe.Can Hover.
Following Cheeetar.
Shadow Horse.Near the tree house.
Following Boogerman.
Phoenix. Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir [Summoned]
A couple of Shadows [Summoned]
Amulet of ShadowsWhite Soft WashclothArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.
The clearing:
The clearing is north of the forest. It is empty except for a fire pit, which is still lit. There is nobody around that you can see.
The tree house:
There is a giant tree with a sizable house in it southeast of the forest. A staircase descends from the doorway. Various portions of the house is made from metal, including the staircase. Cameras are placed in several places around the house.