Well, looks like I got it done! Enjoy!
I may have missed a part. Please continue pointing out my failures if you see anything. Also, thank you for the compliments.
Turn 22I bind my light servants to death's Scythe, so that when they kill someone I can summon them with the scythe. I order my servants to help me do so.
[3]/[light Servants: 6] You have some difficulty with trying to bind them, but your servants touch the scythe, causing a chain of light to attach to their arms. {Deathly Chains: All beings killed act as if killed by Kashyyk's Death's Scythe.}
god damnit
whatever. I am the queen of shadows
I don't need a flesh-body
I turn my entire fleshly bloody into black metal blood, transforming myself into a half liquid darkness golem darkness incarnate
[4] Your form explodes, unleashing a giant black blob. You have several flailing tentacles, as well as a single eye. It moves about constantly. You find your new form harder to move, however you can harden portions of your skin, and you do not feel pain. Mostly because it's hard to hurt you. {Blob: -1 to dodge, +1 to damage, -1 to accuracy, +1 to attack, No pain}
I head southeast, towards the house in the trees. I serve a greater power now it seems.
[6] You walk southeast, following the voice. You come to a giant tree with a sizable house in it. A staircase descends from the doorway. Various portions of the house is made from metal, including the staircase. Cameras are placed in several places around the house. You hear the voice again.
You should bring your friends here with you. I shall require their help as well. There is a great evil in this house, and it will take more than you and my power to defeat it.
For now, you should build a fire and shelter. There's rain coming.That is all it says.
I try to turn into a balrog, to be useful to my new master. My army covers George to shield him from harm.
[2] You try to become a balrog. You also fail at said attempt.
Scorpion Army
[3] Your army doesn't do a whole heck of a lot, what with it being severely weakened, but it serves its purpose, being the first line of defense of any oncoming attack. {Human (?) Shield: Takes damage instead of Shadow Dragon, -2 to dodge}
I strike at the shadow scientists, glowing as brightly as I can, seeking revenge for their betrayal of me (aka, putting me into the zoo with all the others).
[1] Not only do you fail at glowing, you also fail at striking and getting revenge. Your lock disintegrates from overuse.
Well with two people fated to visit the house, I believe I'll try to tree-jump my way north towards the clearing *fingers crossed for artifact mechanical arms*
[2] You try and jump but fall to the ground. You then walk the rest of the way there. The clearing is empty except for a fire pit, which is still lit. There is nobody around that you can see.
I summon up shadow armour. One more piece of equipment and I'm ready to fight.
[5] You make some armor from your Shadow powers, and though it is quite flexible to allow movement, it is very strong and durable to resist damage. It also seems to cover you in Shadow. Unfortunately, it also makes your butt look big. {Shadow Armor: +1 to damage, has Shadow aura}
I call forth a phoenix.
[6] You hold up your arms, your fire shield spinning around you and combining with your own fire, and create a phoenix! It is quite big, though not nearly as big as the Shadow Dragon. It lets out a piercing shriek! {Phoenix: +1 to attack, +1 to dodge, Regenerates}
I'll attempt to become a ghostly avatar of light. A 6 could be interesting here.
[2] You only manage to become a ghost. Oh wait...
NPC Actions:Shadow Dragon [4] The Shadow Dragon sends a Shadow Spike at Blob Akroma! [3 + 1]/[Akroma: 5 + 2 1] Blob Akroma focuses her Shadow powers on her new form and reflects the Shadow Spike back at the dragon! [Akroma: 4 1]/[2 + 2] The dragon manipulates the shadows to veil it. [Akroma: 2 + 1]/[2 + 2] Akroma and the Shadow Dragon have trouble trying to hit each other.
Akroma: {Reflection: 6+ Dodge Rolls reflect attacks back at attackers}
Shadow Scientist A [6] The Shadow Scientist attacks Frelock! He jumps right at Frelock, ready to strangle! [5 + 2]/[Frelock: 3] (
EPIC OVERSHOT ACCURACY!) The Shadow Scientist grabs a hold of Frelock's neck! [1 + 3]/[1] Frelock gasps for air!
Frelock: {Choking: -1 to attack, Roll for consciousness next turn}
Shadow Scientist B [3] The Shadow Scientist attacks Frelock! She aims a punch at Frelock! [6]/[Frelock: 2] Frelock seems to have his attention diverted to the first Scientist and fails to see the attack coming! [4 + 2]/[Frelock: 4 1] Frelock is hit fairly well in the eye! His eye blackens!
Frelock: {Black Eye: -1 to accuracy, -1 to dodge}
Shadow Scientist C [3] The Shadow Scientist attacks Frelock! He aims a kick at Frelock's head! [2]/[Frelock: 6] He doesn't aim it very well, instead hitting SSD.
Shadow Scientist D [1] The Shadow Scientist attacks Frelock! Unfortunately, he collides with SSC before he can hit Frelock!
Shadow Block [AUTO 4] The Shadow Block continues to sit there, doing nothing at the moment.
Challenges:
Challenge 9: Light and Dark?Players:
Frelock and
AkromaFrelock and Akroma both appear in a black and white world. Frelock is slightly faster than Akroma at adjusting to the new world, and is able to get to Akroma. He raises his Swiss Army Knife Hand and swings, only to freeze within centimeters of her face. Frelock and Akroma can't seem to move, as if somebody had frozen them both.
A voice rings out, The key and the lock are now present, but where is the door?
Another voice answers the first, I thought the door was on its way.
The first voice replies, It's impossible now. The key is changed. It's been warped.
Second voice: What about the wisher? He might be able to make a new key.
First: No. It'd never work.
Second: The whole set is messed up. We may need to start all over.
First: There seems to be a new lock forming... Odd.
Second: And the key to that one is clearly untainted.
First: I suppose, but there's hardly any time.
A new third voice sounds out. What do we do with these ones?
First: Hmm... We'll let them fight it out. Whoever survives will be allowed back into the zoo.
Reality seems to begin letting you move again. Akroma pushes out of the way of the knife and stands up.
Challenge 13: Shadow DragonPlayers:
Boogerman,
Jay Kayell, and anyone else that makes it to the gravity room.
Amulet Roll
[Boksi: N/A, Dark: N/A, Boogerman: 3, Shadow Queen: 1 2] Boksi and Dark disappear from sight. The Shadow Queen lets out a horrible scream, whether it was from Dewprism or the Amulet is unknown, but Boogerman stands in the room, shielded by his immense glowing. Emerging forth is a dragon, darker than anything imaginable. It eyes glow red, with black teeth razor-sharp. Its wings fold outward from its body, crashing through the walls of the room. On the other side are a bunch of Shadows. The Shadow Dragon lets loose a loud roar, just as a bunch of scorpions followed by Jay Kayell appear. All the Shadows start to rush Boogerman. The dragon seems to be cancelling out the brightness of Boogerman.
Challenge 14: The Shadow WorldPlayers:
Boogerman,
Jay Kayell,
Akroma, and anyone else in the Zoo.
Suddenly, it feels as though all the rooms in the Zoo suddenly turn dark. Jay Kayell and rest of the scorpions are taken over by the darkness. The Shadow Dragon is no longer injured, completely healed. The only person unaffected is Boogerman, whose fire aura protects him from the Shadows. The fire shields shatter around the others, dissipating into the darkness.
As the darkness starts to appear, Nirur Torir thinks it'd be a good idea to leave, and goes out through the door in the canyon. Dark closes the door behind Nirur Torir.
Akroma walks into the gravity room, unaffected by the darkness, to see the Shadow Dragon, Shadow Jay Kayell, and Shadow Scorpion Army fighting Boogerman. The Shadow Dragon turns toward Akroma, and then swings his giant tail at Akroma, destroying the possible threat to his reign as the ruler of this Shadow World.
Challenge 15: The Control PanelPlayers:
FrelockInside the control room are the Shadowized versions of your former fellow Scientists. You feel lucky, seeing as how you might have been one of them were it not for your light aura. There are four Shadow Scientists, all ready to attack.
Status Rolls:
None
Status:A Blob with several flailing arms.Shadow Parasol in a hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Can Reflect.Holding a gun.
Has mini shadow minions.
Has a strange Device.In the gravity room.
Wearing slightly burnt pajama pants.
Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.Has a Phoenix.
In the gravity room.
Has Minor Levitation.Can summon Shadow Spikes.King of Shadows.Metal-meshed.Wielding Attuned Shadow Sword.Wielding Crested, Attuned Shadow Shield.Wearing Shadow Armor.In a forest.
Wearing pajamas.
Injured legs.Holding Dewprism.A Healer.At a tree house.
Wearing pajamas.
Left hand is a Swiss Army Hand.Glowing.Has Swiss Army Hand Knife.Has a Black Eye.Choking.In the control room.
A large scorpion.Knows some karate.Scorpion General.Has a Fire Shield.Four broken legs.Under Shadow Dragon's control.In the gravity room.
Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.In a forest.
A ghost.Can hold time back.Time Novice.In a forest.
A ghost.Beat Death.No arms.
Possessing a Tiny Iron Golem.In a clearing.
NPC Status:Following Jay Kayell.
In the canyon room.
Has Fire Shields.Severely Weakened.Under Shadow Dragon's control.Human (?) Shield.Giant Shadow Dragon.Can summon Shadow Spikes.One with Shadows.Mad with Fury.Has a Scorpion Army human shield.
Following Kashyyk.
Light Servants.Have Deathly Chains connecting to Kashyyk's Death's Scythe.Following Cheeetar.
Shadow Horse.Following Boogerman.
Phoenix. Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir
A couple of Shadows
Amulet of ShadowsWhite Soft WashclothArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped. Nirur Torir's knife is on the ground.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.
The clearing:
The clearing is north of the forest. It is empty except for a fire pit, which is still lit. There is nobody around that you can see.
The tree house:
There is a giant tree with a sizable house in it southeast of the forest. A staircase descends from the doorway. Various portions of the house is made from metal, including the staircase. Cameras are placed in several places around the house.