Turn 21I guess Kashyyk took me out of the Zoo as well? Useful. For my turn, I'll help Kashyyk's roll.
[5] – You help out Kashyyk in calling forth the Shadows by telling him their names. {+1 to Kashyyk's roll}
I summon a shadow that I killed and covert it into an angel, to be a servant to the light.
ps: I hope your roll goes well nirur.
[4 + 1] – You call forth the names Nirur Torir gives you, summoning some of the fallen Shadows. While they don't turn into angels, the Shadows are converted to servants of the light.
Your servants. {Light Servants: +1 to all rolls when in a light aura}
Nothing shall stand in my path
I send a metal spike right thorugh the dragons head
[2 + 1] – You shoot a spike at the dragon! [1]/[Shadow Dragon: 5 + 2] (
EPIC OVERSHOT DODGE!) The dragon blends into the background, dodging the spike. He turns his attention away from Boogerman, and shoots a spike straight at you! [Shadow Dragon: 1 + 1]/[2 + 2] You also use the dark to your advantage, moving more stealthily. [Shadow Dragon: 3 – 1 + 1 + 2]/[1 + 2 + 1] Unfortunately, he seems better adapted for Shadow fights, sending a spike into your left arm. {Injured Arm: -1 to dodge}
I just got me a super cool power der. Let's see... if possible to use it this way, I'd like to circle a tree a couple of times, then zip up the side and grab a spot at the top of the tree that affords me a good view of the forest. If not, then I'll see if I can massage my legs out to a non-crunched up state.
[6] – You run up the tallest tree you can find and stop at the top. You then try to massage your legs, but forget you don't have any arms! With a bit of determination, you manage to use your legs to uncrumple themselves. You then look out over the forest. There is a small clearing to the north and a tree house to the southeast.
I push the button to get back into the control room, and try to remember how to shut down the shadows.
[4] – You press the button, bringing you back to the control room. Your glowing aura protects you from the surrounding darkness. Inside, you find the beginnings of a dark tower. Little Shadow figures busy themselves trying to build it. They ignore you while you go through the walls into the control panel. Inside, you see some figures. They appear to be Shadows. They turn to look at you, not very pleased...
I order my army to physically merge with me, so that we may become useful to our new master.
[2] – You try and merge, but don't create anything useful.
Against my better judgement... I heal Cheetar completely. Having the Shadow King on the side of light would make for some kind of epic.
[4 + 3] (
EPIC OVERSHOT!) – You cure Cheeetar of all his wounds! You even remove the black stuff from your arms and give it to Cheeetar! You then hear the voice again.
Go southeast to the house in the trees.That is all it says.
I summon a Shadow Steed. I shall ride into battle for balance in the world.
[6] – You attempt to call forth a Shadow Steed, but can't seem to do so. However, you do see that your shield has a horse emblazoned on the front. Holding the shield up to the sun, a steed appears from the shadows, black as midnight. You decide that that should be its name. {Shield Crest: Can summon Midnight} {Midnight: +1 Shadow Powers; Dark aura}
Boogerman – Create a powerful shield!
[6 + 3] (
EPIC OVERSHOT!) (
AI Mode v2.0!) – You create a sphere of fire around yourself. It is more powerful than your previous shield and has the ability to attack as well. {Stronger Fire Shield: +2 to damage, +2 to attack, -1 to opponent accuracy}
NPC Actions:Shadow Dragon [5] – The Shadow Dragon sends a volley of Shadow Spikes straight at Akroma! [Shadow Dragon: 3 + 1 + 1]/[Akroma: 6 – 1 + 2] (
EPIC OVERSHOT DODGE!) Despite her injury she still keeps her control of Shadow powers, blending in with the Shadows! [Shadow Dragon: 6 + 1 + 1 + 2]/[Akroma: 2 + 3 + 2 + 1] (
OMEGA (10+) EPIC OVERSHOT ATTACK!/EPIC OVER SHOT DAMAGE!) The shadows veil Akroma, but the Shadow Dragon's attack breaks through her veil, impaling Akroma several times. Her legs have several spikes sticking out of them, disabling her from walking. She has several more in her arms, as well. The Shadow Dragon appears to have calmed down.
Akroma: {Injured Legs: -3 to dodge}, {Injured Arms: -2 to accuracy}
Minions [4] – The minions sense their master's injuries. They send a block of Shadow in front of Akroma. {Shadow Block: Unknown Properties}
Challenges:
Challenge 9: Light and Dark?Players:
Frelock and
AkromaFrelock and Akroma both appear in a black and white world. Frelock is slightly faster than Akroma at adjusting to the new world, and is able to get to Akroma. He raises his Swiss Army Knife Hand and swings, only to freeze within centimeters of her face. Frelock and Akroma can't seem to move, as if somebody had frozen them both.
A voice rings out, “The key and the lock are now present, but where is the door?”
Another voice answers the first, “I thought the door was on its way.”
The first voice replies, “It's impossible now. The key is changed. It's been warped.”
Second voice: “What about the wisher? He might be able to make a new key.”
First: “No. It'd never work.”
Second: “The whole set is messed up. We may need to start all over.”
First: “There seems to be a new lock forming... Odd.”
Second: “And the key to that one is clearly untainted.”
First: “I suppose, but there's hardly any time.”
A new third voice sounds out. “What do we do with these ones?”
First: “Hmm... We'll let them fight it out. Whoever survives will be allowed back into the zoo.”
Reality seems to begin letting you move again. Akroma pushes out of the way of the knife and stands up.
Challenge 13: Shadow DragonPlayers:
Boogerman,
Jay Kayell, and anyone else that makes it to the gravity room.
Amulet Roll
[Boksi: N/A, Dark: N/A, Boogerman: 3, Shadow Queen: 1 – 2] – Boksi and Dark disappear from sight. The Shadow Queen lets out a horrible scream, whether it was from Dewprism or the Amulet is unknown, but Boogerman stands in the room, shielded by his immense glowing. Emerging forth is a dragon, darker than anything imaginable. It eyes glow red, with black teeth razor-sharp. Its wings fold outward from its body, crashing through the walls of the room. On the other side are a bunch of Shadows. The Shadow Dragon lets loose a loud roar, just as a bunch of scorpions followed by Jay Kayell appear. All the Shadows start to rush Boogerman. The dragon seems to be cancelling out the brightness of Boogerman.
Challenge 14: The Shadow WorldPlayers:
Boogerman,
Jay Kayell,
Akroma, and anyone else in the Zoo.
Suddenly, it feels as though all the rooms in the Zoo suddenly turn dark. Jay Kayell and rest of the scorpions are taken over by the darkness. The Shadow Dragon is no longer injured, completely healed. The only person unaffected is Boogerman, whose fire aura protects him from the Shadows. The fire shields shatter around the others, dissipating into the darkness.
As the darkness starts to appear, Nirur Torir thinks it'd be a good idea to leave, and goes out through the door in the canyon. Dark closes the door behind Nirur Torir.
Akroma walks into the gravity room, unaffected by the darkness, to see the Shadow Dragon, Shadow Jay Kayell, and Shadow Scorpion Army fighting Boogerman. The Shadow Dragon turns toward Akroma, and then swings his giant tail at Akroma, destroying the possible threat to his reign as the ruler of this Shadow World.
Challenge 15: The Control PanelPlayers:
FrelockInside the control room are the Shadowized versions of your former fellow Scientists. You feel lucky, seeing as how you might have been one of them were it not for your light aura. There are four Shadow Scientists, all ready to attack.
Status Rolls:
None
Status:Wearing blood-stained pajamas.
Wearing sunglasses.Beat Death.In a forest.
Wearing pajamas.
Left hand is a Swiss Army Hand.Has a giant Padlock.Glowing.Has Swiss Army Hand Knife.In a forest.
Wearing pajamas.
Injured legs.Holding Dewprism.A Healer.In a forest.
A large scorpion.Knows some karate.Scorpion General.Has a Fire Shield.Four broken legs.Under Shadow Dragon's control.In the gravity room.
Wearing slightly burnt pajama pants.
Wrapped in fire resistant gauze.Wrapped severe burns.Broken nose.Has Fire Mastery.Avatar of Flames.Glowing brightly.Has a stronger Fire Shield.In the gravity room.
Wearing Shadow Queen Attire.Shadow Parasol in right hand.Can summon Shadow Spikes.Queen of Shadows.Metal-meshed.Holding a gun.
Has mini shadow minions.
Has a strange Device.Injured Arms.Injured Legs.In the gravity room.
A ghost.Can hold time back.Time Novice.In a forest.
Naked.
Has Minor Levitation.Can summon Shadow Spikes.King of Shadows.Metal-meshed.Wielding Attuned Shadow Sword.Wielding Crested, Attuned Shadow Shield.In a forest.
A ghost.Beat Death.No arms.
Tiny Iron Golem.In a forest.
NPC Status:Following Jay Kayell.
In the canyon room.
Has Fire Shields.Severely Weakened.Under Shadow Dragon's control.Giant Shadow Dragon.Can summon Shadow Spikes.One with Shadows.Mad with Fury. Following Kashyyk.
Light Servants.Following Cheeetar.
Shadow Horse. Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheNirur Torir
A couple of Shadows
Amulet of ShadowsWhite Soft WashclothArea:The first room:
The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):
There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. Some of the bars are cut.
The gravity room (the second room):
Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. It is broken down. The voice seems to have stopped. Nirur Torir's knife is on the ground.
The canyon room (the room beyond the first hall):
The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. The room is covered in burns. The bottom of the canyon has a door.
The mirrored hall (hall after the second room):
This hall is made completely of mirrors, except for the occasional painting. One of the paintings has a giant rip in it. It is blank. Some of the mirrors are shattered. There is a glowing hole that is a portal.
The forest:
The forest is filled with pine trees and other coniferous trees. There is a door standing randomly in the forest. The door opens to the bottom of the canyon. There is a clearing to the north. There is a tree house to the south.