Turn 6 Results:I think I'll let Kashyyk set off any traps in the new room this turn, and attempt to create one more creation for now: a small (roughly the size of a kitten), shiny, clockwork scorpion. I imagine it being able to be wound up, and able to run/jump/pinch/slash with its tail. Perhaps a small cistern for holding enough of a poisonous substance for two applications via tail strike, starting with a temporary paralysis agent. All it should be able to do on its own is walk around in circles a bit ... perhaps it could be possessed by a player with no body who doesn't wish me dead?
[2 + 2] – You imagine a wind-up scorpion in your mind. You concentrate really hard on possible mechanics, when you hear a *POP*. You open your eyes to see... A real scorpion! [4] It doesn't seem concerned with you, though.
If Torir manages to build a mechanical scorpion I try to possess it.
If he doesn't, I try to get over to the cavemen (can ghosts fly?)
[6 – 1 – 1] – You dive into the scorpion's form and take over it, confusing it with a mechanical scorpion. It offers little resistance to you, and you succeed.
nah, scratch that, change of action completely.
I attempt to use my new dark metal blood to coat the walls witha ever so slightly film of darkness. Enough to cover the walls, but not too much, so I don't bleed to death. There are no visible light sources, so the light has to come from the walls, logicaly.
In other words, I attempt to coat everything in complete and utter darkness (because that's what horror settings need)
I hereby declare this light vs. darkness RTD
pick your side soon
[1] – You manage to use your new metallic nails to cut yourself, but the darkness and metal that ooze out aren't under your control anymore! They begin to take the shape of a young girl [2] and she doesn't seem very happy to see you! {Moderate bleeding: roll to stop}
I get up off the floor, move into the mirror hall, and break one of the mirrors to see whats behind it.
[6] – You see Akroma and a dark,metallic figure and think, “I'm outta here.” You rush to the door, but it's locked. {+1 overshot bonus} [3 + 1] You pry on the door, breaking the hinges and the knob, but not opening the door completely. Looks like your stuck in there. At least you're prepared for what's gonna happen. {+1 to dodge, +1 to damage next turn}
Well, I'll talk to that painting, finding out useful information, and trying to get her to magically heal my arm (or turn it into a mechanical monstrosity).
[2] – You go up to the painting and ask it about the weather. The girl inside spits at you, covering you in paint. She then laughs at you. The paint seems to mess with your Swiss Army Hand.
I help Frelock negotiate with the painting.
[4] – You push Frelock out of the way, because he obviously has no idea how to interrogate someone. You ask her what this place is. She says, “Why, it's the hall of mirror, sir!” You then smack the painting across the face. {+1 to gathering information from the painting next turn}
I'll be watching my surroundings very closely, so Kashyyk won't get any sort of nasty surprise.
[1] – Try as you may, you can't seem to sense anything outside of your merged form. You seem to offer less force when trying to control the form. {-1 to control this turn for Boksi}
I walk down to the Cavemen, open armed and very friendly.
(@JK: I think you might be a bit to far away to remove your bad luck, Come closer!)
[1] – You walk through the room, looking at the blocks of ice. One of them cracks open, revealing another Shadow form. [5] He seems to confuse as being part of them, what with your part Shadow mix. He then lets out a loud howl. The howl seems to bring out the Shadow inside of you.
Challenges:
Challenge 4: Dark vs DarkPlayers:
Akroma,
Boogerman, and anyone else who enters the gravity room.
The young girl glares at Akroma, who seems to be bleeding out more dark metal. Spikes start to form around the girl, shooting out a random angles. Boogerman stands near the door, watching in horror.
Challenge 5: The Shadow WarPlayers:
Kashyyk,
Frelock, and anyone else who enters the canyon room.
The Shadow's howl seems to awaken the other frozen forms, causing them to break open as well. The cavemen on the other side stop what they're doing and grab their sticks. Both sides prepare for battle, with the cavemen bringing down a bridge.
Status Rolls:
Akroma [2] – You don't manage to control your dark, metal bleeding, which seems to be strengthening the girl. {-1 to all damage rolls}
Boogerman [2] – You don't manage to control your bleeding, either! {-1 to all damage rolls}
Kashyyk(1)/
Boksi (2)/
Shadow (3-6) [1] – Kashyyk barely holds control over the Shadow's howl.
Status:Boksi/Kashyyk/Shadow figure's form: Wearing blood-stained pajamas.
Wearing sunglasses. Holding a shadow blade. Kashyyk holds control next round. In the canyon room.
Kashyyk: Merged. Beat Death.Frelock: Wearing pajamas.
Left hand is a paint-covered Swiss Army Hand. Has a giant Padlock. Has a broken right arm. In the mirrored hall.
Dark: Wearing pajamas. In the mirrored hall.
Jay Kayell: A scorpion.
Very unlucky. Doomed. Knows some karate. In the first hall.
Boogerman: Wearing slightly burnt pajama pants.
Wrapped in fire resistant gauze. Wrapped severe burns. Broken bleeding nose. In the gravity room.
Akroma: Wearing pajamas. In the gravity room.
Can summon Shadow Spikes. One with darkness. Metal-meshed. Bleeding dark metal.Nurir Torir: Wearing pajamas. In the hall.
Has Item Summoning. Has Artifact Knife.Boksi: Has Minor Levitation. Merged.NPC Status:Shadow figure: Merged.Artifacts:Dewprism (Nurir Torir's Knife)Death's ScytheRooms:The first room:The first room is now bigger, since the walls were expanded. The old walls, as well as chest fragments, are now scattered all over the room. There is a hole in one of the walls, big enough to fit a person through.
The barred hall (the first hall):There is still a strange humming in the hall. The door is slightly broken. There are a set of bars that cuts the hall in half. There is a dull Rubik's cube on the floor.
The gravity room (the second room):Gravity seems to be shifted in this room. Oddly enough, there is a door on the wall that would normally be the floor of the first room. The voice seems to be coming from there.
The canyon room (the room beyond the first hall):The room is a big open area, seemingly without a ceiling. The floor extends for some distance, then a gap appears, with more floor on the other side. There are cavemen on the other side of the gap, similar to what might be a caveman, all with sharp sticks preparing for war. On the side nearest the entrance, there are Shadow creatures emerging from the ice blocks also preparing for war.
The mirrored hall (hall after the second room):This hall is made completely of mirrors, except for the occasional painting. One of the paintings seems to be talking.