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Author Topic: take from pile  (Read 1001 times)

Rhenaya

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take from pile
« on: November 07, 2008, 01:58:59 am »

it may be just a suggestion, but it annoyed me that much i had to abbdon my last fortress:

the take from stockpile is a bit odd as one pile can take from multiple, but from every pile can just be taken from one.

so i wanted to make a large human-like city on the surface, with workshop profile and room for every single dwarf. so i had plenty of kitchens and they all got an own in and output stockpile. so i hat a take from the farms and butchers out stockpile. with one kitchen no problem, but as i can only make the take from for every butcher to one kitchen its gets odd. even morefrustrating i made a two tile stockpile for food and drinks (so 2x2) in every dwarfs basement, but i can only take from every stockpile once so they wont fill the stockpiles properly and a dwarf always run into the neighbors house to "steal" his food their,because noone cwould fill his stockpile :(


well with this two workshop profiles for the take from, get to in stockpiles would be nice too, like only the homedwarf can fill and take from his very own stockpile only the kitchen dwarf put stuff into his output pile and every dwarf take from the kitchen and so on ^^ but that would be a suggestion for real :>
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Chthon

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Re: take from pile
« Reply #1 on: November 07, 2008, 03:57:54 am »

I agree, the way stockpile shipping is inconvenient.  However it was a quick addition and done to reduce the job decision lag.  Consider this:

First, it isn't that a stockpile is taking from another stockpile.  The jobs created are a stockpile shipping to another stockpile.  It really functions in reverse.  As such, if you had 2 or more stockpiles all wanted the same goods, the game would have to decide which stockpile would get them.  This would increase the lag as the game has to first check availability for space in all stockpiles it ships too before deciding which will get it.  Alternately it might only ship to the first on the list until it is full and the second only after.  With Toady trying to improve the speed which the game runs, this feature while useful would be a step in the wrong direction.

As it currently sits, I only use this feature when creating 3d stockpiles to keep the supplies I want closest to the workshops that need them.  Alternately, I can use it to make the stockpile by my workshops only get one kind of stone taken from the other stockpiles easily.

Anyways, with food and drink, dwarves won't really go for what's closest at hand.  Instead they decide what they want to eat or drink based on their preferences.  Maybe later we'll be able to set up 'dwarven refrigerators' later which you can assign ownership to a dwarf, and a dwarf can store meals for later.
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martinuzz

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Re: take from pile
« Reply #2 on: November 07, 2008, 04:38:32 am »

Yeah it's a bit annoying but you can get it to work. So that your stockpiles will all be filled (if you have enough to fill them with.)

Tip: chaining

I use it to make sure my prisons always have booze and plump helmets / turtles.

Just make sure to note the last stockpile taking from another in the chain. Then, if you want to expand the chain, you know where to take from.
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Romeofalling

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Re: take from pile
« Reply #3 on: November 08, 2008, 09:51:43 pm »

I still don't understand how the Take From Stockpile option works at all.
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Draco18s

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Re: take from pile
« Reply #4 on: November 09, 2008, 12:44:34 am »

Stockpile #1 is taking from Stockpile #2

Thus if stockpile #1 has free spots it looks for items IN stockpile #2 and tasks a dwarf with moving the item from stockpile #2 to stockpile #1.
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