You're an interesting fellow Toad. Great game! Thanks for all the effort.
So I was playing around with levers and pressure plates, and the interactions when both are linked to the same door (or whatever) confuse me. If a pressure plate would open a door, can I use a lever to toggle the state of the door such that the pressure plate would close it?
Do pressure plates send "off" signals (i.e. will that door that was just closed by water pressure open automatically when the water evaporates)? The wiki entry wasn't clear.
If I set a pp to activate in 0-2 water, would it still be active in 3 deep water? I would think not, but again the resources outside asking in a forum are unclear to me on this point.
How many items can you connect to levers/pps?
I was hoping to be able to rig my entry hall with a corridor of spike traps that are activated by a pressure plate in a room that will flood and drain automatically and repeatedly with a single pull of a lever to feed water into the system - turn off the water and the spikes stop moving, allowing caravan access. The pp would be activated by 5-7 units of water. When active, the hatch feeding water into the 1x1 room would close and a drain door would open (would installing a drainage pump be worthwhile? I thought no because draining a 1x1 room from 7 to 4 should happen quickly), and of course the corridor of spike traps would be activated. When the room drains, the drainage door closes and the feed hatch opens, setting off the traps again . . .
Is this possible?
If I built the corridor outside and a good distance away from the cave opening, and put a floor over it to force flying creatures into the kill zone, would dwarves consider the corridor to be "inside" for the purpose of telling them to not go outside (to keep them out of the trap while allowing for a path to lure goblins in)?
The wiki says you can use up/down staircases as scaffolding. When I build an up/down staircase on the surface, I am not given the option of building a 2nd one on top of the first (no access to materials error). Thus far, all my outdoor constructs have involved ramps and the ramp up to the roof has had to be walled around on z-1 - it would be much handier to know how to use de-constructible scaffolding.
Will food in barrels that are never unloaded from the wagon rot? What if I build a pillbox around the wagon, so that it is considered "indoors"? Will booze ever go bad from being outside and not in a stockpile?
Is there a Dwarf Foreman like utility that works with 40d? Or a good way to cycle through dwarves with AHK (to turn off a labor for all dwarves for example, so you can turn it on for a few individuals you want to get experienced)?
Thanks in advance for any time spent replying.
-A.