What tags would I have to change around to reverse Orcs and goblins? I'd like the goblins to swarm early ant the orcs to show up later.
In raw/objects/entity_default.txt, find the section for [ENTITY:EVIL], and change (spoilered for size)
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
to
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
Then, in entity_orc.txt you'll find a similar section, change those progress triggers to 2 each.
The question: I have heard orcs come riding wolf spiders at some point, and that it should amp up the difficulty for my goofing off, and give me something to have a lot of fun with if I manage to capture one. The problem is that I'm at 28 million in my 7th year with 143 dwarves (capped it at 130, then had kiddies) and all I am getting is the occasional local leader. Whats up? Am I missing something?
Wolf spiders are like beak dogs, the orcs use them as mounts if there are wolf spiders near any of their fortresses. Dire Wolves from from shrubland, moderate and cold forests, and tundra. Wolf spiders come from evil forests. Elephants come from jungles and tropical shrubland. Thus, you're much more likely to see mounted orcs (since beakdogs came only from evil swamps, which aren't common at all), but you're not guaranteed spiders. If you haven't seen any mounts yet, then your orcs probably don't have any of those nearby. Solutions include increasing the number of evil squares on future maps, as well as decreasing the number of civilizations and making the world gen longer (which gives each one more time and space to spread out in).
It's not corrupted downloads so what is it?
EDIT: The source seems to be the language file... anyone know of anything? PLZ!
I'm not sure what the problem is there. If it's just you, I can privately send you the language file. If it's a global thing, I could reupload the mod.