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Author Topic: Orcs: More things to kill - Now for DF2010!  (Read 151652 times)

Rysith

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Re: Orcs: More things to kill
« Reply #120 on: January 06, 2009, 08:04:25 pm »

Will they still attack me?

Yep. If you're using the most recent version, they'll probably show up your first winter or second summer, unless your fortress wealth is really low.
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Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

jasonxfri13th

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Re: Orcs: More things to kill
« Reply #121 on: January 22, 2009, 12:05:21 am »

do they have graphics?
do they siege often like goblins?
overall will I be attacked more often?
Is it compatible with other graphic sets/tile sets?
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Fugue

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Re: Orcs: More things to kill
« Reply #122 on: January 22, 2009, 02:28:17 am »

I'm having trouble adjusting to these guys. I walled myself in in preparation for the 1st year winter siege, which came as expected. How do you guys manage to get your dwarves combat ready to face the first wave? I guess I could have brought more bituminous coal on embark, but I'm already smelting 3 picks and an axe on startup and tunneling quick smart to find ore while building a fort and getting farming going. Seems like just as I've got food production, a barracks and my smelting going I've run out of time.
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Marlowe

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Re: Orcs: More things to kill
« Reply #123 on: January 22, 2009, 03:05:09 am »

ditch, retractable bridge, weapon traps.

If you are very careful to trade no more than 999 dwarf dwarf bucks to the dwarven caravan they should not come in the first winter. It's quite hard to trip the other two triggers they have in the first year. The difference between getting Orcs in first winter and getting them in the second summer is huge. For one thing, you've had migrants and can start putting a military together.
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jasonxfri13th

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Re: Orcs: More things to kill
« Reply #124 on: January 22, 2009, 10:50:52 am »

can someone answer my question!
do the orcs have grapgics and is this compatible with other graphic sets like the mayday one?
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Rysith

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Re: Orcs: More things to kill
« Reply #125 on: January 22, 2009, 12:28:45 pm »

can someone answer my question!
do the orcs have grapgics and is this compatible with other graphic sets like the mayday one?

Orcs have no official graphics (I'm an ASCII person myself, so I didn't make any, and I'm not an artist at all), but I saw earlier in the thread that someone made some. I have no idea how to add those to a graphics pack (though their symbol would be 'O', if that helps).
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Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

jasonxfri13th

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Re: Orcs: More things to kill
« Reply #126 on: January 22, 2009, 01:00:31 pm »

I looked through all of the posts and I could not find any...
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Fugue

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Re: Orcs: More things to kill
« Reply #127 on: January 22, 2009, 08:40:26 pm »

I'm a no traps man, myself, so I suppose I'll have to just watch my imports and attract some migrants instead. Well, I'm not completely no traps, but I prefer the man made stuff, like channel flooding. *thinks* I could probably knock up a quick and dirty channel retractable bridge, with a ramp up.
Code: [Select]
____B
#####\____/

Leave the channel empty till the Orcs come then flood it and extend the bridge, covering both exit ramps from the channel...
It'd require timing, but it should work, right?

I thought about making some Orc graphics but I haven't looked into the graphic tilesets yet. Plus I've been a bit busy which has cut into my DF time. But if nobody beats me to it I'll get around to it soon.
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jarathor

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Re: Orcs: More things to kill
« Reply #128 on: January 22, 2009, 11:15:25 pm »

I made some graphics for myself a while ago - the orcs are at the bottom. They're simpler than some of the nicer ones out there. There might be a few problems with the positioning, but that's are easy enough to fix. I also made soldier sprites for the dwarves that, IMO, fit in better with the civilian dwarves. If you want me to post those, just ask.
Spoiler (click to show/hide)

All of them were made from scratch (except the undead and the kobolds... I think they were from the Dystopian Rhetoric tilset)

The two orcs at the bottom aren't used. If you want the text file, I can post that, too.
Oh, and sorry for beating you to it, Fugue.  ;D
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jasonxfri13th

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Re: Orcs: More things to kill
« Reply #129 on: January 22, 2009, 11:31:10 pm »

Graphics, hurray!
Now I just need to know how to put them in...
and can I use the graphics with other graphics? (use only the orc ones from you and the mayday ones...)
And can someone tell me how to add races?
I want to add more goblin races and maybe another orc race. (just different names and a little stats so I can have more sieges)
And if I add more goblin/orc races will they use the graphics?
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jasonxfri13th

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Re: Orcs: More things to kill
« Reply #130 on: January 23, 2009, 12:27:46 am »

I found out how to add races and all of that...
But can you please add the stuff you put into the graphics.txt?
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Fugue

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Re: Orcs: More things to kill
« Reply #131 on: January 23, 2009, 01:54:33 am »

Yeah, I'm fiddling with the Graphics text to try and fit them in, but if you have it handy it'd be much easier.  :D
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jasonxfri13th

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Re: Orcs: More things to kill
« Reply #132 on: January 23, 2009, 02:07:10 am »

I was trying, then I stopped.
I found this:
http://www.bay12games.com/forum/index.php?topic=19094.0
it has orcs...
but I have not gotten it to work yet... it is kind of weird...

Well screw orc graphics...
I got 4 goblin races (goblin family) and I just got these orcs. Sooner or later someone will release one...
the ones I posted above seem to not work... probably not compatible with 40D9
« Last Edit: January 23, 2009, 03:44:57 am by jasonxfri13th »
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jarathor

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Re: Orcs: More things to kill
« Reply #133 on: January 23, 2009, 09:53:53 pm »

Alright, here is the whole graphics part - you should be able to just cut the orc cunk and put it in yours.
It's kinda big though.
The orcs are at the bottom.


Spoiler (click to show/hide)
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jasonxfri13th

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Re: Orcs: More things to kill
« Reply #134 on: January 24, 2009, 12:36:43 am »

Thanks!
I'll have to wait for an orc inasion to see if it works...
just to make sure will this work?
I basically added the orc part to the end of graphics_mayday and put the image in mayday (folder) or should i put it in example?
Spoiler (click to show/hide)
« Last Edit: January 24, 2009, 12:46:32 am by jasonxfri13th »
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