SpringSo just the other day I got assigned to the Bakedfools outpost. I was excited at first…until I actually got here. I walked in what seemed a large outside corridor that seemed to last for forever! And get this diary: When I finally got out of that small labyrinth, there was a series of small bridges, water EVERYHWERE! And then I saw it, the bloody island, where there was what seemed like goblins and wolves duking it out. Oh god, the blood and the chunks and the vomit! And the denizens just watched them and laughed! When the bloodbath was over and there was only one left standing, the dwarves turned foul and shot the victor… these guys sure are some MEAN LITTLE MEN!
1st Granite, 241:
I started to explore this foul place, but I haven’t quite found my way around yet…It seems that everyone sleeps in one giant room, all cramped up. There are engravings everywhere, the stockpiles are messes! While roaming what seemed to be a mining tunnel, a strange man with a crazy look in his eye came to me and pulled me aside, telling me that I would be the one to run this place…seriously? Shortly after, still dazed as to what happened, I came into a large room…
I better be careful...
Yea…this place needs a leader. I order for INDIVIDUAL rooms to be dug out, and for mass doors to be built…where the hell is the masons’ workshop around here? There are levers everywhere, so I don’t really know which one to pull… I heard there was a doomsday switch somewhere… so I better be careful. I also noticed a lack of farms, I saw one small one outside, which is textbook…but I didn’t see any underground ones, so, I ordered for the creation of a farm room!
…
So I grab all the champions and form up a squad of ass kickery of the highest order… “The Planks of Scorching!”
13th Granite:
The farming project is nearly done, all we have to do now is plow the fields.
20th Granite:
Ambushers! They catch a hunter off guard and slaughter him.
I tell everyone but our Elite Planks to go inside, this is going to get ugly. I station my men near the elven caravan, and…Crap! Another ambush!
This time they go for a woodcutter, he tries to make a run for the hills, but I lose sight of him as I see one of the champions wander away?! I send the others to make sure she isn’t alone…ANOTHER AMBUSH! They caught Momuz by himself!
But he makes short work of the ambushing party. I don’t know why, but these guys just don’t seem to stay together. I send my main force to deal with the first ambushing party…Piece of cake, not one scratch on our boys
…but oh shit! I spot the woodcutter again and send out the guys to deal with the gobbos, but they seem to be retreating! Success!
2th Granite:
Some goblin snatchers came up, messed up a hunter pretty bad, I think he’s going to make it. The child molester was killed shortly after. And the other one ran away.
3rd Granite:
Scratch that, the hunter died.
3rd Slate:
Ooo about 18 migrants! Hmmm I fell like Security is lacking… Ill get Fikod, Athel and an already experienced swordsman, to stand guard. Thob shall be leading them.
9th Slate:
Another pesky but dead gobbo child molester. PROCESS HIS BONES!
20th Slate:
Possesion! I also built 2 metalsmith forges, need it so I can pump out the Iron Platemails for our army.
27th Slate:
Legendary item was created
3rd Felsite:
Rhesus macaques, sending my rookie squad after them.
10th Felsite:
More macaques… Lolor butchered them. Building larger arms and armor stockpiles, same with clothings and gems and metal.
25th Felsite:
A mandate that I didn’t even know about has ended!