look at your supply chain carefully. you have to make the clear glass and buckets on site. at a minimum, you need an active sand collection zone, 2 bags of sand (the same bag can be re-used, hopefully, but you know how dwarves are). 2 pearlash and 2 charcoal you can bring with you.
so, your carpenter makes at least 2 buckets- 1 for the ashery, 1 for the lye transport. you need barrels as well, but you can bring those. best to make at least 1 bed, to better control your dwarves.
next, 1 stone makes a glass furnace, you collect a sand, use a charcoal+pearlash to make a raw clear glass, then the 2nd coal+pearlash to make it into vials. once this is done, you wont neccesarily need the glass furnace.
the 3 vials and a stone/wood make the alchemists lab. a barrel, bucket(from the carpenter), and block make the ashery. a stone for the wood furnace(recycled from glass furnace perhaps?).
you need to keep running the kitchen, butchers, wood burner, ashery, and alchemists. you should also have a farmers workshop, a loom, a clothiers, and a brewery. a carpenter for barrels and bins is a good idea. and a depot of course. thats about a dozen building materials youll need to bring along.
get a couple farms up and running. 1 for berries year round, one for rope reed year round, and one for dyes. rode reed can be a great source of trade goods.
put yourself on a map with trees, sand, and a river. bring along some breeding animals- dogs are a good choice for the military angle.