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Author Topic: Question on [ALCOHOL_DEPENDENT]  (Read 1464 times)

Smitehappy

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Question on [ALCOHOL_DEPENDENT]
« on: November 04, 2008, 06:23:00 pm »

I'm making a few new races to spice up my DF and had a question about the [ALCOHOL_DEPENDENT] token. When it isn't applied will creature only drink water in Fortress mode or will the still drink alcohol if it's around just without the bad thought if it's not around?

Also a kinda related question. Is there any way to turn off the cancle job: dangerous terrain pathfinding in a Fortress mode in order to make a flying civ workable or  is that to hardcoded?

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LegoLord

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #1 on: November 04, 2008, 06:35:44 pm »

1)  They will drink alcohol without that tag.  I've done it before and the guys I made still prefer alcohol.

2)  Flying playable civs will not work, it is hardcoded, but I believe Toady said at some point that he would work on that.
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Erom

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #2 on: November 04, 2008, 06:42:22 pm »

It's worth noting that there is still a gameplay advantage to providing booze for a non alcohol dependent race - although they will not work slower without booze, nor will they get bad thoughts about not having booze, they will wait until they are very thirsty before they drink water, and drop whatever they are doing when they drink. If you provide them alcohol, they will to the usual extent try to drink between jobs instead of interrupting a job, and they will not get a "was thirsty lately" bad thought.
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Pilsu

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #3 on: November 05, 2008, 05:43:15 pm »

I'm fairly sure my dwarves drop what they're doing to get a drink. It just means they'll wait longer before drinking at the cost of a bad thought
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EuchreJack

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #4 on: November 05, 2008, 10:01:26 pm »

The big advantage of booze over water is: Booze can generate a good thought, and water can't.

Plus, drinking non-well water can generate a negative thought, and it's much easier to build a still than a well.  Seriously, it usually takes my first year or more to set up a well in some cases.

Chaz Turbo

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #5 on: November 08, 2008, 08:18:09 pm »

I thought water can provide a good thought indirectly by setting up dwarves to admire a well with high quality.
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Shoruke

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #6 on: November 10, 2008, 11:38:05 pm »

since blocks have no well-craftedness feature about the only way you can get a "well-built" well is if you have a really good architect or if you have a really sweet rope and bucket.
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Footkerchief

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Re: Question on [ALCOHOL_DEPENDENT]
« Reply #7 on: November 11, 2008, 03:03:44 am »

since blocks have no well-craftedness feature about the only way you can get a "well-built" well is if you have a really good architect or if you have a really sweet rope and bucket.

Don't forget the mechanisms!  And blocks have material value modifiers.  With that many components, you shouldn't have trouble getting at least ONE high-quality component.
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