quote:
Originally posted by Mortal Online:
"Is your goal to face a legendary monster? Well, that is usually suicide – if you can find one. But if your guild would actually manage to kill one, it’s dead. Gone. Rarermonster and quests do not resurrect or come again, whether it’s an ancient beast, a crumbling temple, an island rising out of the sea or a great ritual that fails or succeeds. You might get away with an item never seen before, or the unique scar that tells about the experience. There are not many of these opportunities but they are usually important enough to affect the whole world and its history. All you have to do is be at the right place at the right time.""We want you and your character to be one. Your skills as a player combined with the skills of your character will determine the outcome of any PvP or PvE fight. In the first person perspective of Mortal Online you virtually perform every action your character does – there is no such thing as automatic combat or your character doing the job for you. Aim and strike anywhere you want, and experience your characters combat skill increase as well as your own."
"In Mortal Online we want you to be free. We create a world for you with a minimum of rules but with endless possibilities, meaning you decide the path and goals of your progress, and where your actions are reflected back upon the world. As you decide the fate of your characters during their lifetime, responsibilities and consequences arise with many different options to choose from:
Do you want to walk the dangerous path of thieves and assassins? Or would you choose the path of the honorable, using law and strength to prevent the murderers from ruling the world?
Choose to be a lone wolf or hermit by finding a secluded place to build your house for storage or studies. Or form a guild with others that desire a keep and eventually a fortress.
Steal from or slay whoever you want and loot their items, but prepare for the aftermath and watch out for the long arm of the law.
Devote your life to a crafting profession and become famous for your reliable quality goods. Discover new formulas and recipes and explore the lands to find unique tools and resources.
Choose to believe in one of the Gods and watch its power grow. Fight heretics and burn their temples to rob their Gods of power. Or start a new cult: with enough believers your God might be powerful enough to enter the Pantheon.
Explore the world to discover new places and name them. Venture into ancient caves and temples to find the buried history of the world, including its forgotten knowledge, spells and items. New resources are to be found everywhere in flora, fauna and minerals."
"With Mortal Online we aim to take the MMORPG experience to a different level by creating a fantasy world that is believable and cruel, and that vision requires both realistic graphics and sophisticated gameplay.
To meet these highly set standards we use a state of the art engine as well as a comprehensive toolbox. Unreal Engine 3 is our weapon of choice, and together with Grome and Speedtree we are able to make our vision a reality: a world of detailed characters, realistic terrain, lifelike creatures and intricate detail all coming together to immerse you visually."
I considered adding Second Life to the list for its crafting, but that's more a chatroom than a game. Plus, it was difficult to find anything unrelated to stores, gambling or bizarre adult content.