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Author Topic: Fogcrystal. A Domestic Comedy with Werewolves  (Read 11036 times)

rickvoid

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #90 on: November 15, 2008, 12:46:33 pm »

Quote
If you don't like your nobles can you return them and ask for some new ones?

Spike Trap.
Lever.
Locked Door.

Top Down View:
Code: [Select]
#####
X.@L#
#####
@ = Noble
L = Lever
X = Locked Door
^ (under noble, not shown) = Spike trap

Link Spike trap to lever, order noble to pull lever, set to repeat, lock door. (So the miasma can't get out.)
Bonus points if the lever is made of the noble's favorite material.
Awesome points if the TRAP is made of same.
 ;D

You're welcome.
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #91 on: November 15, 2008, 01:35:05 pm »

[I don't kill dwarves. I'm familiar with the Suicide booth concept, but I'm playing the game here. Killing annoying nobles is a cheap way out.

Then again, so is never designating a prison or a fortress guard so the punishments never get carried out but still, my way no one dies. We just have to make them happy]

Autumn 205


This was a really boring season. Let me just give you the highlights so we can get on to the fun stuff in winter when I'm sober.

The glass mandates ran out, and our countess and tax collector were Disappointed. Oh no. I'm interested by the reactions. The Countess orders our (migrant, useless) glassmaker to 71 days in prison (we have no prison). That's acceptable. Not FAIR, but acceptable.

 The tax collector orders a beating for Koji.

 Koji? Koji?! A beating? Do it yourself. I'm sure he could take it, and give it out. But we have no one to do it to him and I'm sure as Armok's tits not going to order anyone on it.

 I'm informed by the count-consort (in between swiping platinum goblets) that the countess is actually a pretty sweet, forgiving individual, and that I shouldn't judge her by her totally-impossible-to-meet needs. Of course, he would say that. He has to sleep with her.

 The tax collector, on the other hand, is a vindictive piece of work in serious need of a magma enema. If only we had magma. The fact that Koji was actually busy carving masterpieces into the nobles' quarters at the time she issued her sentence just makes it worse.

 Anyway, I wish to not talk on this.

 One of the migrants, a mason, went all possessed and produced an artifact grate. It's useless, but I order it placed in the Countesses bedroom to cheer her up. I order Rickvoid's animal trap placed in her dining room. Neither are especially valuable artifacts, but she seems ecstatic to have them. Hopefully she'll be less inclined to mandate in future.

 The most exciting incident of the season occurred earlier on. Our ranger's luck ran out as he encountered another werewolf.

 I'm watching events from the Wulfen. He fails to do more than wing the werewolf this time, and it descends on him like a sudden audit. He gets a broken arm, and blacks out with the werewolf standing over him.

 I write him off, and send Morul and Xenophobe to kill the werewolf and recover his body.

 Only, he comes around. He swings. I suddenly notice the beastie staggering away. NO! Not just staggering, it's collapsed! I take a closer look with my powerful dwarven telescope, he's torn out the thing's throat!

 He stands up, labouriously loads a bolt into is crossbow, and shoots the werewolf dead. Then starts dragging himself back towards the castle.

 This guy is so drafted when he recovers. We can't waste a dwarf like that on fox-hunting.

The traders from the mountainhomes come. We buy them pretty much out again with our textiles and goblin junk. This time, no goblins, so pretty much a wash. They do appear very nervous to be this close to the Wulfen. What's the problem guys, it doesn't overhang all THAT much.

 We got some steel trap components and armour items this time, and a bin of giant cave spider silk, because we could.

 I've realised it's been a while since I drafted anybody, so told three peasants to start sparring. By the way, our former soap maker is now legendary in shield handling, swordsdwarfship, and wrestling.

 

 

 

« Last Edit: November 15, 2008, 02:15:31 pm by Marlowe »
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rickvoid

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #92 on: November 15, 2008, 01:59:13 pm »

[I don't kill dwarves. I'm familiar with the Suicide booth concept, but I'm playing the game here. Killing annoying nobles is a cheap way out.

Then again, so is never designating a prison or a fortress game so the punishments never get carried out but still, my way no one dies. We just have to make them happy]

Didn't know we weren't going to have a prison. But I think the Hammer can still mete out beatings and hammerings, right? Don't need a prison for those, if I recall.
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #93 on: November 15, 2008, 02:21:28 pm »

[yes, you do.]
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rickvoid

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #94 on: November 15, 2008, 02:41:05 pm »

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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #95 on: November 15, 2008, 03:04:28 pm »

[we all know that the mandate system is currently broken. We've got an adamantine, glass-loving countess on a map with no sand or HFS. Some of her other preferences, like coral, don't even exist.

So we have the following choices:

1, kill her (bad)
2, Allow her impossible demands to eventually destroy our metalwork sector through punishments(bad)
3, Just ignore her when she's impossible, and make it impossible for the punishments to be carried out. (bad)

 All these have downsides. The downside I've chosen is simply not to have a prison or fortress guard (seriously, I wouldn't even have known you COULD build a prison but for the wiki). This makes us more vulnerable to tantrum spirals. Fortunately I never designated a dining hall either so none of us really care about each other, so tantrum spirals are probably not going to happen. I've never had one. It also means there's a chance she could get so unhappy she could go off the rails. I'm going to try to make her SO happy she just doesn't care that we ignore her.]
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rickvoid

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #96 on: November 15, 2008, 03:15:42 pm »

Okay, we don't want to kill her.

...

Sorry, distracted. Anyway, there is a solution to this. Go ahead and keep trying to make her happy. Don't build a prison, if you don't want to. Here's my suggestion. Wall her in her room. On the Z-level above, cut out a hole. Drop food and booze down to her so she doesn't die. If she goes crazy, she can't get out and hurt anybody.

If you find that repugnant as well, go ahead and build a prison. Have it be in one of tower Wolfen's levels. It fits the theme, I think. Alternately, you could construct a separate above ground prison, accessed by stairway from underground. You could have guard towers, cell-blocks, prison guards, the works. You could also have a mass graveyard under it for those who are unfit to be buried with the rest of us. Like dead goblins and convicts. Elves. That sort of thing. Just designate it a refuse pile that only accepts corpses, and then throw the dead convicts in coffins made out of... wait, we have soapers, right? Build coffins out of that. Seems fitting to me.
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #97 on: November 15, 2008, 03:44:47 pm »

[Do you remember what it takes to make an alchemist's lab?

3 glass vials.

You can't trade for these things. You've got to make them. You can't have soap without sand. If I could have, we'd have soap roads by now.

In any case, our ex-soaper is; what? Now a legendary swordswoman? With titles now, not to give the game away.

In any event, why should we break a sweat over these people? We didn't ask to be here. I'm pretty sure they didn't either.

 They keep to their pretty-pretty rooms, we let them live and do what they ask when we can, and live with the feeling of mutual contempt. That's what dwarf-noble relations are all about.]
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rickvoid

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #98 on: November 15, 2008, 04:38:51 pm »

Good points all around. I guess we'll just see how it goes.  :)
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #99 on: November 16, 2008, 05:26:48 am »

Further notes on Autumn and the start of winter 205

Some minor events of interest occurred in the Autumn I didn't get around to mentioning. Our wounded weaver made a full recovery, and I'm informed that his newly elevated skills are proving a definate help to our textile industry. Since clothing is basically our major source of revenue, this is excellent news. I am having to site a third clothier's shop to keep up with the demand for work in this sector.

 Our two of our engravers made legendary. So, I'm glad to say, did KLAR! Rovod-sorry, Overlord, is now the only founder who's still paying for things. I hope he can keep up with the rent on his swish room.

 Talking of accounts, I take a look at our citizen's finances. Seems everyone can afford a room now, but I've set up some ultra-cheap bedrooms (3x1. No cabinet or coffer. Unsmoothed. In mudstone. Jet seems to result in a higher rent.) for the true deadbeats. Weirdly, our richest citizen is a peasant. Our second richest a totally mediocre craftsdwarf. Our poorest is Datan, our blacksmith-turned-metalsmith who forged most of our armour. I see the problem. Specialists in areas with high resource requirements are hit hard by the economy, because their work's often not required all the time. In contrast, totally talentless odd-job dwarves thrive.

 I've ordered more armour made in the hope of improving Datan's situation. You can never have enough -iron chain mail-.

 The count-consort revoked his order against platinum exports before the traders left. Not soon enough to trade any though. What a nimrod. Between him and the hammerer there's now fourteen platinum goblets sitting in their rooms.

 I'm actually surprised Kubuk hasn't helped herself to a black bronze goblet. There's one in the shops.

 Did you know that Kubuk and Ubid have a grudge going on? I certainly didn't. Kubuk apparently didn't like Neo either (Neo is unavailable for comment). Something happened that first year, something I missed. Does it have any connection to why we got the Mebstot Finn and got packed out here? And then there's the nobles. You couldn't get a more picky bunch if you tried. Were we shanghaied out here to set up a obliette for useless aristos? Are Kubuk and Ubid in on it, and blame each other for getting them involved? Is that why Kubuk got made the second mayor? Things to brood over. In private.

 The countess thanked me for the "quaint" animal trap in her room but asked what it was for. I said it was for protection. I didn't say whose.

 She expressed an interest in meeting the dwarf who made it.

 SInce a face-to-face meeting between the countess and Rickvoid would probably warp the fabric of space and time and lead to the undoing of all creation, I swallowed hard and said he was down in the tombs. I hope she doesn't enquire further.

 She seems generally ecstatic, even with her Adamantine mandate being ignored. She's sentenced Datan to prison time.

 Anyway, as winter rolls around we get some more digging done. We have new food, finished goods, cloth and ore stockpiles and expanded the bones stockpile to deal with our horrific surplus. Some more exploratory passages are dug below us but so far, we've only got more iron and lignite.

 We are backing up the outer perimeter ditch with a simple wall. I'm leaving the trees that are in the way in place for now. Later we might give them the chop and fill in the gaps. It's been pointed out by the silk-gatherers that the outer perimeter means an extra-long walk back for those that are working south of the fort. This could be a worry if we get goblins. I'm going to have to set up an emergency bridge on the south side so people don't find themselves cut off from the gate in the event of a siege, but that's a project I'll get around to when there's time.

 One of the newly drafted peasants washed himself out with a neck injury, so I discharged him and replaced him with the still-recovering ranger.

 In any event, I believe I said: In The Event Of A Siege.

IN THE EVENT OF A SIEGE.

"A Vile Force of Darkness has Arrived".

Bingo.

Fogcrystal in Peril-Preparations and Swift Scuttlings-Plight of the Redneck Cattle-A Rapid Deployment-Goblin Reservations-Professional Attitudes Called into Question-Redemption of a Failure-A Certain Amount of Violence But At Least We Know It's All In A Good Cause

They are to the north. They are led by a Pikegoblin. There's about six axegoblins and a similar amount of boneunits [edit: a little more than this really, but not much. 8 wrestlers, 7 axegoblins, leader].

 I call out the ready responders to hold the gate. That's the marksknights, Morul, and Xenomorph. The Hammerknight, Swordknights, and Swordmaster I order to put down their sparring weapons and pick up real ones. While that's going on I order the outer bridge raised, and tell all civilians to stay downside.

 The only things outside the outer perimeter are a couple of our inbred cows, who are hanging around by a pond making racist comments about raccoons. Fortunately, the goblins don't seem to notice them. When we've got a decent crowd of trained killers at the gate I have the outer bridge lowered, letting the goblins in.

 The cows get across first. It would be SUCH a pity to lose them. The goblins cease milling around and come ambling across the bridge, the Pikegoblin leader far out in front. As the last of them are crossing I order the bridge raised again. To my regret we're a little slow off the mark and none of them go flying.

 As the bridge goes up behind them the goblins seem to fire a couple of neurons. They're cut off from retreat, are facing a fortified gate swarming with dwarves, and the Wulfen is looming over them. They back up a little and bunch up.

 I check on who's present. A few marksknights are unavailable but there's still a fair pack. The most obvious shirker is our swordmaster, who's guzzling from a barrel. Kobold courage? I must say, it's a sorry sight when a professional military dwarf is shown up by a bunch of ex-tanners, milkers, soapers and potash makers.

 The goblin leader puts some mustard into his followers, and they bear on down for the gate.

 The crossbows start to sing. The goblins stagger and wilt. The leader collapses to his knees. The goblins start to fall back, but have nowhere to fall back to. Our meleeists, Xenomorph, the two swordknights, the hammerknight, and one other (I'll have to see who, but I've a horrible feeling it was Morul) are charging from out of the gate.

The Hammerknight sends a boneunit flying off to the west to land in a twisted mess. There's a gout of blood as a goblin is cloven into two pieces. That's not easy to do with a shortsword. It becomes a massacre. Our troops cut through them like a steel pick through talc. The last axegoblin, the bits and pieces of his companions strewn around him, becomes enraged and briefly stuns our hammerknight, then briefly gets cut to ribbons.

 Its over. I order the equipment collected and business back to normal.

 The stars of the event were two. Logen, our soaper turned swordknight, managed five kills this day. So, to my utter shock, did Morul. From failed werewolf hunter to acclaimed goblin-killer in a day.

 I will get back to you when we finish cleaning up this mess.



 

 

 
« Last Edit: November 16, 2008, 08:20:06 am by Marlowe »
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #100 on: November 16, 2008, 06:49:15 am »

Oh, and Rickvoid? You've been a bad, bad dwarf:

NO WEREWOLF BONES FOR YOU UNTIL YOU CLEAR THIS UP!
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #101 on: November 16, 2008, 10:47:48 pm »

Quick notes about the aftermath

I order a workshop area and the well chamber engraved to commerate this victory. Apparently it's been dubbed "The fell assault". I find a number of engravings of Morul getting a kill during the last ambushes, so it seems he didn't get all his kills today as I thought. Still impressive day for him, although our ex-soaper really carried the day.

 Our ex-ranger's out of bed. And he's sparring with the recruits. A kobold managed to sneak off with one of old bolts, so we get an engraving of that. I wonder if the kobolds will eventually steal enough of the bolts lying around to grow bold and start sending war parties? Nothing we can do to stop it.

 We've put the outer wall all the way around and are now cutting down the trees in the gaps to make it properly continuous. I've put up a small bridge over the south ditch to help silk-gatherers and such get back within the perimeter in an emergency and retracted it. I've also placed floodgates to seal off the Wulfen bridges should we lose the wall. It would have been better to have bars behind floodgates rather than floodgates behind bars, but I suppose we can also make more bars.

 Although, it'll mean a lot of levers on the storage level.

 If the nobles ask why we don't have a prison, I'll say we used all the bars on the Wulfen.
« Last Edit: November 17, 2008, 12:15:58 am by Marlowe »
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Marlowe

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #102 on: November 18, 2008, 12:54:23 am »

Spring has sprung

So little happened for the rest of the winter. We dug lots, set up a trap with the goblin weapons, made lots of silk clothing. Every day in every way we are getting more sprawling and inefficient. And bigger. I'm having  to pin up a whole lot of "make [THING] x30" notes to keep things moving, it would take too long to visit the craftsmen individually.

 With one exception, Rickvoid. Now the nobles are happy I decide to give myself the headache of posting mandates for turtle shell items. I decide to show the immense respect I have for my own needs by personally relaying my orders to the Lord of Bones. It's the least I can do for me.

 We have storehouses bursting with silk and plant fibre clothing. Much of it of good quality, much of it mignight blue or black. Not sure what to make of all the blue shoes though. I suppose we should consider selling more of this stuff.

I have some areas of pond to the north-west of the inner perimeter floored over to make the going there a little less painstaking.

 Spring brings troublE with a capital E. An Elf diplomat turns up. He runs into the fort, right down to the countesses rooms, screams something about disrespecting the trees in her face and then leaves. She walks out rubbing her ears and asking "who was that?"

 I have the outer bridge raised in time to stop him leaving.

 Then realise I'm being a complete tool and lower it again. He disappears into the forest like a ghost.

 While I'm watching him go from the Wulfen, I happen to turn around and see something. It's in the outer perimeter ditch to the south east. I go and have a look.

 I discover a human, a little skinny-looking but perfectly calm, waiting patiently at the bottom.

 It turns out he's the trade liason we never got to talk to last summer. It seems he went out looking for me after we started digging, fell in, and he's been there ever since.

 I suppose it would be a good idea to let him out. I dig him a stairway (we've cleared all the trees out of the gaps but haven't filled the gaps in yet), and he trots back with me to my office, and have a talk about trade. I keep thinking I should ask for something different than the usual wood, meat, metal bars, booze, leather, and other stuff, but the Kingdoms of Flesh don't export anything else we want. So I tell him the usual and he takes his departure.

 Our Elves turn up and we go on guard. Some goblin silks and clothing items buy us a selection of their less useless goods, mainly wooden swords for sparring, bags, booze, barrels, wooden bucklers for the countess. No big cats this time, but I get us a grizzly bear.

 I've started placing bars behind the floodgates of the Wulfen bridges. Someone points out to me that we don't have make them iron all the time, so I have a look in the stores. I'm about to order them made out of pig iron and lead when somebody shows me something just as useless and a bit snazzier. So the inner row of retractable bars gets made up of lay pewter.

 We finish up the outer wall and, because we can't think of anything better to do, start putting up walkways and fortifications on the second level.

 We're all on the lookout for more goblins, but the only thing interesting is a pair of raccoons that cause a bit of disruption to the work on the outer wall. I'm not relaxing. I fully expect the next attack from "The Sad Doom" to come by the end of the year and it'll be a much more serious effort next time.

 Got to go. Some philosopher lady has turned up leading great big party of newbies. Gotta shake them up and draft the useless.
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neo1096

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #103 on: November 18, 2008, 03:37:01 am »

Bump
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

JoshuaFH

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Re: Yet another terrifying survival story starring seven peasants.
« Reply #104 on: November 18, 2008, 08:16:13 am »

You're doing a great job Marlowe. How's KLAR! doing? is he still mining?
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