Summer 205 Part one, probably
Summer comes with a host of issues.
We have all the furniture desired stashed in the leeches's rooms now, but they won't be happy until we've got everything smoothed and engraved. The engravers are at it and Koji's produced a few masterpieces, but it takes time. I've ordered a concentration on the Countess's rooms, as she's the one with the highest rank and the adamantium fixation. Once we've got her happy we'll know how far we have to go for the others. I think the hammerer will be happy with smoothing.
The Countess put out a mandate for earrings (done) and then short swords (done). I'm beginning to think she knows she's not getting her glass. The count-consort has ordered export bans on platinum and armour stands (oh dear. We made so much on those last year). The hammerer has taken to swiping platinum goblets out of the stockpiles while the Tax collector just keeps asking about her glass.
Why do I know so much? Why, I made Mayor! A pity we didn't get the word before the humans arrived, or we'd have been able to shift some silk. But I did get to sleep in a fully smooth, fully engraved mayor's quarters.
I do get ahead of myself. Some other matters have occupied me. Firstly, the completion of the Wulfen. This is the end of a year and a half's work. I should feel happier, but the mandates of the nobles concern me rather a lot. Besides, those whose jobs take them far from the fortress report that the sight of the thing scares the life out of them. I'm not sure what they mean. What's a tower supposed to look like?
Secondly, a number of dwarves, including Argentum and a couple of the marksknights, have shown symptoms of phantom spider poisoning. This is a permanent effect that stuns the victim at random moments. This is unfortunate but not really avoidable, and it's something that can be lived with. Even stunned, the markknights are swifter and surer than the average dwarf.
Thirdly, Xenomorph was diagnosed with a minor brain injury. An end to his sparring. This too, is unfortunate. On the plus side, he now is an expert axedwarf, legendary wrestler, and general badass. Also, there's no need to keep him with the copper axe any more. I hand him back his original steel axe, now thoughtfully decorated in well-crafted turtle shell, and tell him he's now part of the first line of defense.
Sort of wish we had a second line.
Oh, yeah, Rovod has changed his name to "Overlord". I knew I had to keep an eye on him. One of the more enterprising planters (he does dyeing and cooking) has decided to be known as "Strife". It all sounds very ominous.
In any event, most of our events this month hinge around the arrival of the human traders. As usual, we order out the marksknights, now supplemented by Morul and Xenomorph.
I'll skip the details of the trading. We get rid of a lot of junk and buy everything they have (lots of wood. leather, metal bars, meat, booze). Blah, blah.
The first sign of trouble is our returning ranger encountering a goblin snatcher. So he shot him. That was easy.
The second sign of trouble was a Dark marksdwarf suddenly spotted ON THE DRAWBRIDGE, having penetrated MY trapline (armok, I really should plant more of those things, it's been HOW long?). Straggling behind him are 3-4 "boneunits" (that's "goblin wrestlers" to people that aren't Rickvoid) and two goblin pikemen.
A few seconds later they're all dead. And one of the marksknights (his name first name is Ubid. Not the founder.) has an extra title.
We recover the goblin bodies (the Dark Kin can rot), but I hold fast on ordering the equipment recovered (or should that be "covered", since we never owned it in the first place? I don't know). The air still has that thick, heavy, greasy feel. Something's still afoot.
And it turns up a few minutes later, revealed by a cat. A Dark Axedwarf, two goblin bowmen (I HATE goblin bowmen. They're dangerous AND they have no useful equipment), and four boneunits (now I'M doing it). Again, they're right outside the gate, but a little further away.
To my disgust, but not to my surprise, the goblins chose to chase the cat. It takes a hit but has the brains to run. I order a charge. The marksknights, firing on the run, show impressive common sense and put both bowgoblins down first, then use their remaining bolts on 3 of the wrestlers. The forth boneunit, impressively, charges into combat with four marksknights.
What do you THINK happened?
The Dark axedwarf is still slowly pursuing the cat. We pursue him in turn. We're already catching up when somebody discovers he has some bolts after all, and knocks him down. He's hammered to death amongst the stinging nettle.
Oh, and somehow, between these events, a kobold turned up and died. I'm still trying to find out how.
I pull the marksknights within the gate for reloads, and order the equipment recovered. Most of it's just trade goods and trap fooder of course, but the Dark Marksdwarf has a servicable (bismuth bronze) crossbow plus bolts, the Dark Axedwarf had a good and perfectly usable set of steel equipment, and we get three decent quivers.
Shortly afterwards, our Ranger meets his first Werewolf. He shoots it fatally, then runs in terror.
Nice to see somebody with survival instinct.
EDIT: So, that screenshot at the top of the page? Imagine the middle distance covered in dead goblins, because that's the actual situation. We hope it improves the colour palette for you.