Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Obsidian farming 101  (Read 11965 times)

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Obsidian farming 101
« on: November 03, 2008, 09:42:11 pm »

Obsidian is my favorite rock (technically not a rock, but that doesn't matter).  I absolutely love making above-ground fortresses out of obsidian.  However, there isn't a very current guide on how to make an obsidian farm.  When a community fortress leader asked for directions on how to build an obsidian farm, I wrote this.  I really don't want it to go to waste in the community games and stories section, so I thought I'd copy it over here.  If anyone has any suggestions, please tell them.  Perhaps I'll add a "tips from the pros" section at the end of it.


Alright, here we go:

When farming obsidian, there are two things that need to be kept in mind: reusibility and dwarven safety.  The first in necessary to ensure profitability, the second is not necessarily needed, but most people prefer it.

To start with, make sure your magma pipe is free from fire imps and magma men, or you have a way of taking out the magma without disrupting the little buggers.  This can be done with marksdwarves, or with fortifications carved into the stone next to the boarder of your magma pipe (see figure 1).  Make sure you channel out your magma from above, and then seal the resulting space with a constructed floor.

Figure 1: Safe magma extraction (sideview)
Spoiler (click to show/hide)

Good, now you have an unlimited (I hope?) magma source free of disruptions from wildlife.  Now, we need to build our actual obsidian farm.  First step is to use the channel designation to dig trenches into which the magma will fill.  These trenches need to be dug using the channel designation to ensure dwarven safety.  I suggest each channel be two spaces wide, so that it can be designated all at once, and dwarves will be able to mine it out no matter what (see figure 2).  It's also useful to connect the ends of your channels via diagonals.  Dwarves can walk across diagonals, and magma can flow over diagonals.  So therefore, the dwarves can walk on the level above, and magma can flow on the level below(see figure 3).

Figure 2: Obsidian-making channels (dug out)
Spoiler (click to show/hide)

Figure 3: Obsidian-making channels(ends)
Spoiler (click to show/hide)

Now that you have your channels, we need to fill them with magma.  The best way to do this is by finding a narrow spot on the pipe, and simply channeling into that.  Of course, if you have fire imps, that's not an option (see first paragraph).  In any case you will want your infinite source magma to be separated from your obsidian-making trenches by a single tile (see figure 4)  This tile has to be accessible from the level above, so you can channel it out safely.  When channeled out, this will allow the magma to fill your channels(see figures 5 and 6).  It is useful to note here that your obsidian farm should NOT be on the highest level of your magma pipe.  Pipes take time to refill, and therefore the process is slow going if your farm is at the top.  Also, forges on the top level are in danger of shutting off from low lava levels if your obsidian farm is big enough.  This can result in failed moods, and therefore, dead dwarves.  I suggest having your obsidian farm at levels -3 and -4, with your forges below that.  Do what works best in your situation.

Figure 4: Separation of trenches and magma
Spoiler (click to show/hide)

Figure 5: Magma trenches filled (upper level)
Spoiler (click to show/hide)

Figure 6: Magma trenches filled (lower level)
Spoiler (click to show/hide)

Great, now that we have the magma in the trenches, we need water.  The water source will have to be infinite, and therefore will be one of the following:brook/river, cave river, aquifer, or lake/ocean.  Collecting rainwater in murky pools is also possible, but not recommended.  The details of how to get the water from its source to the obsidian farm are left as an exercise to the reader (in the example obsidian farm, an aquifer is used; the farm is below the aquifer, so simple up stairs were enough to tap the water source).  Now, once the water nears your farm, you're going to need some way to shut it off.  Floodgates connected to a lever is the preferred method(see figure 7).  You need these to be right next to your farm, as this will lessen the time it takes to fill the chamber, and allow for easier draining.  The water should be introduced on the same level as the channeling was done, or one level above where the magma resides.  This allows the water to fall on the magma, and doesn't clog up the farm.  When you're ready, pull the lever and make obsidian (see figure 8).

Figure 7: Floodgates and lever blocking the water source
Spoiler (click to show/hide)

Figure 8: Obsidian being created
Spoiler (click to show/hide)

Now that your farm is making obsidian, you have a new problem.  Your farm is now underwater(see figure 9).  Most of your dwarves will be unable to swim, and therefore, you can't do anything with your farm.  The solution: drainage.  You're going to need to find some way of getting rid of all that water.  There are several options available to you:

1. Pump the water back to where it came from.  Any infinite source of water also has an infinite source of drainage.  Simply pump the water back into the river/aquifer/ocean, and it will naturally disappear (the example farm uses this method).

2. Chasm it.  All chasms/bottomless pits can take as much as you can put into it.  Add a tunnel from your farm to the chasm, and you've got drainage.  Make sure you have a floodgate somewhere along the line, though, so that your water will stick around your farm long enough to make obsidian.

3. Dig out an evaporation room.  When water is 1/7, it will evaporate on its own.  While you could try to micromanage and pull the lever at just the right time to keep your water level low, it's never easy to do so.  An evaporation chamber, separated from your farm via a floodgate (connected to a lever), will allow the water to spread out and evaporate.  As a general rule of thumb, an evaporation chamber should be around 4-6 times the size of your farm, so that even in the worst case scenario (your farm fills to 7/7 water everywhere) it can still evaporate.  This can be a dangerous method, though, as if the floodgates for your infinite water source are open at the same time as your floodgates into the evaporation room, you end up with a lot of water that will not evaporate.  Still, with a little bit of attention, this is entirely preventable.

Figure 9: Flooded obsidian farm
Spoiler (click to show/hide)

When you start to see dry spots appearing all over your farm, and none of them are being refilled (see figure 10), it's time to harvest your obsidian.  Channel out the magma filling trenches again, save for the last tile which separates the magma from the trench (see figure 11).  The obsidian will appear at the bottom.  An access doorway needs to be dug to the lower level of the farm, so the haulers can get to the stone.  A stone door can be used to access the magma.  It does NOT have to be made out of bauxite, iron, or other magma-safe materiel.  So long as no dwarf steps through that door whilst magma is on the other side, it will be safe.  However, if the door opens for any reason, and magma gets in the doorway, the door will melt.  Lock your doors before filling the trench with magma again.  In any case, stone doors can also be used to get through the walls which your dwarves channel from (see figure 12).

Figure 10: When to harvest the obsidian
Spoiler (click to show/hide)

Figure 11: Channeling out the obsidian
Spoiler (click to show/hide)

Figure 12: Access doorways
Spoiler (click to show/hide)


Once your haulers are done getting all the obsidian out, lock the doors and channel out the separation walls.  Your trenches will fill with magma, and the process will start again.
« Last Edit: November 03, 2008, 09:49:12 pm by Frelock »
Logged
All generalizations are false....including this one.

Magua

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #1 on: November 04, 2008, 12:53:25 am »

Good guide.  Put it in the wiki!

One note, though: I prefer, instead of flooding a room to make obsidian, which means you then have to wait for it to drain, to drop water in the exact pattern of the magma.  When it's done, it's done, and you don't have to wait for drainage or anything.  For this purpose, I use retracting bridges.

Figure 1: Room filled with maga -- note that making obsidian works with only 1/7 magma.  No need to flood the room entirely.
Spoiler (click to show/hide)

Figure 2: Retractable bridges holding water above magma.  There's a number of bridges here; the only important thing is that each one has a side touching a wall, so they don't collapse when others retract.  For this reason, the room is only 20 tiles wide, but it can be as long as desired.
Spoiler (click to show/hide)

Figure 3: Room of obsidian
Spoiler (click to show/hide)

I use raised bridges instead of floodgates, since it only requires two mechanisms to link to a lever, rather than two per square.  (I also use them instead of doors, because I'm paranoid about stupid dwarves)  When getting the obsidian from this room, instead of mass designating a 'd'ig, I carve 'r'amps, to remove the ceiling.  Otherwise, the next time, there'll be an obsidian ceiling between the magma and the water.  You could channel from above, of course, but dwarves are stupid, and I can mass designate ramps and then not have to look out for stuck dwarves.
Logged
Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Re: Obsidian farming 101
« Reply #2 on: November 04, 2008, 06:53:24 am »

i would add just two things for the quide Magua have wroten:
  • forges don't need to be on lower levels (but in this case you must fill their source with magma, then close a floodgate wich separate them from magma in bauxite of course, with bauxite mechanics)
  • if you put between your magma chanaling pipes (twe 2 wide coridors)  floors (on the wall) or constructed wals indeed then you can mass designate channeling it is really handy)
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

tiresius

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #3 on: November 04, 2008, 11:33:01 am »

I just started farming obsidian (one room not a bunch of separate channels) and this is all good stuff.  Similar to Magua except no bridges I just have a river floodgate fill the room so I still need drainage.  I might have to try that.

Anyway it should be mentioned that you don't need 7/7 magma to make an obsidian wall.  So "filling" a channel or room with magma literally isn't a requirement. This is shown in a Magua screen shot but I figured someone should explicitly mention it.
Logged
"There are no safe paths in this part of the world.  Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go." - Gandalf in The Hobbit

G-Flex

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #4 on: November 04, 2008, 04:14:16 pm »

Obsidian isn't a rock? Of course it is. It's glassy, sure, but that doesn't mean it isn't a rock.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Obsidian farming 101
« Reply #5 on: November 04, 2008, 05:27:01 pm »

Technically, a rock is an aggregate of minerals, and obsidian is formed so quickly, mineral crystals can't form properly.  Hence, it's not technically a rock.

Thanks for the imput!  I'll look into editing it.
Logged
All generalizations are false....including this one.

Taritus

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #6 on: November 04, 2008, 08:19:54 pm »

Technically Obsidian is a glass and a rock.  It's a glass because it doesn't form crystals.  A rock is defined as an aggregate of minerals or mineraloids.
Logged



Foa

  • Bay Watcher
  • And I thought foxfire was stylish in winter.
    • View Profile
Re: Obsidian farming 101
« Reply #7 on: November 04, 2008, 08:48:39 pm »

Why don't you use floodgates, it protects thing, like your wall grates.
Logged

E-mouse

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #8 on: November 04, 2008, 09:39:23 pm »

Despite any imperfections this guide is excellent and should be put on the wiki posthaste.
Logged

temp321

  • Escaped Lunatic
    • View Profile
Re: Obsidian farming 101
« Reply #9 on: February 15, 2009, 11:57:18 pm »

So I can put in a fortification or a grate of any material to allow magma to flow through, while not having any lava monsters spawn??
Logged

Sinergistic

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #10 on: February 16, 2009, 12:48:22 am »

So I can put in a fortification or a grate of any material to allow magma to flow through, while not having any lava monsters spawn??

'lava monsters' don't 'spawn'. They are there at the beginning of the map, and no more will appear once they die.

But yes, if you CARVE a fortification, it will filter out any enterprising magma creatures that want to get into your fort.
Logged

Martin

  • Bay Watcher
    • View Profile
Re: Obsidian farming 101
« Reply #11 on: February 16, 2009, 12:55:18 am »

I use magua's technique but on a smaller scale. I'll only do about a 10x10 room and if I want more, I'll make multiple rooms. I've found that magma fills a room so slowly unless it's being pumped that my miners can dig it out faster than it flows. By having 2 rooms, you can have one filling/digging while the other is digging/emptying. Just scale it up as needed. It takes more levers and such, but you build one and get it going while you turn to the next one.

The other advantage to this approach is you can fill magma and water simultaneously, so the whole operation is pretty fast.

I use color-coded levers and constructed walls as an easy reminder of what does what. I have a control room with a blue lever for water fill, a yellow one for dump, a red one for magma fill, and a green one for miner access. They're put in that order so you can just work down the line of levers.

temp321

  • Escaped Lunatic
    • View Profile
Re: Obsidian farming 101
« Reply #12 on: February 16, 2009, 01:24:14 am »

So I can put in a fortification or a grate of any material to allow magma to flow through, while not having any lava monsters spawn??

'lava monsters' don't 'spawn'. They are there at the beginning of the map, and no more will appear once they die.

But yes, if you CARVE a fortification, it will filter out any enterprising magma creatures that want to get into your fort.

How about a grate? Also is it advisable to kill these monsters before attempting to use the magma.
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Obsidian farming 101
« Reply #13 on: February 16, 2009, 03:57:40 pm »

Grates melt, fortifications don't by nature of being carved from rock or being constructions (which are invulnerable)
Logged
this sigtext was furiously out-of-date and has been jettisoned

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Obsidian farming 101
« Reply #14 on: February 16, 2009, 04:23:33 pm »

Grates won't melt if you make them out of magma-proof materials (usually iron, steel, nickel, nickel silver, or bauxite).

But fortifications won't melt regardless of material, which is less of a hassel for players on resource-poor maps.


And the point of these things is allowing you to use magma WITHOUT having to kill the magma critters. If you can slay them, by all means do so, but they tend to hide well below the reach of your marksdwarves (unless you only have a pool of magma, which is usually only a few levels deep), which is why many players opt to block them with grate/bars/fortification.
« Last Edit: February 16, 2009, 04:25:40 pm by Untelligent »
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.
Pages: [1] 2