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Author Topic: New Creature Modification  (Read 11537 times)

Harlander

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New Creature Modification
« on: July 22, 2003, 06:15:00 pm »

The fleshballs.

You've seen them. You've probably slashed them with a pointy armament of some description.

I propose a change to the fleshy spheres of not very much doom, in fact I've been working on it in the editors. (You can't add tissues, it seems, since it causes a crash)

I'm going to give the fleshballs a brain.

Not just any kind of brain here though, but one capable of much... good... brain... things.

This would compensate for their non-existant physical stats.

They'd move by teleportation, and psychic levitation. Teleportation's in already, so yay.

In later versions of 'Armok, I hope to give them tentacles to dangle ominously beneath their psychically floating form as they float about in search of sustenance...

Perhaps they could be possessors or something... ooh yeah...

Anyway, all that lies far in the distant future. For now I'm just giving them brains and immense mental capabilities.

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Toady One

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Re: New Creature Modification
« Reply #1 on: July 22, 2003, 09:14:00 pm »

I put up a new one that fixes the tissue problem hopefully.  If you don't want to download it, I think adding a material file to the flesh ball file list (add "stock") will also do it, but not 100% sure.

Now your brain can have brain tissue.  Although while the flesh balls will be able to think about their impending demise, the brain will be little more than a delicacy to grace the plates of their butchers.  Until tentacles.  And floating.

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Harlander

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Re: New Creature Modification
« Reply #2 on: July 22, 2003, 09:37:00 pm »

Well, an ordinary fleshball can do magic, so I still have hopes for the tentatively named Cognitive Spheres...
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