- CHAPTER FOURTEEN: Author's Note This Chapter Is Awesome -
A Recipe for ChaosIngredients:
* Goblin ambushes (2)
* Migrants (16 or more)
* Defences (as poorly thought out as possible)
* Fey mood (substitute demonic possession if unavailable)
* Death (expected
and arbitrary, if you can find them)
* Elves (2 merchants, optional garnish)
Instructions:
1. Place your first goblin ambush inside the dark fortress of another tenuously peaceful goblin. Leave to boil for several days, or until one side is slaughtered, whichever comes first. I don't know why Asno is being attacked, but I find it hilarious. Say what you want about us dwarves, but we never devolve into civil war. Still, I suppose I'd better tell The Tax Collector. Asno and his guards are obviously going to win but it would be annoying if the surviving attackers fled right towards us. There's nobody else outside at the moment, so I'll close the bridge and ready the catapults just in case.
(I like to imagine them screaming "Ugg!" as they fight.)From what I can see from here, Asno is fighting in person. His guards are surrounding the invading goblins. One of the invaders is becoming enraged. Blood is spilling everywhere and OH LOOK, more puppies!
(Let's just be glad dog feces isn't implemented.)They'll make a tasty soup when they're grown. Or maybe not, since we're out of barrels to store anything in. 356 might be enough alcohol for the moment though.
2. Lose all interest in the goblins and resume normal life. The less you see the next part coming, the better it will turn out. The rest of the invading goblins fled or something, I'm not sure. Asno came to the edge of the dark fortress and yelled down that it was okay, we were safe now. Flint's reaction was something like "There was a fight?!?!'". The elves asked when we were going to start trading, and I told them that our broker was busy accurately recording the number of bones outside now. Now they just keep glancing nervously at our retracted bridge for some reason. I heard Flint proudly declaring he was more experienced, and then found him ... drinking? Okay, that's different. The Tax Collector has finished his records for now and is beginning to smooth walls while the elves wait.
3. Attract a large a migrant rush as possible. Right now, we have something like eighteen or nineteen dwarves marching towards our fortress. It's about time. Finally I'll be able to dump all the hauling jobs (pun intended!) onto some useless soap maker or something. I was one of the first here and I've prepared all this food for them, so naturally they'll be mine to command. With all the extra hands we might even be able to start planning an attack on the dark fortress. I didn't trust the goblins when there were one group of them. This is going to be great.
4. OH SHIT THE CATAPULTS, turn them off Ivanor! Meanwhile, The Tax Collector has taken a break from smoothing walls to updated his records
again. More like, his broken records.
5. Now at the most inconvenient time (I personally suggest just as the first migrant reaches your entrance, while the rest are spread out in a line over the countryside) place your second ambush. If done correctly, this should produce a pleasant reaction like OH SHIT HOSTILE GOBLINS ARE RIGHT OUTSIDE OUR OPEN FORTRESS AND ATTACKING OUR UNPROTECTED MIGRANTS FUCK. Um, um, um, Ruins? What the heck are we supposed to do?! Let my tickets to relaxation be slaughtered out there while we accidentally squash them with catapults? Try and lure them inside and hope the traps kill them all? The migrants are far better targets for the goblins right now, that won't even work. Asno? Asno? God I can't believe I'm stooping to this level but could you quickly send your guards down? ("... ... . . . Screw you, you rude, ungrateful dwarves!")
6. Okay, okay, this is the plan. This is what Ruins is doing, standing inside our chasm and yelling orders across to the migrants. ARM THE CATAPULTS! FORM A MILITARY! Ruins quickly orders the only migrants with weapons (a carpenter, a woodcutter and a ranger) into a squadron, then glances over the newcomers and picks out a handful of other expendable dwarves to join them. A cheesemaker, lye maker, woodburner (actually, Vidar recruited that one, but nobody complained) and three peasants. They form the Healing Urns and are ordered to group just beyond the fortress's entrance. What the heck kind of a name is that for a military anyway?!
7. Make snap decisions. If you're not in the military, you are a useless coward. This is FACT. Ivanor flees his catapult within about two seconds of the attack. Flint will probably do so soon anyway, and he's wasted there. Flint is recruited and now leads the army. (The Orbs of Saving, which is possibly worse. The only ORBS that would have SAVED anything were the catapults you just FLED FROM.)
8. Now comes the battle itself. The dwarven army is greatly spread out, so the goblins rush the closest migrants straight away. Two nameless dwarves are struck down in a matter of seconds. The goblins break into two groups, one heading southwards chasing some idiot weaver who passes right by our trap filled corridor in favour of heading further away from the fortress (FINE. GET HACKED TO PIECES. See if I even care!), the other heading north towards a couple of recruits. Screw this, I'm retracting the bridge again. I don't care if Flint's not out there yet, I don't want to risk any of those goblins getting inside and attacking our important dwarves. Everyone is ordered inside. The migrants are on their own and HEY PUPPIES.
(Aww.)[Author's Note: Yes, I probably should have taken screenies of the battle, but I was kind of distracted by trying to not let everyone die and anyway aren't those little 'd's so cute?]
No! ENOUGH with your fucking puppies, this is serious! Outside, the ranger has arrived at the northern goblin group and is holding her ground by shooting before they can close in. The meatshields? Not doing so well. Another dwarf is struck down. The southern goblin group are heading back up to rejoin the others. The carpenter is actually holding his own in battle against a couple of the goblins, and between him, a few meatshields and the ranger three goblins are killed. The southern few reach melee distance, but seeing the goblin corpses turn to flee! The ranger and carpenter back off to regroup at their station, but two of the meatshields chase down one of the fleeing goblins. The rest of the army begins to arrive, but too late to do much. A few of the goblins escape the area, but an unskilled, unarmed peasant strikes down one of them. The rest of the migrants stop fleeing and start returning to the fortress exterior; the battle is won, and victory is to the dwarves!
9. This time, DON'T let your guard down. The battle is over, but there are several more tricky things before the recipe is complete. The military is deactivated for the moment, until Ruins can organise a more permanent structure. The bridge is opened again, to let the migrants inside. The carpenter with two goblin kills? He barely makes two steps before his eye bulge and a demonic force possesses him. Without a word he charges inside and towards Vidar's workshop. An aesop about the dedwarfising effects of war? As for the cheesemaker, despite having survived direct contact with a goblin, he trips over one of Ivanor's stone fall traps and is killed instantly. I ... didn't really feel like cheese anyway.
And of course, the moment the bridge is open again and everyone is allowed outside most of the fortress population stream OUTWARDS to start collecting the dead and bringing in any bones and like. Damn it fools, HAVE YOU LEARNED NOTHING?!
(Even the camel knows when to hide.)Well, steal me an iron shield while you're out there. I notice that idiot weaver manage to survive somehow, although she's a little unhappy about the attack and all. She'll get over it. The final death count is four dwarves. Three were recruits at the time and one was the deactivated cheesemaker.
10. "Hey, we're leaving soon." Oh right, the elves! They've been sitting there outside uselessly the whole time. Try not to forget about them. The Tax Collector's records are finally put aside (rather forcibly, and by Lady Ruins) and he emerged to trade.
Ahahaha, the elves are "enchanted by our ethical works". What. Did they not just see that brutal battle outside? Or our catapults still launching stones into the dark fortress? (Uh, those should probably be off now. Oh, whatever. Hopefully they hit the elves on the way out.) Or that eighty percent of what we're trading is made from the bones of slaughtered creatures? Idiots. The Tax Collector doesn't bother to haggle, just trades away all our crafts for what little of use the elves have: Flour (nice, but unnecessary), cloth (meh) and few more barrels of alcohol (eh). That was pretty much a waste of time. Shoo, treehuggers.
Uh, hmm. The possessed carpenter wanted wood and we didn't have any left. That could be awkward. I think I might hold off the migrant's induction tour of the workshops for a little while.
Fortress Records (Filed By The Tax Collector)10th SlateDespite the general chaos following the goblin attack, I have successfully acquired information from all migrants and devised a new roster of duties that shall be implemented shortly. Most of the migrants were either poor and seeking a home, or poor and seeking our future riches. They will be required to work for either. There were only three migrants of particular note:
Nym, a gem cutter. She displays more reservation and intelligence than most, and will prove a useful as such. However, before I could begin discussing her details she evasively informed me she would not answer any questions regarding her reasons for migrating, but assured they were perfectly within socially acceptable norms. When I threatened to throw her out to goblins she invented some story about a tame bear and a countess. Instead of wasting further time I've noted her as "homeless" and let in for her skills: Processing any gems we locate and tending to the pets and livestock.
Strife, a cook. His skills are valuable, but his insistence on running a health and fitness program complete with an arbitrary diet are unworkable. He is disrespectful to my authority, and may require discipline. Adding two years to our lifespan will not increase vital productivity now. Fatman and he now split farming and cookies duties between them.
Kornash, a peasant. Despite no training, he was able to kill a goblin during the attack. He is assertive with a strong will, but also understands duty. His family were killed ten years ago during the dwarven exodus, and he came here with a desire to fight any enemies of dwarves. I have appointed him Sheriff.
All the longstanding dwarves have been relieved of hauling and miscellaneous duties to focus on their key profession. (Examples: Lady Ruins shall only produce stone furniture. Kragus shall only butcher and bonecraft.) For many migrants I reassigned their previous professions; this fortress does not require eg. tanners, and they shall learn quickly enough. Despite this, the range of skills has led to the consideration that a clothing industry may be implemented in the future.
Aside from those already named, this fortress now homes: A miner, a carpenter (learning stonecrafting), a ranger (hunting), an animal caretaker (to learn blacksmithing/metalcrafting when available), a weaver (learning masonry), a weaver, a clothier, a tanner (learning stone detailing), a dyer, a wood burner (to learn armour/weaponsmithing when available), a peasant (learning farming) and a peasant (learning mechanics). A few brought pets, including one cat, but as both are male there is no risk of over breeding.
(It's "Make Your Own Bedroom" night!)13th SlateThere has been an issue with two of the new dwarves. The carpenter has refused to leave his workshop, savagely demanding wood. Our stockpiles are empty. His predicament is unfortunate, but in my experience these supernatural moods tend to pass once the demon inside is sated. Rather than lose a successful warrior and put the risk of the workforce in danger I have ordered the deconstruction of part of the wooden animal pen. This will provide the logs, and the pen can be rebuilt with stone and refilled later.
Comparatively, the sheriff's predicament is notably less justified. Lady Ruins is dealing with the problem as I write.
(That's generally awkward. But he DID score a whip out of it.)19th SlateThe carpenter has completed his design. It would appear to be a seemingly innocent wooden door with a knocker that wails and strangles any undesired dwarves. Vidar has described it as "awesome". His judgment is not unfounded.
(Awesome.)