- CHAPTER THIRTY SIX: Green Glass And Copper; They're Apparently Epic Now -
And now, it's time for ...The Legend of A.D.A.B., as penned by Elfbane Chaotikawith Exerts From The Mad Scientist's Voice Logand Observations From Lady RuinsAt the edge of this banished land
There was a fortress built from sand
Who with magma flown from the deep
Forged glass terrariums to keep
Elfbane: "Don't you mean cages?"
Maddy: "NO. They are entirely different things. These are made of glass. GLASS, Elfbane. Glass is SPECIAL."
Elfbane: "Just like you?"
(Dwarf): "Waaaaaa! We don't have any sand to use!"
Maddy: "Excuse me? This is a fucking sandcastle. There is sand literally
everywhere. I'm sure you'll figure something out."
Another large stockpile is being dug, to the north of the other workshop stockpiles and accessible from the cave entrance. I can be reasonably sure it is for glass produce only. I wonder just how much glass she intends to see created, and what project would require that much. What is our mad scientist playing at?
And finally through the earth they dug
Erratically (Bahl had a bug)
They searched for ores and gems of fame
Bone decorations aren't the same
Hat: "Maddy, Bahl has located a vein of microl-"
Maddy: "DON'T CARE. There are anchovies in my tin cages. Your argument is invalid."
Hat: "... What?"
Maddy: "Listen did you find any gems or ore or or ore? ... not."
Hat: "Yes. We have located a single pocket of gems, and two veins of copper."
Maddy: "MEDIOCRE! Ahem, I mean, 'Excellent!' yes."
The other recruits have started referring to me as "that legendary exhunter". I may not enjoy the sparring, but it feels good to know I can hold my own in a fight again. It gives me more options; I can take more risks. Newb reached that status recently too, but Rika still hasn't reached elite level. This has allowed her to adopt another four war dogs into her squad, at least. We are no army, but we are something of a force to be dealt with. If only we weren't under Maddy's control ...
Bone opal; the irony
Did not escape the mad Maddy
But now with cages she contrived
To set traps and catch foes alive
Hat: "Maddy, would you please reinstall speakers in Bahl?"
Maddy: *rattle* "'The stars say no.'"
Hat: "This is the forth time I've run up from the mines today, and right now I only just recall where my bedroom is, let alone the second bone opal cluster."
Maddy: *rattle* "'Consult again later.'"
Hat: "You know, this situation reminds me of when I was a young boy. My father once bought me a toy pick that had been signed by Doomhammer himself. But he refused to give it to me until I had told the divorce lawyers how much I loved him. I refused, my father demanded a refund, Doomhammer fell angry and was captured by the same lawyers and look where we all are now. I learned my lesson, have you?"
Maddy: *rattle* "'Spam more cage traps.' Where did I get this eight ball anyway?"
My squad has been indefinitely positioned outside of the sandcastle's defences. At first I was unsure why, but soon mooks began carrying new, undecorated, mechanisms and glass cages out to construct traps. More walls are being built to force landbound enemies through them. Given we already have a number of traps and an active military, further cage traps seems unnecessary. It's almost as if Maddy wants the next invaders alive. Hmm. Perhaps she does, for an experiment. A dark one, if our idle dwarves would not suffice. It should not matter; no brute force or sacrifices will break this island's barrier.
So much copper you'd think we'd drown
Forge weapons, move stockpiles around
Leave babies; migrants just fill rooms
For the Dungeon Master, a tomb
Bahl: "You've got mail!"
Maddy: "Open it."
Bahl: "Sender: Waylon. Message: I am sick of smelting copper! Smiling face."
Maddy: "Ahaha. Can't he just pull the bars out of his hat? Saw the ore in half and put it back together a bar? Make the unrefinement disappear? MAGIC the wait Waylon's not even assigned furnace operating and what is he doing underneath by bed."
Waylon: "Uh, writing down those puns for my next performance?"
Further migrants. Even Maddy refers to them as migrants now, rather than volunteers. For what was started as a laboratory for testing the barrier, very little experimenting has been done here. All we have become is a thriving community, 89 dwarves and 58 animals. What has The Mad Scientist been waiting for? Stone? We had obsidian. Magma? It is powering our forges, but otherwise ignored. Glass? There is effectively no limit to it, but what could Maddy possibly need it for? The traps ...
Brave traders bring wood, such a haul!
Yet chainmail doesn't fit at all
The loved Elfbane possessed by fate
Saved by shells of Kodak, the late
Maddy: "Warla, I'm a little concerned about your dealing with the traders recently."
Warla: "Excuse me? I bargained for everything you asked for, and still have many tradeable goods left."
Maddy: "No, just look. Look at this. What is this?"
Warla: "A copy of each party's requests."
Maddy: "And this item right here?"
Warla: "... Beer."
Maddy: "What are we, elves? We are DWARVES, with ONE THOUSAND plump helmets and a crapload of wood logs!"
Warla: "We have run out before, even after I sent you three reminders to send out the orders."
Maddy: "And moving RIGHT on to my second point, why are they willing to pay so much extra for cloth? They just sold us over half a dozen bins."
Warla: "And now they need more again." *Smile*
Maddy: "Ahahahahaha! You get a payrise. I know I don't pay you. You get to raise you hopes that I might."
Elfbane was possessed recently, and produced a cheap wooden door for the Dungeon Master's room. This fortress is unlucky with artifacts. There is no shortage of green thumbs, at least. Warla estimated our plump helmet stocks at one thousand. Cookie and a few others have started constantly cooking them in an attempt to clear some space in the stockpiles. Human merchants visited, Warla dealt with them as usual. This time somewhere around eighty wood logs were brought. Aside from the usual barrels and like, a number of cloth bins were taken and new clothing is being sewn to replace out worn attire. Cages were purchased, and further cages requested. Yet Maddy cannot hope to effectively use so many traps, and we have a room nearly full of spares now.
Alas, weapon traps are a task
When one hundred weapons are asked
Carried through vomit and through rain
While nearby budding archers train
Warla: "... hilarious, I'm sure. Tell me when you find a dwarf willing to pay over five thousand value for one set of gauntlets and I'll offer you a kiss for free."
Merchant: "Good lord no, I'd be cutting my own throat. That's for
one gauntlet."
Maddy: "Well FUCK your armour! Warla, toss this dwarf out! We don't need his wares, we'll make our own, and they'll be way better and more expensive than theirs! With copper, damn it!"
Warla: "Ignore her, she's our 'special dwarf'."
Maddy: "I what?"
Merchant: "Seriously though, I hear you're raising livestock. If you buy these cages I'll throw in a dog and mule for free."
Maddy: "Buy the bolts! Buy the bolts! Buy the bolts! I'm at least 65% sure we have a crossbow somewhere. But I
want the bolts, why won't you let me
have the bolts? I'll be good!"
There have been few idle moments to think of late. In the few occasions my squad is not on watch, we are sparring. Idle dwarves are put to hauling copper out of the mines or copper weapons into traps. All this, and from only a single level of mining. There have been a few other metal bars imported, and some galena ore was found, but copper still clogs up the stockpiles. Dwarven merchants arrived, and for the first time in a while Warla ran out of trade goods to purchase everything she had hoped for. It was good quality steel armour that was eventually turned out, leaving our military to wear leather and dodge as always. She did come away with 125 steel arrows, and Elfbane has been using our excess wood to train two marksdwarves into the military. We have no locations for sniping, so Maddy must plan a new construction with need to guard.
Though all dwarves work with true earnest
Mistakes are made at the furnace
A box is not a bin, we've shown
So churn out blocks for ends unknown ...
Maddy: "Sarek, what are you doing?"
Sarek: "The Mad Scientist ... Do you have more bones for me to decorate with?"
Maddy: "No, Elfbane has enough gems for now. I'd just finished dealing with a particularly annoying possessed mechanic (
although the artifact was worth seven times Elfbane's and the first with a five digit value) and thought I'd check how our longstanding dwarves were doing.
Sarek: I'm counting cracks. I just realised yesterday. What if there were an odd number and we didn't even know it?! I have to make sure. The others, they call me mad, but this is important."
Maddy: "They ... they call you mad? The other dwarves call
me mad!"
Sarek: "I ... I thought I was the only one."
Maddy: "It's okay. It's going to be okay."
Warla: "MADDY! There you are. Where are my noble chambers? Do you know how long I've been mayor? This makes me extremely ...
not ecstatic."
Maddy: "You're the what?"
Glass blocks are now slowly being forged and stored away, for the foundation of her new construction I presume. Except, we've had other materials for some time. If she has been waiting on glass, then the purpose must be related to ... the cages. Maddy intends to build a prison, of considerable size, with the marksdwarves for guards. She must intend to slowly fill it and keep alive a large number of captured invaders. Why? She has no navy to directly use them against the barrier. These are no camels, we'd be sitting on an army we had no hope of pacifying. Even as a bargaining chip, the goblins would just raise a greater force to take them back, or for revenge. It would be a disaster waiting to ...
Oh. Then this has been a ruse, she must already know the barrier's nature. The medication can slow her, but I must stop The Mad Scientist before all is lost.
And NOW, it's time for ...Where Are They Now?Elfbane: On break. He usually does carpenting (expert) and gem (skilled/competent) jobs. He has dined in a legendary dining room lately. Also has a mancrush on Cookie, because I screwed up the genders in this fortress ... again.
The Mad Scientist: No job. She just finished installing the weapon traps, but doesn't actually do much that often. A proficient mechanic. Has a child as a friend, which should surprise noone. Although I'm not sure how she ended up with a few blood splatters over her head.
Warla: Sleep. She's pretty hardcore now, stats wise. Legendary in mining and record keeping, a great appraiser, skilled organise, skilled building designer and talented mechanic! She's even a competent grower, but most of the older dwarves have some skill in that. I think we all know who REALLY runs the fortress here.
Cookie: Making wooden bolts, apparently. I guess his mood had some use after all! Normally he farms, cooks or brews with high master, proficient and skilled skills respectively.
Bahlthier: No job. Huh, I need to designated more areas to mine. Anyway: Legendary miner, accomplished mason and dabbling butcher from a while back. Still in a loving relationship with Warla.
Kibeth: Deceased. How about that.
Crystaleyes: Totally dead.
Lady Ruins: Soldier. She's already a legendary wrestler, expert swordsdwarf and great shield user. She has two goblin kills, and was the one who struck down the giant. She is getting used to tragedy.
Sarek: Pay no attention to the story, he is decorating things with all the fish bones I end up with and is legendary at doing so. And that's pretty much it, really. He doesn't even have any friends at the moment.
Maybe his cat leather trousers are really black cat leather trousers.
Hat: No job, usually mining now. Talented miner, and a skilled mason.
Steinunn: Getting drunk, obviously. She's been brewing on and off lately, I don't really need stone crafts anymore. Skilled brewer, proficient stone crafter. Naturally, she's one of the dwarves who throw up whenever they walk outside.
Waylon: Also drinking. He at least dabbled in weaponmaking while the copper weapons were being produced, otherwise a novice grower and usually hauling.
Maggarg: Filling his waterskin. A legend at wrestling, competent with armour, great with shields, proficient with swords and still hasn't killed anything. You'd think he'd been swimming lately with the stupid number of water coverings at the moment.
Newb: Soldier, with 29 notable kills now. Legendary swordsdwarf, other military skills are reasonably high too. He doesn't really care about anything anymore. He also need alcohol to get through the working day and can't even remember the last time he had some, but that probably applies to my entire military since they've been using waterskins. >_>
Brutus: Soldier, no kills. High master wrestler, talented swordsdwarf. Has two children.
Strife: Filling waterskin. Four notable kills, and three camels. Grand master and expert at wrestling / swords.
Kodak: Sleeping. In a coffin.
Rika: Sleeping. Only an expert wrestler, sadly, and with no notable kills. But she has eight pets, six trained!