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Poll

How should we make a DF multiplayer game?

In the form of a MU* (as has already been tried)
- 4 (4.3%)
Empire building browser-based game, using the Frost and Flame engine or making it from scratch
- 10 (10.9%)
Adventure RPG browser-based game, using the Dragon Knights engine or making it from scratch
- 4 (4.3%)
A dungone crawler or maybe cooperative fortress builder client-based game using the Eclipse engine (would be real time, and have better graphics than browser-based games)
- 25 (27.2%)
Cooperative fortress building browser-based game, with traditional DF top-view 2D tiles
- 45 (48.9%)
a deviant of the cooperative fortress building browser-based game, were the tiles are grouped into bigger "sections"
- 3 (3.3%)
Other (propose it in the thread please)
- 1 (1.1%)

Total Members Voted: 92


Pages: 1 ... 8 9 [10] 11 12 ... 17

Author Topic: Creation of a DF Browser Based game?  (Read 26039 times)

Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #135 on: November 09, 2008, 11:02:44 am »

I honestly still don't know wether we are going to use PHP or ASP, but I think it has been decided that we won't be using Java or Flash.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

winner

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Re: Creation of a DF Browser Based game?
« Reply #136 on: November 09, 2008, 07:08:28 pm »

I can help handle interface design.  I also think the way raw materials like stone should be handled is by increasing the "number of stones" variable for every stone tile of the right type mined and decreasing it for every object made of it. This is because I can't imagine anybody particularly enjoying hauling stone all day.

The happiness of the dwarf is a great way to get players to act how you wish them to; make everything take a little more energy when the dwarf is unhappy and you'll have players stumbling over themselves to cheer it up.
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Muz

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Re: Creation of a DF Browser Based game?
« Reply #137 on: November 09, 2008, 07:17:16 pm »

Handling assholes is easy: SEND THEM TO THE HAMMERER! :D

Noble assholes are another thing, though it should be accepted as part of the game ;)
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

winner

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Re: Creation of a DF Browser Based game?
« Reply #138 on: November 11, 2008, 02:00:39 am »

Handling assholes is easy: SEND THEM TO THE HAMMERER! :D

Noble assholes are another thing, though it should be accepted as part of the game ;)
How does everybody feel about perma death? I am in favor of it.
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The great game of Warlocks!

qwertyuiopas

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Re: Creation of a DF Browser Based game?
« Reply #139 on: November 11, 2008, 08:11:32 am »

I think that death should always(well, in most cases) have a chance of just being a disabling(for at least a week) injury and give new players 1 week of time where that probablility is greatly increased.
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webadict

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Re: Creation of a DF Browser Based game?
« Reply #140 on: November 11, 2008, 09:40:08 am »

I think that death should always(well, in most cases) have a chance of just being a disabling(for at least a week) injury and give new players 1 week of time where that probablility is greatly increased.
There's always a chance that an injury is disabling. There's just usually a VERY HIGH chance of death. From everything. No questions. And a very low chance that the injury will heal.

Perma death is fine.
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #141 on: November 11, 2008, 09:47:16 am »

My idea for death was: simply make it (almost) AS BRUTAL AS THE ORIGINAL DF! MWAHAHAHAA...

Players shouldn't get too attached to their dwarves anyways, since they would have MANY dwarves each (I think I might have mentioned this idea earlier, too lazy to check), when they log in, they first get to a screen 'choose a dwarf or create a new one' and each dwarf would have its own energy pool, so that the player could finish one dwarf's energy for the day then play with another one.

Also, the motto of DF sticks, Losing is Fun!
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

webadict

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Re: Creation of a DF Browser Based game?
« Reply #142 on: November 11, 2008, 09:52:39 am »

My idea for death was: simply make it (almost) AS BRUTAL AS THE ORIGINAL DF! MWAHAHAHAA...

Players shouldn't get too attached to their dwarves anyways, since they would have MANY dwarves each (I think I might have mentioned this idea earlier, too lazy to check), when they log in, they first get to a screen 'choose a dwarf or create a new one' and each dwarf would have its own energy pool, so that the player could finish one dwarf's energy for the day then play with another one.

Also, the motto of DF sticks, Losing is Fun!
How many is too many, though? It'd get pretty annoying to take care of them all...
And they'd have a limited amount, they'd just have to pick from whoever's there. Also, how would children work?
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #143 on: November 11, 2008, 10:14:57 am »

How many is too many, though? It'd get pretty annoying to take care of them all...
And they'd have a limited amount, they'd just have to pick from whoever's there. Also, how would children work?

Well we'll need to find a limit to how much dwarves there can be, mainly limited by how many dwarves immigrants are available. Also, I think children would just be considered NPCs wandering in the fortress until they mature after a certain amount of time, then they would be available for taking by any player.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

winner

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Re: Creation of a DF Browser Based game?
« Reply #144 on: November 11, 2008, 11:47:31 am »

There is one problem with legendaries as they currently are, one player with a legendary dwarf could kill every single dwarf in your fortress with out dieing. I think this balances it a little too much in the direction of player killers, but at the same time it is completely awesome to have a legendary dwarf under your control.
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webadict

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Re: Creation of a DF Browser Based game?
« Reply #145 on: November 11, 2008, 12:04:50 pm »

There is one problem with legendaries as they currently are, one player with a legendary dwarf could kill every single dwarf in your fortress with out dieing. I think this balances it a little too much in the direction of player killers, but at the same time it is completely awesome to have a legendary dwarf under your control.
Honestly, if you have a legendary dwarf and no one else does, you're either:
1) Breaking in and killing everyone
2) Really good
3) Want the fortress to live
or
4) a Redneck
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #146 on: November 11, 2008, 12:23:15 pm »

Yes, I know legendaries and such are going to be annoyingly strong if we use the DF system, but I've always thought that a DF based multiplayer game would mostly be about random craziness and chaos, not about winning in any traditional sense. Sure, if some legendary goes around killing everyone, it would definitely be annoying, but think about how he got to that stage. It definitely wasn't easy, and he probably has some very important role in the fortress, maybe even is the leader or a founder. I doubt he'd just throw it all away for the sake of killing everyone, and if he does, he does it either for all to get good laughs (and would likely have a sort of consent from the other players or a part of the other players), or he is one of the assholes depicted above, and thus will be dealt with accordingly (in whatever method we choose to adopt in dealing with annoyances).

But I guess balancing stuff will have to be put, to keep such rogue dwarves from doing too much damage...
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Kashyyk

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Re: Creation of a DF Browser Based game?
« Reply #147 on: November 11, 2008, 12:26:52 pm »

but do you honestly think an asshole would manage to get to that sort of lvl?
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #148 on: November 11, 2008, 12:37:44 pm »

but do you honestly think an asshole would manage to get to that sort of lvl?
Yeah, good point. Any asshole would be easily recognized by the community way before he gets Legendary +5 in combat stats. Atleast, as long as the DF community remains at its current standards. Hopefully, it will.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

webadict

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Re: Creation of a DF Browser Based game?
« Reply #149 on: November 11, 2008, 01:43:29 pm »

but do you honestly think an asshole would manage to get to that sort of lvl?
Yeah, good point. Any asshole would be easily recognized by the community way before he gets Legendary +5 in combat stats. Atleast, as long as the DF community remains at its current standards. Hopefully, it will.
Honestly, I would love some sort of Adamantine-clad, legendary +5, psycho dwarf going fortress to fortress killing everyone inside. It'd be that kind of wackiness that'd be cool. 2 reasons why this isn't a problem: It would take forever to get to this level, and this is the kind of stuff that happens in DF.
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