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Poll

How should we make a DF multiplayer game?

In the form of a MU* (as has already been tried)
- 4 (4.3%)
Empire building browser-based game, using the Frost and Flame engine or making it from scratch
- 10 (10.9%)
Adventure RPG browser-based game, using the Dragon Knights engine or making it from scratch
- 4 (4.3%)
A dungone crawler or maybe cooperative fortress builder client-based game using the Eclipse engine (would be real time, and have better graphics than browser-based games)
- 25 (27.2%)
Cooperative fortress building browser-based game, with traditional DF top-view 2D tiles
- 45 (48.9%)
a deviant of the cooperative fortress building browser-based game, were the tiles are grouped into bigger "sections"
- 3 (3.3%)
Other (propose it in the thread please)
- 1 (1.1%)

Total Members Voted: 92


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Author Topic: Creation of a DF Browser Based game?  (Read 26035 times)

webadict

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Re: Creation of a DF Browser Based game?
« Reply #120 on: November 07, 2008, 11:28:20 am »

What if someone builds lockable doors all the way around a:
1) Person
2) Room
3) Workshop
4) Fortress

There's too many problems that could arise vs. the possible benefits of such a system. Sure, you can get a certain number of rooms, but you'd also have some jerk locking off everything to himself. Two ways to stop that would be no doors or a limited amount of doors.

Also, possible problems with digging...

"Weeeeee!!! I just craved out a bigger dining room by MINING OUT THE WHOLE MOUNTAIN!!!"

I think that the leader should designate possible places to mine, in order to keep this to a minimum.

I think that having a Cabinet and a Chest that only you can open is fine, since in DF, any dwarf can walk into your room. Lockable door would just be a big hassle. Either that, or having one room to yourself.
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #121 on: November 07, 2008, 11:43:54 am »

I think we should leave jerk-issues alone for now. The best solution to this problem is giving the leader the right to accept who joins his fortress and who doesnt, and also to ban people from it. That way, he can decide to only invite people he trusts or that the community trusts, and ban any annoyances. Ofcourse, that would mostly not apply for the first version, since there is only one fortress.

As for a more ingame answer to such problems, just have that making doors with private locks uses much more energy than normal doors, or requires special parts (mechanical parts, lock, key...) to be made, thus making locking doors a hard business. Sure, players won't be able to lock them when they just started a new fortress because they can't produce the parts yet, but when the fortress is still young, there are very few players, and they probably already greatly trust each other, since they decided to start the fortress together.

As for the mountain-digging, that would require so much energy it would take so much time to accomplish, the leader would surely notice what was happening and ban the player.

My idea of the jerk-problem in this game is, try to fix it indirectly. After all, this would be a very high pvp game. Dont give concrete limits to what can and cant be done, let the player decide between the benefits and costs of each decision. If the player feels like stealing from another player, let him. He'll just have to then escape before the other players decide to kill him, and can't return to this fortress, and probably won't be able to cary his own stuff away in his escape...
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Kashyyk

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Re: Creation of a DF Browser Based game?
« Reply #122 on: November 07, 2008, 11:45:11 am »

typical me, I forget about a thread for a few days and it explodes into action.
I have no skill in programing but I would like to learn.
I was thinking, regarding doors, that the leader (or someone given the powers to do so) can give keys to dwarves, that unlock particular doors.
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webadict

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Re: Creation of a DF Browser Based game?
« Reply #123 on: November 07, 2008, 11:54:25 am »

Okay, I suppose that'd be fine. Right, right. I was merely posting foreseeable consequences.

Hmm... Any ideas on combat?
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #124 on: November 07, 2008, 11:58:46 am »

Kashyyk, don't worry, I know little web programming myself, what I know of ASP and HTML are barely a few days worth of self-teaching. We'll just have to learn as we move on.

For the keys, I think the players should be given a bit more of independance from the leader, and be able to make their own locked doors. The leader might mandate that a master key be made for him that can open any of the doors, though.

As for starting on the interface, how should we host it? I can't host it on my own computer for now for diverse reasons, and its probably better not to host it on anyone's own computer for security/bandwith/practicallity reasons. Anyone know of a good free host that supports server-side codes and databases?
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

webadict

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Re: Creation of a DF Browser Based game?
« Reply #125 on: November 07, 2008, 12:16:36 pm »

Kashyyk, don't worry, I know little web programming myself, what I know of ASP and HTML are barely a few days worth of self-teaching. We'll just have to learn as we move on.

For the keys, I think the players should be given a bit more of independance from the leader, and be able to make their own locked doors. The leader might mandate that a master key be made for him that can open any of the doors, though.

As for starting on the interface, how should we host it? I can't host it on my own computer for now for diverse reasons, and its probably better not to host it on anyone's own computer for security/bandwith/practicallity reasons. Anyone know of a good free host that supports server-side codes and databases?
Someone posted earlier that they could help with the hosting. I forget who though...
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #126 on: November 07, 2008, 12:20:25 pm »

If anyone actually goes through with this, and shows the game in action (by hosting it on their own computer or something to that effect) I may be able to provide hosting.

Well seems Zac proposed to host it, but only if its already a working game...
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

webadict

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Re: Creation of a DF Browser Based game?
« Reply #127 on: November 07, 2008, 12:23:21 pm »

Crap. Shot down. I am at a loss unfortunate-like.
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Istrian

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Re: Creation of a DF Browser Based game?
« Reply #128 on: November 07, 2008, 01:15:52 pm »

On assholes :
Let the citizens of a fortress decide who gets banned and who doesn't. Have a vote system in place which requires a majority of players to vote to kick someone out.

On locks&doors :
Making keys should be a special job that does not require the leader's intervention (else he would always be harrassed by every player to give them a key).

On interface :
It is not necessary to host the interface on a server to make it. Just check it locally on your computer to see if it works. By the time you have a complete interface we will have found a server to host it. Of course, people won't be able to see how the interface looks until then, but at least it gets the project started.
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Kashyyk

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Re: Creation of a DF Browser Based game?
« Reply #129 on: November 07, 2008, 02:27:54 pm »

I was intending that leader would be able to passs that power onto other dwarves as well, ie. nobles. That would lighten the load that the leader would have to put up with.
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Fenrir

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Re: Creation of a DF Browser Based game?
« Reply #130 on: November 07, 2008, 04:12:53 pm »

Don't worry about controlling assholes right now, there's no game for them to ruin yet! You need to get the basics determined so someone can get started. Solve problems when they appear. Otherwise, this project won't get off the ground.
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Kashyyk

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Re: Creation of a DF Browser Based game?
« Reply #131 on: November 08, 2008, 12:50:03 pm »

So we have movement, and I believe we are doing an energy bar which regens when sleeping/logged off. What are we deciding now?
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Poltifar

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Re: Creation of a DF Browser Based game?
« Reply #132 on: November 08, 2008, 01:38:37 pm »

We only have the basics of the idea of movement, we still need to decide stuff about it including the interface. I've been trying out some interface ideas, and I think there are questions about the possible ways we could show the tiles on the interface:

-Do we use a font to represent the tiles, or curse-like graphics? The difference would be that the graphics would take time to make, we need to be downloaded thus slowing the game for slow-internet users, but would be consistent for all users, while a font would be faster to implement and use (if we are using a pre-existing font such as Arial), have more variety of color/size, but not all players might have the exact font available.

-Do we use a table with each cell representing a tile, or just send an output in the form of a 'paragraph' of the symbols used for the tiles? The table system would be more square-shaped and thus nicer to look at if we use a rectangular font, but the tiles would have some distancing between them, and it would be a pain to designate each cell alone when coding the thing...

-How do we represent multiple objects on top of each other in the same tile? I don't know how to do something that switches between the pictures for all objects on the tile every second or so, so that it looks like the original DF...
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Kashyyk

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Re: Creation of a DF Browser Based game?
« Reply #133 on: November 08, 2008, 04:17:31 pm »

Maybe we could have an icon of some sort that represents a 'Pile'. You then look over it, which lists the objects there.
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qwertyuiopas

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Re: Creation of a DF Browser Based game?
« Reply #134 on: November 08, 2008, 09:10:04 pm »

PHP loops could easily do the table.

I know I keep coming back to it, but do we have a language choice yet?
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Eh?
Eh!
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