Erich is a dick. Yes, I know he's not exactly 'Lawful Good', that would be more Hesani's deal (who would be a pretty epically powerful god if he wasn't such a wimp), but Erich is
very strict about the whole 'Code of Chivalry', which he practically wrote.
As such, you have to be honorable. Which is exactly what we're trying to avoid, remember? Honor sucks.
However, he can be lots of fun if you're willing to play by his rules.
Yeah, I rolled low CON, and it appears that it never even started to raise.
That's the tricky thing about constitution. If you look in the article, you'll find that most things which allow you to train CON
require high stats to begin with. Your chances of overcoming poison and disease rely heavily on your constitution levels, and in order to survive a critical hit you'll need all the CON-supplied hitpoints you can get. And as for expending stamina points? Well, guess where you get those from.
Basically, the only way to train up a low CON stat is to eat 'healthy' food (which is friggin' impossible unless you're an orc and eat corpses, since you're boned for finding anything other than rations down in the dungeons), and stay slightly hungry all the time (but not too hungry! That will just drain it back down again. Stupid balance). Or wear really heavy armor, but that's another story entirely.
So a strong constitution will just keep gettin' stronger, and a weak one will stay weak. It's kinda like those diseases that target the constitution... Every time you fail a save, your chances of hitting the next one go down. It's a vicious, vicious cycle. I know this, because I've been on the wrong end of it a few too many times. Stupid disease creatures... You can kill them all you want, and they'll still bring you down in the end. Buggers.
As for INT, I did choose it to be high, specifically for early game skill points. Rogues live or die based on skills.
Yes, yes they do. But spiked chain warrior rogues who fight their enemies head-on instead of tumbling and jumping around to avoid them? I'm not so sure. Much as I love skill points, they aren't really that useful for the grit and grime of face-to-face combat. Picking your battles is no more important than picking how you fight them. Think about exactly what it is you're going to do, and then work out how to do that.
I don't really know what I was doing to train INT up to 25.
Identifying items via experimentation and successfully reading scrolls would be my guess... Unless of course you put points into magical knowledge and started researching stuff at the library nonstop, which is a MAJOR boost to intelligence.
Remember kids, do your homework! It gives the mind flayers more to eat.
Yes, I know I was pushing it. I was hoping to get a L11 character to have both Great Cleave and Two-Weapon Tempest. With, of course, all the prerequisites. I think the only non-offense feat I took was Sneaky.
Well, in all fairness, sneaky is one heck of a feat. If you're going to pick anything, that's a nice one to have (for anyone who's going to be sneaking at all, that is). Just remember that 11 is the maximum character level for Incursion's current state, so even if you got that far you wouldn't get the chance to plug any feats into defensive areas afterwards.
Also, I don't think my alienist had reached level 11 yet... And let me tell you, he has seen some pretty freakin' nasty sh*t down there.
I had an amulet of... undead warding? vs. undead? The one that makes them ignore you. I was wearing an ESP +1 instead. Of the two, which would you favor? I guess floating eyesockets are undead floating eyes?
Yep, that they are. I always had a little trouble picturing a "floating eyesocket"... I'm guessing they're related to the skeletal sharks of DF in some way.
As for which of the two I'd favor, that's kind of tricky. The ESP amulet is rather nice for certain occasions. Being able to see things before they know you can see them is quite handy. But if you catch so much as a whiff of undead I'd say to whip out the undead warding amulet.
ESP will only give you a heads up for the stuff that's trying to creep in from the side and give you a stabbin' all sneaky-like... And that's just for the ones that have brains. Not all of them do.
Undead warding, on the other hand, will protect you from all undeadies, regardless of whether or not you can see them. You can even get close enough to sniff the delicate aromas of rotting flesh and they won't bug you.
Won't do diddly with the ones who are still breathing though. Pick what you're most afraid of, Drow assassins or zombies with clubs. Accessorize accordingly.