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Author Topic: Incursion  (Read 125526 times)

Lmaoboat

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Re: Incursion
« Reply #420 on: August 30, 2011, 03:16:59 am »

Sorry for the bump, but on Vista this game seems to keep using more and more ram until there's none left. I don't think it's having lots of stuff going on, because even full maps are fine for a while.  On topic though, Necrophysiology is an awesome feat.
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Frumple

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Re: Incursion
« Reply #421 on: August 30, 2011, 03:46:34 am »

Can't say I remember for sure, but there might have been some memory leaks left here and there, heh, before the game went into refactor mode. The game definitely increased in ram usage as you got deeper (and saving took longer and longer :-\), but that alone shouldn't have been eating up the ram of something capable of running vista.

Necrophysiology is indeed awesome, though, when you can spare the feat for it.
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Lmaoboat

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Re: Incursion
« Reply #422 on: August 30, 2011, 04:13:08 am »

I was playing it on some really old XP computer, and it was fine, but on two different vista ones, it was using over a gig of RAM.
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0x517A5D

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Re: Incursion
« Reply #423 on: August 30, 2011, 01:03:46 pm »

There's a "monsters use smart pathing" option that has serious problems.  I thought they were CPU-related, but it could be memory leaks.  If you have that on, try turning it off.

Looks like its Main-Menu, e to Change System Options, arrow down to Monsters Use Djikstra, press spacebar until it shows NO.


Man, I miss Incursion, and I have no confidence at all that Incursion² will ever make it out of planning.

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Lmaoboat

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Re: Incursion
« Reply #424 on: August 30, 2011, 02:15:27 pm »

There's a "monsters use smart pathing" option that has serious problems.  I thought they were CPU-related, but it could be memory leaks.  If you have that on, try turning it off.

Looks like its Main-Menu, e to Change System Options, arrow down to Monsters Use Djikstra, press spacebar until it shows NO.


Man, I miss Incursion, and I have no confidence at all that Incursion² will ever make it out of planning.

Thanks, that was something I was doing different, so hopefully that's it.
Edit:
Darn, It's maybe going up a bit slower, but it's still using ever-increasing RAM.
Edit again:
Oh wait, I can't change that option until I make a new character.
« Last Edit: August 30, 2011, 02:22:38 pm by Lmaoboat »
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Nighthawk

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Re: Incursion
« Reply #425 on: August 30, 2011, 09:00:19 pm »

I tried this game oh-so-long ago.

Got swallowed up (LITERALLY) by a strange slime creature on my first play.
My second and third consisted of getting massacred by tiny fairies that were exceptionally good at blasting me to pieces from a range.
My fourth play ended when I got wrestled to the ground by an enemy orc, and, unable to use my large weapon while in such close quarters, I scratched and bit until I died.
All in all, I found it so insanely punishing that I put it down for the longest time.

I think it's time to pick it up again.
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Lmaoboat

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Re: Incursion
« Reply #426 on: August 30, 2011, 10:45:04 pm »

I've had lots of luck with Kobold rogues, though I do start with the beginner kit and reroll perks.
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Virroken

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Re: Incursion
« Reply #427 on: August 31, 2011, 01:41:37 am »

Winning combination:

Rogue x3
Prestige to Shadowdancer
Shadowdancer x3

Skill up hide, move silently, lock pick, handle device, perform, tumble.
In combat, backstab, hide in plain sight, repeat. Tumble whenever you feel like having 50 DC.
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Frumple

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Re: Incursion
« Reply #428 on: August 31, 2011, 02:27:49 am »

S'been a while since I've won with a rogue... any rogue. I think the only time I've actually done it was with one that basically used wands as a godhammer, thanks to good ol'freakishly high skill points. A high use magic roll on some wands can do a lot of damage. We're talking one-shot young adult dragon level stuff here. Though it may have been the bard that did that... or both. Wands got some kick to 'em.

Anyway, if we're talking winning combinations... the two most ridiculously powerful builds I've ran have been a priest (3, pain/passion/strength, of Zurvash)/ barb (8 ) -- once with a drow, once with an orc -- which did ridiculous things like punch greater demons to death while grappled and hanging off the ceiling, and a borderline gamebreaking freakish-int thaum-specialist mage/loremaster, who got her int up over forty(!) and started turning adult dragons into rats. At that point, the whole game is basically your bitch (and I was there before hitting level 11 :D).

Casters in general are just completely overpowering in Incursion, somewhat unsurprising considering one of its heaviest influences. I once did a minimum buff run with a mage (and DitL'd it, here), beat a bloody challenge (edit: wait, it was a standard run. Eh.) game with nothing but detect monsters and floating disc as sustained spells. Druids and mages are roughly tied for 'biggest badasses in Incursion', with priests and rangers coming in around second. The rest are bloody good (except maybe monks, who have a helluva time getting off the ground), but those four are simply top tier. Crazy stuff goes on wit'max level incursion characters :P
« Last Edit: August 31, 2011, 02:32:15 am by Frumple »
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Lmaoboat

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Re: Incursion
« Reply #429 on: August 31, 2011, 04:26:28 am »

I once got lucky and rolled a Kobold rogue with Chameleon Shifting as a wild talent and started with a cloak of displacement. Got to be careful to make sure you have at least 14 base STR, because encumbrance can be a pain. I also forget that they start with a whip equipped for some reason and run into things unable to attack.

I try and worship Xaveas for rope trick and non-detection, especially ever since Semirath decide it would be funny to take all my items and spread them throughout the level.
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Farce

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Re: Incursion
« Reply #430 on: August 31, 2011, 06:00:23 am »

I have the most fun with Kobold Rogues and Orc Rangers.

My rogues always end up sneaking around and sneakattacking from out in the darkness, and then becoming some kind of freaky archaeologist that lives in the library.  Sadly, they always get stuck on the third or fourth floor, where enemies start seeing them again, and are also too buff to stab/plink to death.  Usually at around this time I multi-class into illusionist, because illusions are awesome.

My Orc Rangers never EVER get far.  I always eat the +resistance corpses in the opening room, and the inevitably catch a disease that then slays me.  Nevertheless, eating my enemies to gain their strength.  What's that?  I'm too full with enemies?  Not a problem!  Bleeagh.

I've never touched gods.  They always all get mad at me for killing stuff.  :\

Also, I always -always- play on super-easy-mode.  Always Elude Death (grey nymphs suck), always endless rerolls with feats.

Draco18s

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Re: Incursion
« Reply #431 on: August 31, 2011, 07:46:20 am »

Mages are overpowered for Incursion for one reason:

Fog Bank

Who needs the hide skill?  (Not me, not me)
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Lmaoboat

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Re: Incursion
« Reply #432 on: September 01, 2011, 02:28:40 am »

I had to turn off that thing that stops text from scrolling when you a have ---more---- after I wandered in what appeared to be a 3 way battle between summoners. Also, some guy kept picking up my stuff, and I polymorphed him hoping it wouldn't count as hostile, but it counted as murder :(.
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Frumple

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Re: Incursion
« Reply #433 on: September 01, 2011, 02:50:13 am »

Mages are overpowered for Incursion for one reason:

Fog Bank

Who needs the hide skill?  (Not me, not me)

Pfft, who needs mages? Two levels of druid and you get obscuration and nature sense, which lets you see through those delicious fog banks. My latest doomed monk dipped into that (all monks want at least one level of druid, honestly. Possibly two. Longstrider + magic fang, baby.) and hilariraped everything, up until a trap cursed his shield, rendering him unable to take it off for buffing :-\

But yeah, message spam can get pretty impressive. If you think a three-way summoner battle is bad, though, you should see challenge depth multi-room brawls. We're talking 30-40 critters duking it out, half of them probably some form of DOOM!caster. And this is after critter numbers got drastically scaled back, heh. Monsters in early versions were actually even more plentiful, ha!

Speaking of which...
That character ended up winning, by th'by ;D
« Last Edit: September 01, 2011, 08:10:46 am by Frumple »
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Lmaoboat

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Re: Incursion
« Reply #434 on: September 01, 2011, 03:20:16 am »

I think maybe the adventurer spawn rate needs to be turned down. I keep getting areas overflowing with generic loot.
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