Well, Gizmo the kobold inventor has been doing so-so. He's currently up to a climbing skill of +20 so he can climb around on the ceiling at will, but he doesn't have an alchemy set and crafting is kinda useless except for repairing/enhancing the items you already
have. Useful items come from alchemy, like tanglefoot bags, sunrods and flash bombs (speaking of which, does anyone know how to wield a lit sunrod? They just seem to go *poof* for me).
He's made quite a hefty portion of his XP off of disarming and then resetting traps and picking locks. As soon as I find a suitable kobold warren, I'm going to stuff it with traps, drag a chest in there, and then lay claim to the place. I'll put most of my stuff in there, except for the adventuring necessities that are of course required. Then I'll just turn on packrat-mode and drag everything even remotely interesting back there, all the while leveling up my crafting skill to get a gnomish backpack (the one useful item in the crafting tree).
Food will be a problem though... I can't make food, and I can't really risk eating corpses that are lying around since I don't have much in the way of wilderness lore. Crafting can make suits of iron plate armor out of thin air, but I can't get so much as a damned apple without stealing it off a halfling.
EDIT: I think I'm going to expand on the god-theme list and start listing interesting worshipers for the particular gods.
Semirath:
"The Jester"
Chaotic good cleric, very high CHA, high LUC, high DEX. Domains of Chaos, Liberation and Luck. Optimize light-armor defense, and invest in the dodge feat as well as the tumble skill. Proceed to wreak as much playful havoc as possible while giggling madly.
Alternatively, a chaotic good bard. You lose the domain bonuses and can't start off worshiping Semirath, but you get access to the "Hideous Laughter" spell, which causes a creature to become semi-paralyzed by uncontrollable laughter, along with the other bardic talents.
Aiswin:
"Lord of Shadows"
Drow, any neutral alignment except neutral good. Shadowdancer or illusionist. Emphasize the shadow-related spells and abilities of either class, with special importance placed on the "Animate Shadows" low-level spell. Let loose the tide of darkness.
Xavias:
"The Alchemist"
Preferably gnome, any neutral alignment except neutral evil. Class not important, so long as you specialize in alchemy.
Essiah:
I'm not posting that.
The Multitude:
"Demonologist"
Preferably human, any evil alignment. Weavecrafter, with special emphasis on infernal knowledge, diplomacy, and planar knowledge. Summon creatures as much as you want (fodder for a single mana point? Hell yeah), and work your way up to lesser planar summoning for the real deal. Successfully summon and bind your first demon, pat yourself on the back, and get killed by the next boulder trap you find.
Khasrach:
"Warlord"
Orc, any non-good non-lawful alignment. Mage, cleric, barbarian or warrior. High diplomacy, high(-ish) CHA, high intimidate, leadership-related feats. Gather an army of fellow orcs and lead them to victory! You're no longer one adventurer traveling through the depths, you're an orcish war party that's laying claim to the place!
Suggestions for any of the others, or fixes on the ones I posted?
[ April 26, 2008: Message edited by: Kagus ]