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Author Topic: Incursion  (Read 127077 times)

Kagus

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Re: Incursion
« Reply #75 on: April 22, 2008, 10:36:00 pm »

I turned my perk +3 rapier into a +3 spiked chain from the get-go.  Now, since I've got the expertise feat and some skill in using the chain, it gives me 11 points of defense.  Sweet.


Now, I made this guy to be eeeeevil.  He's going to worship the multitude, as soon as I can find that bloody altar (pun not entirely intended).  Once I've built up a good stock of favor, I'm going to slap that spiked chain on the altar and bless it with their unholy energies, just to see how far I can buff it up.

McDoomhammer

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Re: Incursion
« Reply #76 on: April 23, 2008, 06:48:00 am »

Kitz VI is now a Sabinite, and his spiked chain is blessed and shocking.  H*ck yeah.
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Kagus

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Re: Incursion
« Reply #77 on: April 23, 2008, 02:09:00 pm »

I have, after significant trouble and quite a few dumpings of innards and rancid milk, finally figured out how to be the "good guy".  If you are going to play a good character of any kind, or worship a good-aligned god, you must have a high diplomacy skill.  Every time you resolve a conflict without bloodshed, either by the "quell" or "offer terms" options, you become more closely aligned with good.

I had to let the halfling paladin die because it was inevitable that Semirath was going to curse him by removing all his gear, but I think I'll start a new one sometime.  There's something very pleasant about playing a small character that can carry twice as much food than other characters (and far tastier foods at that), rides around on a small pony, and worships a god whose greeting message is "go forth and show them that there are far worse fates than death, and some of them even involve radishes!"


I think I'm going to make a list of which gods most thematically coincide with the different races.

Halflings:
Hesani
Semirath
Essiah
Maeve

Gnomes:
Essiah (hey, she likes them.  What can I say?)
Ekliazeh
Xavias (from what I could tell from reading, never actually dealt with him before)

Kobolds:
Zurvash
Sabine
The Multitude

Lizardfolk:
EDIT: Kysul
Zurvash
Xel

Orcs:
Khasrach
Zurvash
Xel
Aiswin
The Multitude

Drow:
The Multitude
Aiswin
Sabine

Dwarves:
Ekliazeh
Erich
Xavias
Asherath

Elves:
Maeve (can't really get rid of her, actually)
Essiah
Hesani (possibly.  I don't actually know his personality, so it's hard to say)
Xel (feed the earth, slake the rivers, call the wolves)

Humans:
--All--


I basically just put this up to inspire discussion.  That's what it's there for.

[ April 23, 2008: Message edited by: Kagus ]

[ April 23, 2008: Message edited by: Kagus ]

McDoomhammer

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Re: Incursion
« Reply #78 on: April 23, 2008, 04:23:00 pm »

You're somewhat maligning lizardfolk, I don't see them as an exclusively evil race- to say nothing of their connection with Kysul.

I've played Aiswinite kobolds, but they are rather hard; it's not the kobold way to face foes that have proven too dangerous, unless they can find a devious way to do it.

I share your views on Good deities; my Marite kobolds, even the ones who earn her favour, inevitably piss her off at some point and end up cursed with temporary putrefaction.  However, any attempt to diplomatically solve conflicts, even unsuccessful ones, reduces her wrath.  Not the only way, but much easier.

Xavias is kind of a militant hippy.  Live in cosmic harmony or else!

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Kagus

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Re: Incursion
« Reply #79 on: April 23, 2008, 10:16:00 pm »

Damn, I forgot to add Kysul to the lizardman list...


Anyways, it's not that they're evil, just savage.  They're primal beings, and so it makes sense that they worship primal gods.  Zurvash is the god of basal acts, and Xel is sort of the "old god" kind of guy, a blood-sacrifice nature god who slumbers peacefully most of the time.  The fact that they both are classified as "evil" is merely because the alignment system isn't really set up to handle the more complex combinations.

And Hesani is the cosmic hippy, not Xavias.  Xavias is the lord of knowledge, and really likes it when players do something intellectual, such as crafting an item, brewing a potion, "testing" a wand and getting a good effect, and so on.  He also likes the sacrifice of creatures that embody brutish stupidity, such as trolls and ogres.  He'll take most any evil creature as an offering, however.

What he doesn't like is when or if you destroy something magical or mysterious, such as a wand, magic staff, spell book, etc.

McDoomhammer

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Re: Incursion
« Reply #80 on: April 24, 2008, 02:41:00 am »

Yeah, my bad.  I was thinking of Hesani.
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Kagus

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Re: Incursion
« Reply #81 on: April 24, 2008, 03:58:00 am »

Okay...  My chain-wielding evil dude who is supposed to be devoted to (and gaining immense favor with) the multitude.  Only problem is, I CAN'T FIND A DAMNED ALTAR!

I've scoured five levels of the dungeon, and I have found only one abandoned temple.  And that had an altar to Aiswin sitting in the middle and leering impishly at me.


I've even got two scrolls of hallow!  I'd be able to set up  multitude altars in convenient killing grounds, if I could just contact the damned things!


EDIT:  Well, I started a halfling Hesani-worshiping cleric.  He's got very high charisma and luck thanks to his halflingness, but his combat-oriented skills aren't that great (seems fitting enough).  Hesani's actually not that bad if you're playing a diplomatic character.  Minor transgressions (say, killing a living being that you couldn't quell because it can't talk) will be forgiven if you take a quick nap and think about what a naughty boy you've been, and you get loads of favor for resolving conflicts and blasting undead.  I got 100 points of favor for blowing up a bone delver (hey, nice lantern), and 160 more for calming a dekanter goblin.  Note that I had to wake him up to do this, since he was fast asleep when I found him.

I imagine that's probably why I convinced him.  You'll agree to quite a few things that early in the morning.


I've also got an idea for a new kobold adventurer.  Stay tuned...

[ April 24, 2008: Message edited by: Kagus ]

Snugglebear

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Re: Incursion
« Reply #82 on: April 25, 2008, 09:58:00 pm »

I have spent two afternoons alternating between trying to build a Lizardman druid with an army of reptiles and a human assassin worshipping the multitude.  This thing is freaking unforgiving.

But I'm hooked - when Maeve turned my elf wizard I was playing for variety into a smilodon earlier that was the end of my reservations.

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Kagus

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Re: Incursion
« Reply #83 on: April 26, 2008, 06:51:00 am »

Well, Gizmo the kobold inventor has been doing so-so.  He's currently up to a climbing skill of +20 so he can climb around on the ceiling at will, but he doesn't have an alchemy set and crafting is kinda useless except for repairing/enhancing the items you already have.  Useful items come from alchemy, like tanglefoot bags, sunrods and flash bombs (speaking of which, does anyone know how to wield a lit sunrod?  They just seem to go *poof* for me).

He's made quite a hefty portion of his XP off of disarming and then resetting traps and picking locks.  As soon as I find a suitable kobold warren, I'm going to stuff it with traps, drag a chest in there, and then lay claim to the place.  I'll put most of my stuff in there, except for the adventuring necessities that are of course required.  Then I'll just turn on packrat-mode and drag everything even remotely interesting back there, all the while leveling up my crafting skill to get a gnomish backpack (the one useful item in the crafting tree).  

Food will be a problem though...  I can't make food, and I can't really risk eating corpses that are lying around since I don't have much in the way of wilderness lore.  Crafting can make suits of iron plate armor out of thin air, but I can't get so much as a damned apple without stealing it off a halfling.


EDIT:  I think I'm going to expand on the god-theme list and start listing interesting worshipers for the particular gods.

Semirath:
"The Jester"
Chaotic good cleric, very high CHA, high LUC, high DEX.  Domains of Chaos, Liberation and Luck.  Optimize light-armor defense, and invest in the dodge feat as well as the tumble skill.  Proceed to wreak as much playful havoc as possible while giggling madly.

Alternatively, a chaotic good bard.  You lose the domain bonuses and can't start off worshiping Semirath, but you get access to the "Hideous Laughter" spell, which causes a creature to become semi-paralyzed by uncontrollable laughter, along with the other bardic talents.


Aiswin:
"Lord of Shadows"
Drow, any neutral alignment except neutral good.  Shadowdancer or illusionist.  Emphasize the shadow-related spells and abilities of either class, with special importance placed on the "Animate Shadows" low-level spell.  Let loose the tide of darkness.


Xavias:
"The Alchemist"
Preferably gnome, any neutral alignment except neutral evil.  Class not important, so long as you specialize in alchemy.  


Essiah:
I'm not posting that.


The Multitude:
"Demonologist"
Preferably human, any evil alignment.  Weavecrafter, with special emphasis on infernal knowledge, diplomacy, and planar knowledge.  Summon creatures as much as you want (fodder for a single mana point?  Hell yeah), and work your way up to lesser planar summoning for the real deal.  Successfully summon and bind your first demon, pat yourself on the back, and get killed by the next boulder trap you find.


Khasrach:
"Warlord"
Orc, any non-good non-lawful alignment.  Mage, cleric, barbarian or warrior.  High diplomacy, high(-ish) CHA, high intimidate, leadership-related feats.  Gather an army of fellow orcs and lead them to victory!  You're no longer one adventurer traveling through the depths, you're an orcish war party that's laying claim to the place!


Suggestions for any of the others, or fixes on the ones I posted?

[ April 26, 2008: Message edited by: Kagus ]

McDoomhammer

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Re: Incursion
« Reply #84 on: April 26, 2008, 02:30:00 pm »

Elkiazeh:
"Urist Ironblood"

Dwarven warrior.  Focus pretty well entirely on high STR and CON; worship Elkiazeh; take athletics, intimidate, mining, find weakness.  Focus on feats like great fortitude and other tough-as-nails things, and anything that increases axe proficiency.  Use only axes unless you have no other choice, and then only use hammers, crossbows, maces, short shords or spears (in that order).  When you reach lever 7, enter a fey mood, lock yourself in the nearest forge and make a magical item/s.  When surrounded, use Dwarven Focus (martial trance).

[ April 26, 2008: Message edited by: McDoomhammer ]

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Kagus

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Re: Incursion
« Reply #85 on: April 27, 2008, 01:07:00 pm »

Ekliazeh.  Also, mining is useless in this version.  I'm really hoping they buff it up for next time...  And, that's not Ironblood's first name anyways.


Xel:
"The Old Man"
Human.  True Neutral, Lawful Evil, or Neutral Evil.  Druid.  Specialize in diplomacy, and learn spells that give bonuses to diplomatic relations as well as spells that hold creatures in place, such as the forestation-entangle combination, and the eventual Xel "hold person" innate spell.  Resolve conflicts with enemies, get them to follow you to the altar, bind them and sacrifice them.  You might want to turn on the option that makes the actions of your party members change your relation with Xel, so you can safely have a couple animals help you with the more troublesome sacrifices.

McDoomhammer

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Re: Incursion
« Reply #86 on: April 27, 2008, 09:25:00 pm »

quote:
Originally posted by Kagus:
<STRONG>Ekliazeh.  Also, mining is useless in this version.  I'm really hoping they buff it up for next time...  And, that's not Ironblood's first name anyways.</STRONG>

Beg pardon.  Obviously my mistake was believing a word said on these forums.  I thought it was generally accepted as meaning the epitome of hardy dwarvern bad-assery.  And inability to spell.

On a serious note, mining isn't entirely useless.  If your skill is sufficient, you can dectect and mine out veins of precious materials which can then be sold in the store at the dungeon exit (they're about the only thing you can sell, in fact).  The profit for gold nuggets has so far been quite small, but I could blame low CHA for that.  I also know that deeper levels have more precious things to mine out.

Not to mention it can serve as a viable way to bypass impassible terrain or traps when needed.

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Pitchblack

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Re: Incursion
« Reply #87 on: April 27, 2008, 09:35:00 pm »

I never got much into this game, but im going to give it another try. here goes my Halfling Slinger.....
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Kagus

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Re: Incursion
« Reply #88 on: April 27, 2008, 10:04:00 pm »

Mining is useless because you only get a small number of tils you can mince out before you trigger a cave-in.  Unless you can somehow survive an earthquake spell cast as a level twenty caster, you gon' diiiie.

For a relatively skilled dwarf, I had about ten or twelve tiles I could mine out.  In the entire dungeon.  I couldn't just go down a level and start with fresh rock, oh no.  My tiny scraping at level one caused instability throughout every single level in the underground world.


So sure you can sell or sacrifice gold nuggets, diamonds, and other precious thingies; but you can't get much more than one or two before the roof drops on your head.  Same goes for punching through a wall or two in order to get to another room.  You can do it, but you can't do much of it.

BishopX

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Re: Incursion
« Reply #89 on: April 27, 2008, 10:19:00 pm »

I'm having a lot of fun playing a disciple of Mara...the ability to talk away the nasty incorporeal undead who bother a melee character is really quite nice.

I'm also thinking that humans are seriously underrated...the ability to get a +8 inherent bonus to any stat is quite nice, especially as a barbarian (who somehow managed to get more bonuses to wisdom than Strength, go figure).

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