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Author Topic: Incursion  (Read 127184 times)

Gamerlord

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Re: Incursion
« Reply #645 on: April 09, 2014, 06:09:21 am »

WHOOOOOO!

Robsoie

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Re: Incursion
« Reply #646 on: April 09, 2014, 07:26:58 am »

Here's what Incursion had:
Quote
Magically causes all doors in your line of fire within 60
    feet to open. This spell opens locked doors but does expose secret
    doors. This spell opens wizard-locked doors but does not remove the
    wizard-locked enchantment.
Hmm.  It's a bit of a mess.  The spell will cast if locked containers are nearby, as well as unopened doors.. but it only actually unlocks doors.  Honestly, I'm tempted to go with the dnd description.

Maybe Incursion while using D&D for the ruleset is based on a different edition of D&D than what the wiki page mention or just the original dev simplified the description of it.
I'm no expert in D&D so i can't say for sure if Knock has difference between versions.

While magic is well, magic and so isn't necessarly following logic, it seems a bit logical to me that a spell able to unlock a lock would not be limited to  door lock specifically.
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Draco18s

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Re: Incursion
« Reply #647 on: April 09, 2014, 08:09:02 am »

It probably should unlock containers too. I don't see a balance issue with it don't so, Knock is a magic rogue
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Retropunch

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Re: Incursion
« Reply #648 on: April 09, 2014, 08:59:15 am »

Second knock unlocking containers - it makes sense and I can't see major balance problems.

I'm going to have a play through tomorrow and try to make a list of bugs and problems - there are loads, but it's been in that state for so long that it's kinda difficult to see where they are.

Edit: One major problem is alignment and neutrality, as Rude posted a few pages back:

Quote
Being lawful good and getting neutralities (e.g. neutral to plants) made things hard by end game since it was hard just to walk across the dungeon without accidentally 1 hitting a fast moving friendly and losing alignment (which makes lots of gods angry). And the allies from Immotian and Mara cause huge headaches for alignment since they seem to have their own opinion on whats a neutral.

Possibly some sort of prompt or just a less rigid system would work?
« Last Edit: April 09, 2014, 09:02:48 am by Retropunch »
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

chaoticag

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Re: Incursion
« Reply #649 on: April 09, 2014, 09:36:57 am »

As far as incursion goes, it's got a decent chunk of second edition in it, with the whole armor providing different protection depending on what kind it is to bashing/slashing/piercing, weapons doing more damage to larger creatures and so on. The magic system if I recall correctly was mostly the author being tired of the vancian system, where you had to either memorize a certain amount of spells a day, or you had a certain amount of casts depending on your class. Not too familiar with psionics, but from what little I heard, it kinda uses the same rules there.

And yeah, knock should be able to work on containers. It's still got a mana cost associated with it, so it'd be better to lock pick through it if you could, so not a balance concern.

As far as other things go, maybe giving the bard a look over would be nice. I've read that a fighter makes a better leader due to the feats they get. Not sure if I ought to make suggestions or not on how to fix it without giving bards a closer look, and I'm admittedly terrible at the game.
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Gamerlord

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Re: Incursion
« Reply #650 on: April 09, 2014, 09:46:01 am »

I gotta say that an elven warrior specialising in Charisma/talking to people and with an alignment of True Neutral is bloody good. Being able to befriend almost everything sentient is quite the boon.

Draco18s

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Re: Incursion
« Reply #651 on: April 09, 2014, 09:49:14 am »

and I'm admittedly terrible at the game.

Ditto.  I think one of my best runs was drinking from a fountain and getting polymorphed into a huge size creature (3x3) that had the ability to walk through solid walls (earthglide?).
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chaoticag

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Re: Incursion
« Reply #652 on: April 09, 2014, 10:44:07 am »

Alright, found a bug in the latest version, and a decently major one. It seems on the character options screen, I cannot change any of the options, or at least, I can't seem to change them much, as the spacebar inputs twice. Using a qwerty keyboard to do this, on windows 7. Friend of mine with Windows 8 is also having issues.
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Gamerlord

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Re: Incursion
« Reply #653 on: April 09, 2014, 10:48:18 am »

Alright, found a bug in the latest version, and a decently major one. It seems on the character options screen, I cannot change any of the options, or at least, I can't seem to change them much, as the spacebar inputs twice. Using a qwerty keyboard to do this, on windows 7. Friend of mine with Windows 8 is also having issues.
Same here. I can only change one or two specific options.

Robsoie

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Re: Incursion
« Reply #654 on: April 09, 2014, 10:59:11 am »

chooseusername mentionned that the doubled space bar problem should be fixed along the numpad one in the next version.
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Robsoie

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Re: Incursion
« Reply #655 on: April 09, 2014, 01:47:27 pm »

My elven ranger while exploring some graveyard spotted a gnomish zombie at some distance.
Using my bow+2 and arrows+1 i decided to test his good skill (well relatively good as my guy was still level 1)

And it appeared that zombie was some kind of illusionist in his former life as he had many illusion images of himself.
Fortunately my beginning ranger wasn't that bad as he managed to destroy them all and finally put the gnome back to the grave with lots of arrows.

The "fill people with arrows" social meetings worked great until i saw a pack of piranha birds in another room and tried to sneak around a bit too much, attracting their attention, and packs of piranha birds vs newbie elven ranger, well you can imagine how it turned :)

lots of fun (well a bit less fun for that elven ranger i guess :D )
« Last Edit: April 09, 2014, 01:49:15 pm by Robsoie »
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chooseusername

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Re: Incursion
« Reply #656 on: April 09, 2014, 02:21:10 pm »

chooseusername mentionned that the doubled space bar problem should be fixed along the numpad one in the next version.
It is not possible to fix the numpad problem.  If people wish to use the numpad, they have to turn numlock off.  What I will fix, is making the numpad . key act as the normal . key, when numlock is turned off.
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If you are providing a save file to reproduce an Incursion bug, please compress it and attach it to an issue on the bitbucket site.  I recommend 7zip for compression.

chooseusername

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Re: Incursion
« Reply #657 on: April 09, 2014, 02:30:50 pm »

If you have bugs, or want to make sure something you feel shouldn't be lost track of is kept track of, please add something in the issue tracker.
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If you are providing a save file to reproduce an Incursion bug, please compress it and attach it to an issue on the bitbucket site.  I recommend 7zip for compression.

chooseusername

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Incursion (open source) 0.6.9Y5
« Reply #658 on: April 09, 2014, 02:59:14 pm »

An updated download is available on bitbucket.

This fixes a few residual keyboard problems, which in some circumstances might make the game unplayable.

Changes:
  • Issue 41: Fix bug where numpad '.' key does not do rest action like normal '.' key.  This is because numpad is only supported when numlock is turned off, due to how we receive notification about key events from SDL2 via libtcod.
  • Issue 42: Fix bug where space key sends two key presses for each actual press.  This was caused by the non-US keyboard fix.
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If you are providing a save file to reproduce an Incursion bug, please compress it and attach it to an issue on the bitbucket site.  I recommend 7zip for compression.

Robsoie

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Re: Incursion
« Reply #659 on: April 09, 2014, 03:08:49 pm »

Thank you very much for your work.

Just in time after my adventurer died from trying to climb out of a pit he fell into , i should have put a point in Climb , i hesitated a second and went for another point into something else during that character generation, it proved fatal once ingame :D
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