The alienist, Rathmere Tauth (never got around to changing it), could freely cast the phase spell, provided he had enough mana (pathetically low cost). Not only that, but due to his extensive knowledge of the other planes, he was able to direct where he landed.
It may not be an easy method of exploration anymore, but it can certainly be handy.
EDIT: Okay, the drow priestess was an utter wimp. I've never used all my potions of dimension door without leveling up a single time before. Also, the message that comes when the multitude spawns a few demons to help you doesn't recognize gender, so they wree still saying 'help him'.
The halfling bard is looking similarly weak, and orcish barbarians are keeping up their reputation as pansies. This one, however, is still alive at the moment. I think he's level three, which is the highest I've ever gotten on one before...
The male multitude cultist got splattered, the drow illusionist (I'm focusing on getting to shadow-manipulating magic. Anyone here played "the Darkness"?) got a few potions stolen from the starting area by an orderly ant-man (not a formian, something else) who was friendly and thus couldn't be attacked (I wouldn't risk it anyways, this guy is really pathetic), and I think I'll be dropping the druid I was tailoring for Xel-worship because Xel is such a bugger when it comes to sacrifices. Summoned creatures don't count as sacrifices, do they?
The lawful neutral human necromancer (destined for Mara) got obliterated by something uncommonly wimpy.
That leaves me with the kobold druid who I'm losing some interest in (the game just doesn't stay "innocent" enough for kobolds...), the kobold rogue who will probably suffer the same fate (if he doesn't suffer death before that), an evil orcish necromancer who only gets passing wafts of my attention, a dwarven priest I had intended to groom for earthsinger status, but then realized he'd never be able to amount to much in that class (levelcap of 11), a lizardfolk priestess of Essiah that I made to seduce lizardmen and wild reptiles into joining her (...), and few ideas for new and interesting characters. I keep looking back at that safe backup of when Zook was level five...
I'm looking for creative and tasty new characters to catch my interest. Zook got a very special place in my heart not only because he was my most succesful character to date, but because he was very interesting to play. I want someone that can give a good show and still be effective enough for a rookie like myself to keep alive (seems the only thing I'm really good at is scumming. Go figure).
I'm thinking of trying a paladin, but the idea of mounted combat is distasteful to me (particularly underground). I'm a Viking at heart, and thus I prefer to fight with my feet on the ground (unless I'm flying, of course).
Other than that, I have ideas for a sylvan druid (elf), an elven bowmaster (never played a "normal" elf before, just the drow), something appropriate for worshiping a god (and gaining their blessings) that doesn't die when an adlet so much as looks at it, or a caveman-esque character (rocks? Check. Brutish strength? Check. Boulder when he gets stronger? Yeah baby). I might just have to break out the subraces and go for a real cave orc.
Any suggestions? I would really like that kobold character, but I'm afraid that I'm just going to lose interest them if they stay alive long enough... The game world just isn't made for kobolds in its current state.
While we're on the subject, mining drastically needs that damned restriction taken off. It's utterly useless as it stands now.
Oh, by the way, the orcish necromancer ate an elven cat and became more dextrous. That was my first succesful boost garnered from the devouring ability.
EDIT2: The orcish barbarian just bit it to the tune of a skeletal boa constrictor. Whee.
[ April 21, 2008: Message edited by: Kagus ]